addRenderables(RenderQueue *queue, uint8 group, Real lodValue) | Ogre::StaticGeometry::LODBucket | |
assign(QueuedSubMesh *qsm, ushort atLod) | Ogre::StaticGeometry::LODBucket | |
build(bool stencilShadows) | Ogre::StaticGeometry::LODBucket | |
getEdgeList() const | Ogre::StaticGeometry::LODBucket | inline |
getLod(void) const | Ogre::StaticGeometry::LODBucket | inline |
getLodValue(void) const | Ogre::StaticGeometry::LODBucket | inline |
getMaterialBuckets() const | Ogre::StaticGeometry::LODBucket | inline |
getMaterialIterator(void) | Ogre::StaticGeometry::LODBucket | |
getParent(void) | Ogre::StaticGeometry::LODBucket | inline |
getShadowRenderableList() | Ogre::StaticGeometry::LODBucket | inline |
isVertexProgramInUse() const | Ogre::StaticGeometry::LODBucket | inline |
LODBucket(Region *parent, unsigned short lod, Real lodValue) | Ogre::StaticGeometry::LODBucket | |
MaterialBucketMap typedef | Ogre::StaticGeometry::LODBucket | |
MaterialIterator typedef | Ogre::StaticGeometry::LODBucket | |
operator<<(std::ostream &o, const LODBucket &b) | Ogre::StaticGeometry::LODBucket | friend |
updateShadowRenderables(const Vector4 &lightPos, const HardwareIndexBufferPtr &indexBuffer, Real extrusionDistance, int flags=0) | Ogre::StaticGeometry::LODBucket | |
visitRenderables(Renderable::Visitor *visitor, bool debugRenderables) | Ogre::StaticGeometry::LODBucket | |
~LODBucket() | Ogre::StaticGeometry::LODBucket | virtual |