Caelum
0.6.4
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Implement an Ogre::Plugin for Caelum. More...
#include <CaelumPlugin.h>
Public Member Functions | |
void | install () |
void | initialise () |
void | shutdown () |
void | uninstall () |
bool | isInstalled () const |
CaelumDefaultTypeDescriptorData * | getTypeDescriptorData () |
Get default type descriptor data for caelum components. | |
void | loadCaelumSystemFromScript (CaelumSystem *sys, const Ogre::String &objectName, const Ogre::String &scriptFileGroup=Ogre::ResourceGroupManager::AUTODETECT_RESOURCE_GROUP_NAME) |
Load CaelumSystem and it's components from a script file. More... | |
PropScriptResourceManager * | getPropScriptResourceManager () |
CaelumScriptTranslatorManager * | getScriptTranslatorManager () |
Static Public Member Functions | |
static CaelumPlugin & | getSingleton (void) |
Get reference to singleton instance; or crash if N/A. | |
static CaelumPlugin * | getSingletonPtr (void) |
Get pointer to singleton instance; or pointer if N/A. | |
Static Public Member Functions inherited from Ogre::Singleton< CaelumPlugin > | |
static T & | getSingleton (void) |
static T * | getSingletonPtr (void) |
Implement an Ogre::Plugin for Caelum.
Ogre plugins are usually loaded from config files and they register various stuff in ogre managers. But you can also just link to the library normally and call install functions manually.
void Caelum::CaelumPlugin::loadCaelumSystemFromScript | ( | CaelumSystem * | sys, |
const Ogre::String & | objectName, | ||
const Ogre::String & | scriptFileGroup = Ogre::ResourceGroupManager::AUTODETECT_RESOURCE_GROUP_NAME |
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Load CaelumSystem and it's components from a script file.
sys | Target CaelumSystem. This is cleared using CaelumSystem::clear before loading. If scripting data is not found then this is not modified. |
objectName | Name of caelum_sky_system from *.os file. |
scriptFileGroup | The group to search in (unused in Ogre 1.6) |
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