Caelum  0.6.3
Public Member Functions | Static Public Member Functions | Static Public Attributes | List of all members
Caelum::CaelumPlugin Class Reference

Implement an Ogre::Plugin for Caelum. More...

#include <CaelumPlugin.h>

Inheritance diagram for Caelum::CaelumPlugin:
Inheritance graph
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Public Member Functions

virtual void install ()
 
virtual void initialise ()
 
virtual void shutdown ()
 
virtual void uninstall ()
 
virtual const StringgetName () const
 
bool isInstalled () const
 
CaelumDefaultTypeDescriptorDatagetTypeDescriptorData ()
 Get default type descriptor data for caelum components.
 
void loadCaelumSystemFromScript (CaelumSystem *sys, const Ogre::String &objectName, const Ogre::String &scriptFileGroup=Ogre::ResourceGroupManager::AUTODETECT_RESOURCE_GROUP_NAME)
 Load CaelumSystem and it's components from a script file. More...
 
PropScriptResourceManager * getPropScriptResourceManager ()
 
CaelumScriptTranslatorManager * getScriptTranslatorManager ()
 

Static Public Member Functions

static CaelumPlugingetSingleton (void)
 Get reference to singleton instance; or crash if N/A.
 
static CaelumPlugingetSingletonPtr (void)
 Get pointer to singleton instance; or pointer if N/A.
 
- Static Public Member Functions inherited from Ogre::Singleton< CaelumPlugin >
static CaelumPlugin & getSingleton (void)
 
static CaelumPlugin * getSingletonPtr (void)
 

Static Public Attributes

static const Ogre::String CAELUM_PLUGIN_NAME
 

Detailed Description

Implement an Ogre::Plugin for Caelum.

Ogre plugins are usually loaded from config files and they register various stuff in ogre managers. But you can also just link to the library normally and call install functions manually.

Member Function Documentation

void Caelum::CaelumPlugin::loadCaelumSystemFromScript ( CaelumSystem sys,
const Ogre::String objectName,
const Ogre::String scriptFileGroup = Ogre::ResourceGroupManager::AUTODETECT_RESOURCE_GROUP_NAME 
)

Load CaelumSystem and it's components from a script file.

Parameters
sysTarget CaelumSystem. This is cleared using CaelumSystem::clear before loading. If scripting data is not found then this is not modified.
objectNameName of caelum_sky_system from *.os file.
scriptFileGroupThe group to search in (unused in Ogre 1.6)
PropScriptResourceManager* Caelum::CaelumPlugin::getPropScriptResourceManager ( )
inline
See also
PropScriptResourceManager

The documentation for this class was generated from the following file: