OGRE 2.1
Object-Oriented Graphics Rendering Engine
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Classes | |
class | Ogre::ArrayMemoryManager |
Abstract memory manager for managing large chunks of contiguous memory, optimized for SoA (Structure of Arrays) implementations. More... | |
class | Ogre::ArrayMemoryManager::RebaseListener |
When mUsedMemory >= mMaxMemory (that is, we've exhausted all our preallocated memory) ArrayMemoryManager will proceed to reallocate all memory. More... | |
class | Ogre::NodeArrayMemoryManager |
Implementation to create the Transform variables needed by Nodes & SceneNodes. More... | |
class | Ogre::ObjectDataArrayMemoryManager |
Implementation to create the ObjectData variables needed by MovableObjects. More... | |
Namespaces | |
namespace | Ogre |
Typedefs | |
typedef void(* | Ogre::CleanupRoutines) (char *dstPtr, size_t indexDst, char *srcPtr, size_t indexSrc, size_t numSlots, size_t numFreeSlots, size_t elementsMemSize) |
typedef vector< char * >::type | Ogre::MemoryPoolVec |