Caelum  0.6.4
Public Member Functions | Static Public Attributes | List of all members
Caelum::SphereSun Class Reference

Class representing the sun as sphere with emissive color on it. More...

#include <Sun.h>

Inheritance diagram for Caelum::SphereSun:
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Public Member Functions

 SphereSun (Ogre::SceneManager *sceneMgr, Ogre::SceneNode *caelumRootNode, const Ogre::String &meshName="sphere.mesh")
 Constructor. More...
 
virtual ~SphereSun ()
 Destructor. More...
 
void setBodyColour (const Ogre::ColourValue &colour)
 Sets the sun sphere colour. More...
 
virtual void notifyCameraChanged (Ogre::Camera *cam)
 Handle camera change.
 
virtual void setQueryFlags (uint flags)
 
virtual uint getQueryFlags () const
 
virtual void setVisibilityFlags (uint flags)
 
virtual uint getVisibilityFlags () const
 
- Public Member Functions inherited from Caelum::BaseSkyLight
 BaseSkyLight (Ogre::SceneManager *sceneMgr, Ogre::SceneNode *caelumRootNode)
 Constructor. More...
 
virtual ~BaseSkyLight ()=0
 Destructor.
 
virtual void update (const Ogre::Vector3 &direction, const Ogre::ColourValue &lightColour, const Ogre::ColourValue &bodyColour)
 Updates skylight parameters. More...
 
const Ogre::Vector3 getLightDirection () const
 Retrieves the latest light direction.
 
virtual void setLightDirection (const Ogre::Vector3 &dir)
 Set the sun direction.
 
const Ogre::ColourValue getBodyColour () const
 Get current body colour, as set in setBodyColour.
 
const Ogre::ColourValue getLightColour () const
 Get current light colour, as set in setLightColour.
 
virtual void setLightColour (const Ogre::ColourValue &colour)
 Sets the skylight colour.
 
void setDiffuseMultiplier (const Ogre::ColourValue &diffuse)
 Set diffuse multiplier for light colour.
 
const Ogre::ColourValue getDiffuseMultiplier () const
 Set diffuse multiplier for light colour.
 
void setSpecularMultiplier (const Ogre::ColourValue &specular)
 Set specular multiplier for light colour.
 
const Ogre::ColourValue getSpecularMultiplier () const
 Set specular multiplier for light colour.
 
void setAmbientMultiplier (const Ogre::ColourValue &ambient)
 Set ambient multiplier for light colour This value is only stored here; the SceneManager is not touched However, CaelumSystem does use this value.
 
const Ogre::ColourValue getAmbientMultiplier () const
 Set ambient multiplier for light colour.
 
Ogre::LightgetMainLight () const
 Direct access to the Ogre::Light.
 
bool getAutoDisable () const
 Check if the light is automatically disabled.
 
void setAutoDisable (bool value)
 Turn on and off auto-disabling of the light when too dim. More...
 
Ogre::Real getAutoDisableThreshold () const
 Get the auto-disable threshold.
 
void setAutoDisableThreshold (Ogre::Real value)
 Set the auto-disable threshold.
 
void setForceDisable (bool value)
 Disable the light by force; without taking intensity into account.
 
bool getForceDisable () const
 
- Public Member Functions inherited from Caelum::CameraBoundElement
 CameraBoundElement ()
 Constructor. More...
 
virtual ~CameraBoundElement ()
 Virtual Destructor.
 
void forceFarRadius (Ogre::Real radius)
 Forces the "far" size of the element to a specific radius. More...
 
bool getAutoRadius () const
 Checks if this element is in auto-radius mode. More...
 
void setAutoRadius ()
 Re-enable auto-radius; if disabled. More...
 

Static Public Attributes

static const Ogre::String SUN_MATERIAL_NAME
 Name of the sun material.
 
- Static Public Attributes inherited from Caelum::BaseSkyLight
static const Ogre::Real DEFAULT_AUTO_DISABLE_THRESHOLD
 
- Static Public Attributes inherited from Caelum::CameraBoundElement
static const Ogre::Real CAMERA_FAR_DISTANCE_MULTIPLIER
 Camera distances multiplier for the far clipping distance. More...
 
static const Ogre::Real CAMERA_NEAR_DISTANCE_MULTIPLIER
 Camera distances multiplier for the near clipping distance. More...
 

Additional Inherited Members

- Protected Member Functions inherited from Caelum::BaseSkyLight
virtual void setFarRadius (Ogre::Real radius)
 Handle far radius.
 
void setMainLightColour (const Ogre::ColourValue &colour)
 Temporary change main light color.
 
bool shouldEnableLight (const Ogre::ColourValue &colour)
 If the light should be enabled for a certain value. More...
 
- Protected Attributes inherited from Caelum::BaseSkyLight
Ogre::LightmMainLight
 The main directional light.
 
Ogre::SceneNodemNode
 The sun scene node.
 
float mRadius
 Base distance of the light.
 
Ogre::Vector3 mDirection
 The latest normalised sun direction.
 
Ogre::ColourValue mBodyColour
 Body sphere colour, as set by setBodyColour.
 
Ogre::ColourValue mLightColour
 Sun light colour, as set by setLightColour.
 
Ogre::ColourValue mDiffuseMultiplier
 Colour multiplier for light diffuse colour.
 
Ogre::ColourValue mSpecularMultiplier
 Colour multiplier for light specular colour.
 
Ogre::ColourValue mAmbientMultiplier
 Colour multiplier for ambient light colour. More...
 
bool mAutoDisableLight
 If the light is automatically disabled beneath mAutoDisableThreshold.
 
Ogre::Real mAutoDisableThreshold
 Threshold beneath which the light is automatically disabled.
 
bool mForceDisableLight
 If the light is always disabled. Separate from the mAutoDisable mechanism.
 

Detailed Description

Class representing the sun as sphere with emissive color on it.

Constructor & Destructor Documentation

◆ SphereSun()

Caelum::SphereSun::SphereSun ( Ogre::SceneManager sceneMgr,
Ogre::SceneNode caelumRootNode,
const Ogre::String meshName = "sphere.mesh" 
)

Constructor.

Parameters
sceneMgrThe scene manager where the lights will be created.

◆ ~SphereSun()

virtual Caelum::SphereSun::~SphereSun ( )
virtual

Destructor.

Note
If a sun position model is in use, it will be deleted.

Member Function Documentation

◆ setBodyColour()

void Caelum::SphereSun::setBodyColour ( const Ogre::ColourValue colour)
virtual

Sets the sun sphere colour.

Parameters
colourThe colour used to draw the sun

Reimplemented from Caelum::BaseSkyLight.