|  | OGRE 2.1
    Object-Oriented Graphics Rendering Engine | 
#include <vector>#include "OgreManualObject.h"#include "OgreVector3.h"#include "OgreAxisAlignedBox.h"#include "OgreVolumePrerequisites.h"| Classes | |
| class | Ogre::Volume::MeshBuilder | 
| Class to build up a mesh with vertices and indices.  More... | |
| class | Ogre::Volume::MeshBuilderCallback | 
| Callback class when the user needs information about the triangles of chunks of a LOD level.  More... | |
| struct | Ogre::Volume::Vertex | 
| Lightweight struct to represent a mesh vertex.  More... | |
| Namespaces | |
| namespace | Ogre | 
| namespace | Ogre::Volume | 
| Typedefs | |
| typedef vector< size_t >::type | Ogre::Volume::VecIndices | 
| To hold indices. | |
| typedef vector< Vertex >::type | Ogre::Volume::VecVertex | 
| To hold vertices. | |
| typedef struct _OgreVolumeExport Ogre::Volume::Vertex | Ogre::Volume::Vertex | 
| Lightweight struct to represent a mesh vertex. | |
| Functions | |
| bool _OgreVolumeExport | Ogre::Volume::operator< (const Vertex &a, const Vertex &b) | 
| A less operator. | |
| bool _OgreVolumeExport | Ogre::Volume::operator== (Vertex const &a, Vertex const &b) | 
| == operator for two vertices. | |