DEFAULT_WORLDSIZE | ParticleUniverse::ForceFieldCalculationFactory | static |
determineForce(const Vector3 &position, Vector3 &force, Real delta)=0 | ParticleUniverse::ForceFieldCalculationFactory | pure virtual |
ForceFieldCalculationFactory(void) | ParticleUniverse::ForceFieldCalculationFactory | inline |
generate(unsigned int forceFieldSize, ushort octaves, double frequency, double amplitude, double persistence, const Vector3 &worldSize)=0 | ParticleUniverse::ForceFieldCalculationFactory | pure virtual |
getAmplitude(void) const | ParticleUniverse::ForceFieldCalculationFactory | virtual |
getForceFieldSize(void) const | ParticleUniverse::ForceFieldCalculationFactory | virtual |
getFrequency(void) const | ParticleUniverse::ForceFieldCalculationFactory | virtual |
getOctaves(void) const | ParticleUniverse::ForceFieldCalculationFactory | virtual |
getPersistence(void) const | ParticleUniverse::ForceFieldCalculationFactory | virtual |
getWorldSize(void) const | ParticleUniverse::ForceFieldCalculationFactory | virtual |
mAmplitude | ParticleUniverse::ForceFieldCalculationFactory | protected |
mFrequency | ParticleUniverse::ForceFieldCalculationFactory | protected |
mMappedPosition | ParticleUniverse::ForceFieldCalculationFactory | protected |
mMapScale | ParticleUniverse::ForceFieldCalculationFactory | protected |
mNoise3D | ParticleUniverse::ForceFieldCalculationFactory | protected |
mOctaves | ParticleUniverse::ForceFieldCalculationFactory | protected |
mPersistence | ParticleUniverse::ForceFieldCalculationFactory | protected |
mWorldSize | ParticleUniverse::ForceFieldCalculationFactory | protected |
setAmplitude(double amplitude) | ParticleUniverse::ForceFieldCalculationFactory | virtual |
setForceFieldSize(unsigned int forceFieldSize) | ParticleUniverse::ForceFieldCalculationFactory | virtual |
setFrequency(double frequency) | ParticleUniverse::ForceFieldCalculationFactory | virtual |
setOctaves(ushort octaves) | ParticleUniverse::ForceFieldCalculationFactory | virtual |
setPersistence(double persistence) | ParticleUniverse::ForceFieldCalculationFactory | virtual |
setWorldSize(const Vector3 &worldSize) | ParticleUniverse::ForceFieldCalculationFactory | virtual |
~ForceFieldCalculationFactory(void) | ParticleUniverse::ForceFieldCalculationFactory | inlinevirtual |