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class | Ogre::ArrayMemoryManager |
| Abstract memory manager for managing large chunks of contiguous memory, optimized for SoA (Structure of Arrays) implementations. More...
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class | Ogre::ArrayMemoryManager::RebaseListener |
| When mUsedMemory >= mMaxMemory (that is, we've exhausted all our preallocated memory) ArrayMemoryManager will proceed to reallocate all memory. More...
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class | Ogre::NodeArrayMemoryManager |
| Implementation to create the Transform variables needed by Nodes & SceneNodes. More...
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class | Ogre::ObjectDataArrayMemoryManager |
| Implementation to create the ObjectData variables needed by MovableObjects. More...
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