OGRE 2.1
Object-Oriented Graphics Rendering Engine
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OgreTexture.h File Reference
#include "OgrePrerequisites.h"
#include "OgreHardwareBuffer.h"
#include "OgreResource.h"
#include "OgreImage.h"
#include "OgreHeaderPrefix.h"
#include "OgreSharedPtr.h"
#include "OgreHeaderSuffix.h"

Classes

class  Ogre::Texture
 Abstract class representing a Texture resource. More...
 

Namespaces

namespace  Ogre
 

Enumerations

enum  Ogre::TextureMipmap { Ogre::MIP_UNLIMITED = 0x7FFFFFFF , Ogre::MIP_DEFAULT = -1 }
 Enum identifying special mipmap numbers. More...
 
enum  Ogre::TextureType {
  Ogre::TEX_TYPE_1D = 1 , Ogre::TEX_TYPE_2D = 2 , Ogre::TEX_TYPE_3D = 3 , Ogre::TEX_TYPE_CUBE_MAP = 4 ,
  Ogre::TEX_TYPE_2D_ARRAY = 5 , Ogre::TEX_TYPE_2D_RECT = 6
}
 Enum identifying the texture type. More...
 
enum  Ogre::TextureUsage {
  Ogre::TU_STATIC = v1::HardwareBuffer::HBU_STATIC , Ogre::TU_DYNAMIC = v1::HardwareBuffer::HBU_DYNAMIC , Ogre::TU_WRITE_ONLY = v1::HardwareBuffer::HBU_WRITE_ONLY , Ogre::TU_STATIC_WRITE_ONLY = v1::HardwareBuffer::HBU_STATIC_WRITE_ONLY ,
  Ogre::TU_DYNAMIC_WRITE_ONLY = v1::HardwareBuffer::HBU_DYNAMIC_WRITE_ONLY , Ogre::TU_DYNAMIC_WRITE_ONLY_DISCARDABLE = v1::HardwareBuffer::HBU_DYNAMIC_WRITE_ONLY_DISCARDABLE , Ogre::TU_AUTOMIPMAP = 0x10 , Ogre::TU_RENDERTARGET = 0x20 ,
  Ogre::TU_NOT_SRV = 0x40 , Ogre::TU_UAV = 0x80 , Ogre::TU_UAV_NOT_SRV = TU_UAV | TU_NOT_SRV , Ogre::TU_AUTOMIPMAP_AUTO = 0x100 ,
  Ogre::TU_DEFAULT = TU_AUTOMIPMAP | TU_STATIC_WRITE_ONLY , Ogre::TU_NOT_TEXTURE = TU_NOT_SRV , Ogre::TU_UAV_NOT_TEXTURE = TU_UAV | TU_NOT_SRV
}
 Enum identifying the texture usage. More...