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Caelum
0.6.4
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Class representing the sun as billboard with texture on it. More...
#include <Sun.h>
Public Member Functions | |
| SpriteSun (Ogre::SceneManager *sceneMgr, Ogre::SceneNode *caelumRootNode, const Ogre::String &sunTextureName="sun_disc.png", const Ogre::Degree &sunTextureAngularSize=Ogre::Degree(3.77f)) | |
| Constructor. More... | |
| virtual | ~SpriteSun () |
| Destructor. More... | |
| void | setSunTexture (const Ogre::String &textureName) |
| Updates the sun material. More... | |
| void | setSunTextureAngularSize (const Ogre::Degree &sunTextureAngularSize) |
| Updates the sun size. More... | |
| void | setBodyColour (const Ogre::ColourValue &colour) |
| Sets the sun sphere colour. More... | |
| virtual void | notifyCameraChanged (Ogre::Camera *cam) |
| Handle camera change. | |
| virtual void | setQueryFlags (uint flags) |
| virtual uint | getQueryFlags () const |
| virtual void | setVisibilityFlags (uint flags) |
| virtual uint | getVisibilityFlags () const |
Public Member Functions inherited from Caelum::BaseSkyLight | |
| BaseSkyLight (Ogre::SceneManager *sceneMgr, Ogre::SceneNode *caelumRootNode) | |
| Constructor. More... | |
| virtual | ~BaseSkyLight ()=0 |
| Destructor. | |
| virtual void | update (const Ogre::Vector3 &direction, const Ogre::ColourValue &lightColour, const Ogre::ColourValue &bodyColour) |
| Updates skylight parameters. More... | |
| const Ogre::Vector3 | getLightDirection () const |
| Retrieves the latest light direction. | |
| virtual void | setLightDirection (const Ogre::Vector3 &dir) |
| Set the sun direction. | |
| const Ogre::ColourValue | getBodyColour () const |
| Get current body colour, as set in setBodyColour. | |
| const Ogre::ColourValue | getLightColour () const |
| Get current light colour, as set in setLightColour. | |
| virtual void | setLightColour (const Ogre::ColourValue &colour) |
| Sets the skylight colour. | |
| void | setDiffuseMultiplier (const Ogre::ColourValue &diffuse) |
| Set diffuse multiplier for light colour. | |
| const Ogre::ColourValue | getDiffuseMultiplier () const |
| Set diffuse multiplier for light colour. | |
| void | setSpecularMultiplier (const Ogre::ColourValue &specular) |
| Set specular multiplier for light colour. | |
| const Ogre::ColourValue | getSpecularMultiplier () const |
| Set specular multiplier for light colour. | |
| void | setAmbientMultiplier (const Ogre::ColourValue &ambient) |
| Set ambient multiplier for light colour This value is only stored here; the SceneManager is not touched However, CaelumSystem does use this value. | |
| const Ogre::ColourValue | getAmbientMultiplier () const |
| Set ambient multiplier for light colour. | |
| Ogre::Light * | getMainLight () const |
| Direct access to the Ogre::Light. | |
| bool | getAutoDisable () const |
| Check if the light is automatically disabled. | |
| void | setAutoDisable (bool value) |
| Turn on and off auto-disabling of the light when too dim. More... | |
| Ogre::Real | getAutoDisableThreshold () const |
| Get the auto-disable threshold. | |
| void | setAutoDisableThreshold (Ogre::Real value) |
| Set the auto-disable threshold. | |
| void | setForceDisable (bool value) |
| Disable the light by force; without taking intensity into account. | |
| bool | getForceDisable () const |
Public Member Functions inherited from Caelum::CameraBoundElement | |
| CameraBoundElement () | |
| Constructor. More... | |
| virtual | ~CameraBoundElement () |
| Virtual Destructor. | |
| void | forceFarRadius (Ogre::Real radius) |
| Forces the "far" size of the element to a specific radius. More... | |
| bool | getAutoRadius () const |
| Checks if this element is in auto-radius mode. More... | |
| void | setAutoRadius () |
| Re-enable auto-radius; if disabled. More... | |
Static Public Attributes | |
| static const Ogre::String | SUN_MATERIAL_NAME |
| Name of the sun material. | |
Static Public Attributes inherited from Caelum::BaseSkyLight | |
| static const Ogre::Real | DEFAULT_AUTO_DISABLE_THRESHOLD |
Static Public Attributes inherited from Caelum::CameraBoundElement | |
| static const Ogre::Real | CAMERA_FAR_DISTANCE_MULTIPLIER |
| Camera distances multiplier for the far clipping distance. More... | |
| static const Ogre::Real | CAMERA_NEAR_DISTANCE_MULTIPLIER |
| Camera distances multiplier for the near clipping distance. More... | |
Protected Attributes | |
| PrivateMaterialPtr | mSunMaterial |
| The sun material. | |
| PrivateBillboardSetPtr | mSunBillboardSet |
| The sun sprite / billboard. | |
| Ogre::Degree | mSunTextureAngularSize |
| The sun sprite visible angle. | |
Protected Attributes inherited from Caelum::BaseSkyLight | |
| Ogre::Light * | mMainLight |
| The main directional light. | |
| Ogre::SceneNode * | mNode |
| The sun scene node. | |
| float | mRadius |
| Base distance of the light. | |
| Ogre::Vector3 | mDirection |
| The latest normalised sun direction. | |
| Ogre::ColourValue | mBodyColour |
| Body sphere colour, as set by setBodyColour. | |
| Ogre::ColourValue | mLightColour |
| Sun light colour, as set by setLightColour. | |
| Ogre::ColourValue | mDiffuseMultiplier |
| Colour multiplier for light diffuse colour. | |
| Ogre::ColourValue | mSpecularMultiplier |
| Colour multiplier for light specular colour. | |
| Ogre::ColourValue | mAmbientMultiplier |
| Colour multiplier for ambient light colour. More... | |
| bool | mAutoDisableLight |
| If the light is automatically disabled beneath mAutoDisableThreshold. | |
| Ogre::Real | mAutoDisableThreshold |
| Threshold beneath which the light is automatically disabled. | |
| bool | mForceDisableLight |
| If the light is always disabled. Separate from the mAutoDisable mechanism. | |
Additional Inherited Members | |
Protected Member Functions inherited from Caelum::BaseSkyLight | |
| virtual void | setFarRadius (Ogre::Real radius) |
| Handle far radius. | |
| void | setMainLightColour (const Ogre::ColourValue &colour) |
| Temporary change main light color. | |
| bool | shouldEnableLight (const Ogre::ColourValue &colour) |
| If the light should be enabled for a certain value. More... | |
Class representing the sun as billboard with texture on it.
| Caelum::SpriteSun::SpriteSun | ( | Ogre::SceneManager * | sceneMgr, |
| Ogre::SceneNode * | caelumRootNode, | ||
| const Ogre::String & | sunTextureName = "sun_disc.png", |
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| const Ogre::Degree & | sunTextureAngularSize = Ogre::Degree(3.77f) |
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| ) |
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virtual |
Destructor.
| void Caelum::SpriteSun::setSunTexture | ( | const Ogre::String & | textureName | ) |
Updates the sun material.
| textureName | The new sun texture name. |
| void Caelum::SpriteSun::setSunTextureAngularSize | ( | const Ogre::Degree & | sunTextureAngularSize | ) |
Updates the sun size.
| sunTextureAngularSize | The new sun texture angular size. |
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virtual |
Sets the sun sphere colour.
| colour | The colour used to draw the sun |
Reimplemented from Caelum::BaseSkyLight.