OGRE  13.4
Object-Oriented Graphics Rendering Engine
Ogre::VulkanRenderTexture Member List

This is the complete list of members for Ogre::VulkanRenderTexture, including all inherited members.

_beginUpdate()Ogre::RenderTargetvirtual
_detachDepthBuffer()Ogre::RenderTargetvirtual
_endUpdate()Ogre::RenderTargetvirtual
_notifyCameraRemoved(const Camera *cam)Ogre::RenderTargetvirtual
_updateAutoUpdatedViewports(bool updateStatistics=true)Ogre::RenderTargetvirtual
_updateViewport(int zorder, bool updateStatistics=true)Ogre::RenderTargetvirtual
_updateViewport(Viewport *viewport, bool updateStatistics=true)Ogre::RenderTargetvirtual
addListener(RenderTargetListener *listener)Ogre::RenderTargetvirtual
addViewport(Camera *cam, int ZOrder=0, float left=0.0f, float top=0.0f, float width=1.0f, float height=1.0f)Ogre::RenderTargetvirtual
attachDepthBuffer(DepthBuffer *depthBuffer)Ogre::RenderTargetvirtual
copyContentsToMemory(const Box &src, const PixelBox &dst, FrameBuffer buffer=FB_AUTO)Ogre::RenderTexturevirtual
copyContentsToMemory(const Box &src, const PixelBox &dst, FrameBuffer buffer=FB_AUTO)=0Ogre::RenderTexture
copyContentsToMemory(const PixelBox &dst, FrameBuffer buffer=FB_AUTO)Ogre::RenderTextureinline
Ogre::RenderTarget::copyContentsToMemory(const PixelBox &dst, FrameBuffer buffer=FB_AUTO)Ogre::RenderTargetinline
detachDepthBuffer()Ogre::RenderTargetvirtual
FB_AUTO enum valueOgre::RenderTarget
FB_BACK enum valueOgre::RenderTarget
FB_FRONT enum valueOgre::RenderTarget
FrameBuffer enum nameOgre::RenderTarget
getCustomAttribute(const String &name, void *pData)Ogre::RenderTargetvirtual
getCustomAttribute(const String &name)Ogre::RenderTargetinline
getDepthBuffer() constOgre::RenderTarget
getDepthBufferPool() constOgre::RenderTarget
getFSAA() constOgre::RenderTargetinlinevirtual
getFSAAHint() constOgre::RenderTargetinlinevirtual
getHeight(void) constOgre::RenderTargetvirtual
getMetrics(unsigned int &width, unsigned int &height)Ogre::RenderTarget
getName(void) constOgre::RenderTargetvirtual
getNumViewports(void) constOgre::RenderTargetvirtual
getPriority() constOgre::RenderTargetinlinevirtual
getRenderPassDescriptor() constOgre::VulkanRenderTextureinline
getStatistics(void) constOgre::RenderTargetinline
getViewport(unsigned short index)Ogre::RenderTargetvirtual
getViewportByZOrder(int ZOrder)Ogre::RenderTargetvirtual
getWidth(void) constOgre::RenderTargetvirtual
hasViewportWithZOrder(int ZOrder)Ogre::RenderTargetvirtual
insertListener(RenderTargetListener *listener, const unsigned int pos=0)Ogre::RenderTargetvirtual
isActive() constOgre::RenderTargetvirtual
isAutoUpdated(void) constOgre::RenderTargetvirtual
isHardwareGammaEnabled() constOgre::RenderTargetinlinevirtual
isPrimary(void) constOgre::RenderTargetvirtual
isStereoEnabled(void) constOgre::RenderTargetvirtual
removeAllListeners(void)Ogre::RenderTargetvirtual
removeAllViewports(void)Ogre::RenderTargetvirtual
removeListener(RenderTargetListener *listener)Ogre::RenderTargetvirtual
removeViewport(int ZOrder)Ogre::RenderTargetvirtual
RenderTarget()Ogre::RenderTarget
RenderTexture(HardwarePixelBuffer *buffer, uint32 zoffset)Ogre::RenderTexture
requiresTextureFlipping() const overrideOgre::VulkanRenderTextureinlinevirtual
resetStatistics(void)Ogre::RenderTarget
setActive(bool state)Ogre::RenderTargetvirtual
setAutoUpdated(bool autoupdate)Ogre::RenderTargetvirtual
setDepthBufferPool(uint16 poolId)Ogre::RenderTarget
setFSAA(uint fsaa, const String &fsaaHint)Ogre::RenderTargetinlinevirtual
setPriority(uchar priority)Ogre::RenderTargetinlinevirtual
suggestPixelFormat() constOgre::RenderTexturevirtual
swapBuffers()Ogre::RenderTargetinlinevirtual
update(bool swapBuffers=true)Ogre::RenderTargetvirtual
VulkanRenderTexture(const String &name, HardwarePixelBuffer *buffer, uint32 zoffset, VulkanTextureGpu *target, uint32 face)Ogre::VulkanRenderTexture
writeContentsToFile(const String &filename)Ogre::RenderTarget
writeContentsToTimestampedFile(const String &filenamePrefix, const String &filenameSuffix)Ogre::RenderTargetvirtual
~RenderTarget()Ogre::RenderTargetvirtual
~RenderTexture()Ogre::RenderTexturevirtual