| 
    shiny
    0.4
    
   a shader and material management library for OGRE 
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This is the complete list of members for sh::Factory, including all inherited members.
| _ensureMaterial(const std::string &name, const std::string &configuration) | sh::Factory | |
| createConfiguration(const std::string &name) | sh::Factory | |
| createMaterialInstance(const std::string &name, const std::string &parentInstance="") | sh::Factory | |
| destroyConfiguration(const std::string &name) (defined in sh::Factory) | sh::Factory | |
| destroyMaterialInstance(const std::string &name) | sh::Factory | |
| doMonitorShaderFiles() | sh::Factory | |
| Factory(Platform *platform) | sh::Factory | |
| getConfiguration(const std::string &name) (defined in sh::Factory) | sh::Factory | |
| getCurrentLanguage() (defined in sh::Factory) | sh::Factory | |
| getErrorLog() | sh::Factory | |
| getInstance() | sh::Factory | static | 
| getInstancePtr() (defined in sh::Factory) | sh::Factory | static | 
| getMaterialInstance(const std::string &name) | sh::Factory | |
| getWriteMicrocodeCache() (defined in sh::Factory) | sh::Factory | inline | 
| listConfigurationNames(std::vector< std::string > &out) | sh::Factory | |
| listConfigurationSettings(const std::string &name, std::map< std::string, std::string > &out) | sh::Factory | |
| listGlobalSettings(std::map< std::string, std::string > &out) | sh::Factory | |
| listMaterials(std::vector< std::string > &out) | sh::Factory | |
| listShaderSets(std::vector< std::string > &out) | sh::Factory | |
| loadAllFiles() | sh::Factory | |
| MaterialInstance (defined in sh::Factory) | sh::Factory | friend | 
| notifyConfigurationChanged() (defined in sh::Factory) | sh::Factory | |
| Platform (defined in sh::Factory) | sh::Factory | friend | 
| registerLodConfiguration(int index, PropertySetGet configuration) | sh::Factory | |
| reloadShaders() | sh::Factory | |
| retrieveTextureAlias(const std::string &name) | sh::Factory | |
| saveAll() | sh::Factory | |
| setCurrentLanguage(Language lang) | sh::Factory | |
| setGlobalSetting(const std::string &name, const std::string &value) | sh::Factory | |
| setMaterialListener(MaterialListener *listener) | sh::Factory | |
| setReadMicrocodeCache(bool read) | sh::Factory | inline | 
| setReadSourceCache(bool read) | sh::Factory | inline | 
| setShaderDebugOutputEnabled(bool enabled) | sh::Factory | |
| setShadersEnabled(bool enabled) | sh::Factory | |
| setSharedParameter(const std::string &name, PropertyValuePtr value) | sh::Factory | |
| setTextureAlias(const std::string &alias, const std::string &realName) | sh::Factory | |
| setWriteMicrocodeCache(bool write) | sh::Factory | inline | 
| setWriteSourceCache(bool write) | sh::Factory | inline | 
| ShaderInstance (defined in sh::Factory) | sh::Factory | friend | 
| ShaderSet (defined in sh::Factory) | sh::Factory | friend | 
| TextureUnitState (defined in sh::Factory) | sh::Factory | friend | 
| unloadUnreferencedMaterials() | sh::Factory | |
| ~Factory() (defined in sh::Factory) | sh::Factory | 
 1.8.13