OGRE  14.2
Object-Oriented Graphics Rendering Engine
Ogre::GLPBuffer Class Reference

An off-screen rendering context. More...

#include <OgreGLPBuffer.h>

+ Inheritance diagram for Ogre::GLPBuffer:

Public Member Functions

 GLPBuffer (PixelComponentType format, uint32 width, uint32 height)
virtual ~GLPBuffer ()
PixelComponentType getFormat ()
uint32 getHeight ()
uint32 getWidth ()
- Public Member Functions inherited from Ogre::GLRenderTarget
virtual ~GLRenderTarget ()
virtual GLContextgetContext () const =0
 Get the GL context that needs to be active to render to this target. More...
virtual GLFrameBufferObjectCommongetFBO ()

Detailed Description

An off-screen rendering context.

These contexts are always RGBA for simplicity, speed and convience, but the component format is configurable.

Constructor & Destructor Documentation

◆ GLPBuffer()

Ogre::GLPBuffer::GLPBuffer ( PixelComponentType  format,
uint32  width,
uint32  height 

◆ ~GLPBuffer()

virtual Ogre::GLPBuffer::~GLPBuffer ( )

Member Function Documentation

◆ getFormat()

PixelComponentType Ogre::GLPBuffer::getFormat ( )

◆ getWidth()

uint32 Ogre::GLPBuffer::getWidth ( void  )

◆ getHeight()

uint32 Ogre::GLPBuffer::getHeight ( void  )

The documentation for this class was generated from the following file: