OGRE 2.1
Object-Oriented Graphics Rendering Engine
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Ogre::CgFxScriptLoader Class Reference

Manages Overlay objects, parsing them from .overlay files and storing a lookup library of them. More...

#include <OgreCgFxScriptLoader.h>

+ Inheritance diagram for Ogre::CgFxScriptLoader:

Public Member Functions

 CgFxScriptLoader ()
 
virtual ~CgFxScriptLoader ()
 
Real getLoadingOrder (void) const
 Gets the relative loading order of scripts of this type.
 
const StringVectorgetScriptPatterns (void) const
 Gets the file patterns which should be used to find scripts for this class.
 
void operator delete (void *ptr)
 
void operator delete (void *ptr, const char *, int, const char *)
 
void operator delete (void *ptr, void *)
 
void operator delete[] (void *ptr)
 
void operator delete[] (void *ptr, const char *, int, const char *)
 
voidoperator new (size_t sz)
 
voidoperator new (size_t sz, const char *file, int line, const char *func)
 operator new, with debug line info
 
voidoperator new (size_t sz, void *ptr)
 placement operator new
 
voidoperator new[] (size_t sz)
 
voidoperator new[] (size_t sz, const char *file, int line, const char *func)
 array operator new, with debug line info
 
void parseScript (DataStreamPtr &stream, const String &groupName)
 Parse a script file.
 

Static Public Member Functions

static CgFxScriptLoadergetSingleton (void)
 Override standard Singleton retrieval.
 
static CgFxScriptLoadergetSingletonPtr (void)
 Override standard Singleton retrieval.
 

Detailed Description

Manages Overlay objects, parsing them from .overlay files and storing a lookup library of them.

Alo manages the creation of OverlayContainers and OverlayElements, used for non-interactive 2D elements such as HUDs.

Constructor & Destructor Documentation

◆ CgFxScriptLoader()

Ogre::CgFxScriptLoader::CgFxScriptLoader ( )

◆ ~CgFxScriptLoader()

virtual Ogre::CgFxScriptLoader::~CgFxScriptLoader ( )
virtual

Member Function Documentation

◆ getLoadingOrder()

Real Ogre::CgFxScriptLoader::getLoadingOrder ( void  ) const
virtual

Gets the relative loading order of scripts of this type.

Remarks
There are dependencies between some kinds of scripts, and to enforce this all implementors of this interface must define a loading order.
Returns
A value representing the relative loading order of these scripts compared to other script users, where higher values load later.

Implements Ogre::ScriptLoader.

◆ getScriptPatterns()

const StringVector & Ogre::CgFxScriptLoader::getScriptPatterns ( void  ) const
virtual

Gets the file patterns which should be used to find scripts for this class.

Remarks
This method is called when a resource group is loaded if you use ResourceGroupManager::_registerScriptLoader.
Returns
A list of file patterns, in the order they should be searched in.

Implements Ogre::ScriptLoader.

◆ getSingleton()

static CgFxScriptLoader & Ogre::CgFxScriptLoader::getSingleton ( void  )
static

Override standard Singleton retrieval.

Remarks
Why do we do this? Well, it's because the Singleton implementation is in a .h file, which means it gets compiled into anybody who includes it. This is needed for the Singleton template to work, but we actually only want it compiled into the implementation of the class based on the Singleton, not all of them. If we don't change this, we get link errors when trying to use the Singleton-based class from an outside dll.
This method just delegates to the template version anyway, but the implementation stays in this single compilation unit, preventing link errors.

◆ getSingletonPtr()

static CgFxScriptLoader * Ogre::CgFxScriptLoader::getSingletonPtr ( void  )
static

Override standard Singleton retrieval.

Remarks
Why do we do this? Well, it's because the Singleton implementation is in a .h file, which means it gets compiled into anybody who includes it. This is needed for the Singleton template to work, but we actually only want it compiled into the implementation of the class based on the Singleton, not all of them. If we don't change this, we get link errors when trying to use the Singleton-based class from an outside dll.
This method just delegates to the template version anyway, but the implementation stays in this single compilation unit, preventing link errors.

◆ operator delete() [1/3]

template<class Alloc >
void Ogre::AllocatedObject< Alloc >::operator delete ( void ptr)
inlineinherited

◆ operator delete() [2/3]

template<class Alloc >
void Ogre::AllocatedObject< Alloc >::operator delete ( void ptr,
const char ,
int  ,
const char  
)
inlineinherited

◆ operator delete() [3/3]

template<class Alloc >
void Ogre::AllocatedObject< Alloc >::operator delete ( void ptr,
void  
)
inlineinherited

◆ operator delete[]() [1/2]

template<class Alloc >
void Ogre::AllocatedObject< Alloc >::operator delete[] ( void ptr)
inlineinherited

◆ operator delete[]() [2/2]

template<class Alloc >
void Ogre::AllocatedObject< Alloc >::operator delete[] ( void ptr,
const char ,
int  ,
const char  
)
inlineinherited

◆ operator new() [1/3]

template<class Alloc >
void * Ogre::AllocatedObject< Alloc >::operator new ( size_t  sz)
inlineinherited

◆ operator new() [2/3]

template<class Alloc >
void * Ogre::AllocatedObject< Alloc >::operator new ( size_t  sz,
const char file,
int  line,
const char func 
)
inlineinherited

operator new, with debug line info

◆ operator new() [3/3]

template<class Alloc >
void * Ogre::AllocatedObject< Alloc >::operator new ( size_t  sz,
void ptr 
)
inlineinherited

placement operator new

◆ operator new[]() [1/2]

template<class Alloc >
void * Ogre::AllocatedObject< Alloc >::operator new[] ( size_t  sz)
inlineinherited

◆ operator new[]() [2/2]

template<class Alloc >
void * Ogre::AllocatedObject< Alloc >::operator new[] ( size_t  sz,
const char file,
int  line,
const char func 
)
inlineinherited

array operator new, with debug line info

◆ parseScript()

void Ogre::CgFxScriptLoader::parseScript ( DataStreamPtr stream,
const String groupName 
)
virtual

Parse a script file.

Parameters
streamWeak reference to a data stream which is the source of the script
groupNameThe name of a resource group which should be used if any resources are created during the parse of this script.

Implements Ogre::ScriptLoader.


The documentation for this class was generated from the following file: