OGRE  13.3
Object-Oriented Graphics Rendering Engine
Ogre::GLSLMonolithicProgram Class Reference

Model of OpenGL program object created using the glLinkProgram method of linking. More...

#include <OgreGLSLMonolithicProgram.h>

+ Inheritance diagram for Ogre::GLSLMonolithicProgram:

Public Member Functions

 GLSLMonolithicProgram (const GLShaderList &shaders)
 Constructor should only be used by GLSLMonolithicProgramManager. More...
 
 ~GLSLMonolithicProgram (void)
 
void activate (void)
 Makes a program object active by making sure it is linked and then putting it in use. More...
 
void updateAtomicCounters (GpuProgramParametersSharedPtr params, uint16 mask, GpuProgramType fromProgType)
 
void updateUniforms (GpuProgramParametersSharedPtr params, uint16 mask, GpuProgramType fromProgType)
 Updates program object uniforms using data from GpuProgramParameters. More...
 
- Public Member Functions inherited from Ogre::GLSLProgram
void setTransformFeedbackVaryings (const std::vector< String > &nameStrings)
 
- Public Member Functions inherited from Ogre::GLSLProgramCommon
 GLSLProgramCommon (const GLShaderList &shaders)
 
virtual ~GLSLProgramCommon ()
 
uint getGLProgramHandle (void) const
 Get the GL Handle for the program object. More...
 
bool isUsingShader (GLSLShaderCommon *shader) const
 query if the program is using the given shader More...
 

Additional Inherited Members

- Static Public Member Functions inherited from Ogre::GLSLProgram
static void bindFixedAttributes (GLuint program)
 
static bool getMicrocodeFromCache (uint32 id, GLuint programHandle)
 Get the the binary data of a program from the microcode cache. More...
 
static void writeMicrocodeToCache (uint32 id, GLuint programHandle)
 add the microcode to the cache More...
 
- Static Public Member Functions inherited from Ogre::GLSLProgramCommon
static int32 getFixedAttributeIndex (VertexElementSemantic semantic, uint index)
 Get the fixed attribute bindings normally used by GL for a semantic. More...
 
static void useTightAttributeLayout ()
 use alternate vertex attribute layout using only 8 vertex attributes More...
 

Detailed Description

Model of OpenGL program object created using the glLinkProgram method of linking.

Linking using glLinkProgram is supported by OpenGL 2.0 and up, but does not allow hot-swapping shaders without recompiling the program object like GLSLSeparableProgram can. Hence the name 'monolithic'.

Constructor & Destructor Documentation

◆ GLSLMonolithicProgram()

Ogre::GLSLMonolithicProgram::GLSLMonolithicProgram ( const GLShaderList shaders)
explicit

Constructor should only be used by GLSLMonolithicProgramManager.

◆ ~GLSLMonolithicProgram()

Ogre::GLSLMonolithicProgram::~GLSLMonolithicProgram ( void  )

Member Function Documentation

◆ activate()

void Ogre::GLSLMonolithicProgram::activate ( void  )
virtual

Makes a program object active by making sure it is linked and then putting it in use.

Implements Ogre::GLSLProgramCommon.

◆ updateUniforms()

void Ogre::GLSLMonolithicProgram::updateUniforms ( GpuProgramParametersSharedPtr  params,
uint16  mask,
GpuProgramType  fromProgType 
)
virtual

Updates program object uniforms using data from GpuProgramParameters.

normally called by GLSLShader::bindParameters() just before rendering occurs.

Implements Ogre::GLSLProgramCommon.

◆ updateAtomicCounters()

void Ogre::GLSLMonolithicProgram::updateAtomicCounters ( GpuProgramParametersSharedPtr  params,
uint16  mask,
GpuProgramType  fromProgType 
)
inline

The documentation for this class was generated from the following file: