OGRE 2.1
Object-Oriented Graphics Rendering Engine
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#include <vector>
#include "OgreManualObject.h"
#include "OgreVector3.h"
#include "OgreAxisAlignedBox.h"
#include "OgreVolumePrerequisites.h"
Classes | |
class | Ogre::Volume::MeshBuilder |
Class to build up a mesh with vertices and indices. More... | |
class | Ogre::Volume::MeshBuilderCallback |
Callback class when the user needs information about the triangles of chunks of a LOD level. More... | |
struct | Ogre::Volume::Vertex |
Lightweight struct to represent a mesh vertex. More... | |
Namespaces | |
namespace | Ogre |
namespace | Ogre::Volume |
Typedefs | |
typedef vector< size_t >::type | Ogre::Volume::VecIndices |
To hold indices. | |
typedef vector< Vertex >::type | Ogre::Volume::VecVertex |
To hold vertices. | |
typedef struct _OgreVolumeExport Ogre::Volume::Vertex | Ogre::Volume::Vertex |
Lightweight struct to represent a mesh vertex. | |
Functions | |
bool _OgreVolumeExport | Ogre::Volume::operator< (const Vertex &a, const Vertex &b) |
A less operator. | |
bool _OgreVolumeExport | Ogre::Volume::operator== (Vertex const &a, Vertex const &b) |
== operator for two vertices. | |