OGRE  1.12.4
Object-Oriented Graphics Rendering Engine
Ogre::GLSLESLinkProgram Class Reference

C++ encapsulation of GLSL ES Program Object. More...

#include <OgreGLSLESLinkProgram.h>

+ Inheritance diagram for Ogre::GLSLESLinkProgram:

Public Member Functions

 GLSLESLinkProgram (GLSLESProgram *vertexProgram, GLSLESProgram *fragmentProgram)
 Constructor should only be used by GLSLESLinkProgramManager. More...
 
virtual ~GLSLESLinkProgram (void)
 
void activate (void)
 Makes a program object active by making sure it is linked and then putting it in use. More...
 
void bindFixedAttributes (GLuint program)
 
GLSLESProgramgetFragmentProgram (void) const
 
uint getGLProgramHandle (void) const
 Get the GL Handle for the program object. More...
 
GLSLESProgramgetVertexProgram (void) const
 
bool isSkeletalAnimationIncluded (void) const
 Returns whether the linked program includes the required instructions to perform skeletal animation. More...
 
bool isUsingShader (GLSLShaderCommon *shader) const
 query if the program is using the given shader More...
 
void setSkeletalAnimationIncluded (bool included)
 Sets whether the linked program includes the required instructions to perform skeletal animation. More...
 
void updateUniformBlocks ()
 Updates program object uniform blocks using data from GpuProgramParameters. More...
 
virtual void updateUniforms (GpuProgramParametersSharedPtr params, uint16 mask, GpuProgramType fromProgType)
 Updates program object uniforms using data from GpuProgramParameters. More...
 

Static Public Member Functions

static int32 getFixedAttributeIndex (VertexElementSemantic semantic, uint index)
 Get the fixed attribute bindings normally used by GL for a semantic. More...
 
static void useTightAttributeLayout ()
 use alternate vertex attribute layout using only 8 vertex attributes More...
 

Detailed Description

C++ encapsulation of GLSL ES Program Object.

Constructor & Destructor Documentation

◆ GLSLESLinkProgram()

Ogre::GLSLESLinkProgram::GLSLESLinkProgram ( GLSLESProgram vertexProgram,
GLSLESProgram fragmentProgram 
)

Constructor should only be used by GLSLESLinkProgramManager.

◆ ~GLSLESLinkProgram()

virtual Ogre::GLSLESLinkProgram::~GLSLESLinkProgram ( void  )
virtual

Member Function Documentation

◆ activate()

void Ogre::GLSLESLinkProgram::activate ( void  )
virtual

Makes a program object active by making sure it is linked and then putting it in use.

Implements Ogre::GLSLProgramCommon.

◆ updateUniforms()

virtual void Ogre::GLSLESLinkProgram::updateUniforms ( GpuProgramParametersSharedPtr  params,
uint16  mask,
GpuProgramType  fromProgType 
)
virtual

Updates program object uniforms using data from GpuProgramParameters.

normally called by GLSLESGpuProgram::bindParameters() just before rendering occurs.

Implements Ogre::GLSLProgramCommon.

◆ bindFixedAttributes()

void Ogre::GLSLESProgramCommon::bindFixedAttributes ( GLuint  program)
inherited

◆ getVertexProgram()

GLSLESProgram* Ogre::GLSLESProgramCommon::getVertexProgram ( void  ) const
inlineinherited

◆ getFragmentProgram()

GLSLESProgram* Ogre::GLSLESProgramCommon::getFragmentProgram ( void  ) const
inlineinherited

◆ isUsingShader()

bool Ogre::GLSLESProgramCommon::isUsingShader ( GLSLShaderCommon shader) const
inlinevirtualinherited

query if the program is using the given shader

Implements Ogre::GLSLProgramCommon.

◆ setSkeletalAnimationIncluded()

void Ogre::GLSLProgramCommon::setSkeletalAnimationIncluded ( bool  included)
inlineinherited

Sets whether the linked program includes the required instructions to perform skeletal animation.

Remarks
If this is set to true, OGRE will not blend the geometry according to skeletal animation, it will expect the vertex program to do it.

◆ isSkeletalAnimationIncluded()

bool Ogre::GLSLProgramCommon::isSkeletalAnimationIncluded ( void  ) const
inlineinherited

Returns whether the linked program includes the required instructions to perform skeletal animation.

Remarks
If this returns true, OGRE will not blend the geometry according to skeletal animation, it will expect the vertex program to do it.

◆ getGLProgramHandle()

uint Ogre::GLSLProgramCommon::getGLProgramHandle ( void  ) const
inlineinherited

Get the GL Handle for the program object.

References OGRE_MAX_TEXTURE_COORD_SETS, and Ogre::VES_COUNT.

◆ updateUniformBlocks()

void Ogre::GLSLProgramCommon::updateUniformBlocks ( )
inherited

Updates program object uniform blocks using data from GpuProgramParameters.

Normally called by GLRenderSystem::bindParameters() just before rendering occurs.

◆ getFixedAttributeIndex()

static int32 Ogre::GLSLProgramCommon::getFixedAttributeIndex ( VertexElementSemantic  semantic,
uint  index 
)
staticinherited

Get the fixed attribute bindings normally used by GL for a semantic.

◆ useTightAttributeLayout()

static void Ogre::GLSLProgramCommon::useTightAttributeLayout ( )
staticinherited

use alternate vertex attribute layout using only 8 vertex attributes

For "Vivante GC1000" and "VideoCore IV" (notably in Raspberry Pi) on GLES2


The documentation for this class was generated from the following file: