shiny
0.4
a shader and material management library for OGRE
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The source files you want to build are:
You can either build the sources as a static library, or simply add the sources to the source tree of your project.
If you use CMake, you might find the included CMakeLists.txt useful. It builds static libraries with the names "shiny" and "shiny.OgrePlatform".
Make sure to link against OGRE and the boost filesystem library.
If your boost version is older than 1.49, you must set the SHINY_USE_WAVE_SYSTEM_INSTALL variable and additionally link against the boost wave library.
Add the following code to your application:
That's it! Now you can start defining materials. Refer to the page Defining materials and shaders .