OGRE 2.1
Object-Oriented Graphics Rendering Engine
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OgreD3D9Prerequisites.h File Reference
#include "OgrePrerequisites.h"
#include "Threading/OgreThreadHeaders.h"
#include <d3d9.h>
#include <d3dx9.h>
#include <DxErr.h>

Namespaces

namespace  Ogre
 

Macros

#define _OgreD3D9Export
 
#define D3D9_DEVICE_ACCESS_CRITICAL_SECTION
 
#define D3D9_DEVICE_ACCESS_LOCK
 
#define D3D9_DEVICE_ACCESS_UNLOCK
 
#define DIRECT3D_VERSION   0x0900
 
#define OGRE_D3D_MANAGE_BUFFERS   1
 
#define OGRE_LOCK_RECURSIVE_MUTEX(name)
 
#define OGRE_UNLOCK_RECURSIVE_MUTEX(name)
 
#define SAFE_DELETE(p)   { if(p) { delete (p); (p)=NULL; } }
 
#define SAFE_DELETE_ARRAY(p)   { if(p) { delete[] (p); (p)=NULL; } }
 
#define SAFE_RELEASE(p)   { if(p) { (p)->Release(); (p)=NULL; } }
 
#define WIN32_LEAN_AND_MEAN
 

Typedefs

typedef SharedPtr< D3D9GpuProgramOgre::D3D9GpuProgramPtr
 
typedef SharedPtr< D3D9HLSLProgramOgre::D3D9HLSLProgramPtr
 
typedef SharedPtr< D3D9TextureOgre::D3D9TexturePtr
 

Macro Definition Documentation

◆ _OgreD3D9Export

#define _OgreD3D9Export

◆ D3D9_DEVICE_ACCESS_CRITICAL_SECTION

#define D3D9_DEVICE_ACCESS_CRITICAL_SECTION

◆ D3D9_DEVICE_ACCESS_LOCK

#define D3D9_DEVICE_ACCESS_LOCK

◆ D3D9_DEVICE_ACCESS_UNLOCK

#define D3D9_DEVICE_ACCESS_UNLOCK

◆ DIRECT3D_VERSION

#define DIRECT3D_VERSION   0x0900

◆ OGRE_D3D_MANAGE_BUFFERS

#define OGRE_D3D_MANAGE_BUFFERS   1

◆ OGRE_LOCK_RECURSIVE_MUTEX

#define OGRE_LOCK_RECURSIVE_MUTEX (   name)

◆ OGRE_UNLOCK_RECURSIVE_MUTEX

#define OGRE_UNLOCK_RECURSIVE_MUTEX (   name)

◆ SAFE_DELETE

#define SAFE_DELETE (   p)    { if(p) { delete (p); (p)=NULL; } }

◆ SAFE_DELETE_ARRAY

#define SAFE_DELETE_ARRAY (   p)    { if(p) { delete[] (p); (p)=NULL; } }

◆ SAFE_RELEASE

#define SAFE_RELEASE (   p)    { if(p) { (p)->Release(); (p)=NULL; } }

◆ WIN32_LEAN_AND_MEAN

#define WIN32_LEAN_AND_MEAN