Caelum  0.6.3
Caelum::SpriteSun Member List

This is the complete list of members for Caelum::SpriteSun, including all inherited members.

BaseSkyLight(Ogre::SceneManager *sceneMgr, Ogre::SceneNode *caelumRootNode)Caelum::BaseSkyLight
CAMERA_FAR_DISTANCE_MULTIPLIERCaelum::CameraBoundElementstatic
CAMERA_NEAR_DISTANCE_MULTIPLIERCaelum::CameraBoundElementstatic
CameraBoundElement()Caelum::CameraBoundElement
DEFAULT_AUTO_DISABLE_THRESHOLD (defined in Caelum::BaseSkyLight)Caelum::BaseSkyLightstatic
forceFarRadius(Ogre::Real radius)Caelum::CameraBoundElement
getAmbientMultiplier() const Caelum::BaseSkyLight
getAutoDisable() const Caelum::BaseSkyLightinline
getAutoDisableThreshold() const Caelum::BaseSkyLightinline
getAutoRadius() const Caelum::CameraBoundElement
getBodyColour() const Caelum::BaseSkyLight
getDiffuseMultiplier() const Caelum::BaseSkyLight
getForceDisable() const (defined in Caelum::BaseSkyLight)Caelum::BaseSkyLightinline
getLightColour() const Caelum::BaseSkyLight
getLightDirection() const Caelum::BaseSkyLight
getMainLight() const Caelum::BaseSkyLight
getQueryFlags() const (defined in Caelum::SpriteSun)Caelum::SpriteSuninlinevirtual
getSpecularMultiplier() const Caelum::BaseSkyLight
getVisibilityFlags() const (defined in Caelum::SpriteSun)Caelum::SpriteSuninlinevirtual
mAmbientMultiplierCaelum::BaseSkyLightprotected
mAutoDisableLightCaelum::BaseSkyLightprotected
mAutoDisableThresholdCaelum::BaseSkyLightprotected
mBodyColourCaelum::BaseSkyLightprotected
mDiffuseMultiplierCaelum::BaseSkyLightprotected
mDirectionCaelum::BaseSkyLightprotected
mForceDisableLightCaelum::BaseSkyLightprotected
mLightColourCaelum::BaseSkyLightprotected
mMainLightCaelum::BaseSkyLightprotected
mNodeCaelum::BaseSkyLightprotected
mRadiusCaelum::BaseSkyLightprotected
mSpecularMultiplierCaelum::BaseSkyLightprotected
mSunBillboardSetCaelum::SpriteSunprotected
mSunMaterialCaelum::SpriteSunprotected
mSunTextureAngularSizeCaelum::SpriteSunprotected
notifyCameraChanged(Ogre::Camera *cam)Caelum::SpriteSunvirtual
setAmbientMultiplier(const Ogre::ColourValue &ambient)Caelum::BaseSkyLight
setAutoDisable(bool value)Caelum::BaseSkyLightinline
setAutoDisableThreshold(Ogre::Real value)Caelum::BaseSkyLightinline
setAutoRadius()Caelum::CameraBoundElement
setBodyColour(const Ogre::ColourValue &colour)Caelum::SpriteSunvirtual
setDiffuseMultiplier(const Ogre::ColourValue &diffuse)Caelum::BaseSkyLight
setFarRadius(Ogre::Real radius)Caelum::BaseSkyLightprotectedvirtual
setForceDisable(bool value)Caelum::BaseSkyLightinline
setLightColour(const Ogre::ColourValue &colour)Caelum::BaseSkyLightvirtual
setLightDirection(const Ogre::Vector3 &dir)Caelum::BaseSkyLightvirtual
setMainLightColour(const Ogre::ColourValue &colour)Caelum::BaseSkyLightprotected
setQueryFlags(uint flags) (defined in Caelum::SpriteSun)Caelum::SpriteSuninlinevirtual
setSpecularMultiplier(const Ogre::ColourValue &specular)Caelum::BaseSkyLight
setSunTexture(const Ogre::String &textureName)Caelum::SpriteSun
setSunTextureAngularSize(const Ogre::Degree &sunTextureAngularSize)Caelum::SpriteSun
setVisibilityFlags(uint flags) (defined in Caelum::SpriteSun)Caelum::SpriteSuninlinevirtual
shouldEnableLight(const Ogre::ColourValue &colour)Caelum::BaseSkyLightprotected
SpriteSun(Ogre::SceneManager *sceneMgr, Ogre::SceneNode *caelumRootNode, const Ogre::String &sunTextureName="sun_disc.png", const Ogre::Degree &sunTextureAngularSize=Ogre::Degree(3.77f))Caelum::SpriteSun
SUN_MATERIAL_NAMECaelum::SpriteSunstatic
update(const Ogre::Vector3 &direction, const Ogre::ColourValue &lightColour, const Ogre::ColourValue &bodyColour)Caelum::BaseSkyLightvirtual
~BaseSkyLight()=0Caelum::BaseSkyLightpure virtual
~CameraBoundElement()Caelum::CameraBoundElementvirtual
~SpriteSun()Caelum::SpriteSunvirtual