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Caelum
0.6.4
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A cloud system is implemented by a number of cloud layers. More...
#include <CloudSystem.h>
Public Types | |
| typedef std::vector< FlatCloudLayer * > | LayerVector |
Public Member Functions | |
| CloudSystem (Ogre::SceneManager *sceneMgr, Ogre::SceneNode *cloudRoot) | |
| LayerVector & | getLayerVector () |
| Direct access to the layer vector. | |
| void | clearLayers () |
| Clears all cloud layers. | |
| FlatCloudLayer * | createLayer () |
| Create a new cloud layer with default settings at height 0. More... | |
| FlatCloudLayer * | createLayerAtHeight (Ogre::Real height) |
| Create a new cloud layer with default settings at a certain height. More... | |
| void | addLayer (FlatCloudLayer *layer) |
| Add new layer. Takes ownership of the layer. | |
| FlatCloudLayer * | getLayer (int index) |
| Get a pointer to a certain layer. | |
| int | getLayerCount () |
| Get the total number of layers. | |
| void | update (Ogre::Real timePassed, const Ogre::Vector3 &sunDirection, const Ogre::ColourValue &sunLightColour, const Ogre::ColourValue &fogColour, const Ogre::ColourValue &sunSphereColour) |
| Update function called every frame from high above. | |
| void | forceLayerQueryFlags (uint flags) |
| Similar to. More... | |
| void | forceLayerVisibilityFlags (uint flags) |
| Similar to. More... | |
A cloud system is implemented by a number of cloud layers.
Different cloud layers could implement different kinds of clouds (cirrus, stratus).
| FlatCloudLayer* Caelum::CloudSystem::createLayer | ( | ) |
Create a new cloud layer with default settings at height 0.
| FlatCloudLayer* Caelum::CloudSystem::createLayerAtHeight | ( | Ogre::Real | height | ) |
Create a new cloud layer with default settings at a certain height.
| void Caelum::CloudSystem::forceLayerQueryFlags | ( | uint | flags | ) |
Similar to.
| void Caelum::CloudSystem::forceLayerVisibilityFlags | ( | uint | flags | ) |
Similar to.