| _applyObliqueDepthProjection(Matrix4 &matrix, const Plane &plane, bool forGpuProgram) | Ogre::D3D11RenderSystem | virtual |
| _beginFrame(void) | Ogre::D3D11RenderSystem | virtual |
| _beginFrameOnce(void) | Ogre::RenderSystem | virtual |
| _beginGeometryCount(void) | Ogre::RenderSystem | virtual |
| _bindTextureUavCS(uint32 slot, Texture *texture, ResourceAccess::ResourceAccess access, int32 mipmapLevel, int32 textureArrayIndex, PixelFormat pixelFormat) | Ogre::D3D11RenderSystem | virtual |
| _checkTextureFilteringSupported(TextureType ttype, PixelFormat format, int usage) | Ogre::D3D11RenderSystem | |
| _cleanupDepthBuffers(bool bCleanManualBuffers=true) | Ogre::RenderSystem | |
| _clearStateAndFlushCommandBuffer(void) | Ogre::D3D11RenderSystem | |
| _convertProjectionMatrix(const Matrix4 &matrix, Matrix4 &dest, bool forGpuProgram=false) | Ogre::D3D11RenderSystem | virtual |
| _createDepthBufferFor(RenderTarget *renderTarget, bool exactMatchFormat) | Ogre::D3D11RenderSystem | virtual |
| _createRenderWindow(const String &name, unsigned int width, unsigned int height, bool fullScreen, const NameValuePairList *miscParams=0) | Ogre::D3D11RenderSystem | virtual |
| _createRenderWindows(const RenderWindowDescriptionList &renderWindowDescriptions, RenderWindowList &createdWindows) | Ogre::RenderSystem | virtual |
| _destroyDepthBuffer(DepthBuffer *depthBuffer) | Ogre::RenderSystem | virtual |
| _disableTextureUnit(size_t texUnit) | Ogre::D3D11RenderSystem | virtual |
| _disableTextureUnitsFrom(size_t texUnit) | Ogre::RenderSystem | virtual |
| _dispatch(const HlmsComputePso &pso) | Ogre::D3D11RenderSystem | virtual |
| _endFrame(void) | Ogre::D3D11RenderSystem | virtual |
| _endFrameOnce(void) | Ogre::RenderSystem | inlinevirtual |
| _executeResourceTransition(ResourceTransition *resTransition) | Ogre::RenderSystem | inlinevirtual |
| _getBatchCount(void) const | Ogre::RenderSystem | virtual |
| _getBoundComputeProgram() const | Ogre::D3D11RenderSystem | |
| _getDefaultViewportMaterialScheme(void) const | Ogre::RenderSystem | virtual |
| _getDevice() | Ogre::D3D11RenderSystem | inline |
| _getFaceCount(void) const | Ogre::RenderSystem | virtual |
| _getFeatureLevel() const | Ogre::D3D11RenderSystem | inline |
| _getVertexCount(void) const | Ogre::RenderSystem | virtual |
| _getViewport(void) | Ogre::RenderSystem | virtual |
| _hlmsBlendblockCreated(HlmsBlendblock *newBlock) | Ogre::D3D11RenderSystem | virtual |
| _hlmsBlendblockDestroyed(HlmsBlendblock *block) | Ogre::D3D11RenderSystem | virtual |
| _hlmsComputePipelineStateObjectCreated(HlmsComputePso *newPso) | Ogre::D3D11RenderSystem | virtual |
| _hlmsComputePipelineStateObjectDestroyed(HlmsComputePso *newPso) | Ogre::D3D11RenderSystem | virtual |
| _hlmsMacroblockCreated(HlmsMacroblock *newBlock) | Ogre::D3D11RenderSystem | virtual |
| _hlmsMacroblockDestroyed(HlmsMacroblock *block) | Ogre::D3D11RenderSystem | virtual |
| _hlmsPipelineStateObjectCreated(HlmsPso *newPso) | Ogre::D3D11RenderSystem | virtual |
| _hlmsPipelineStateObjectDestroyed(HlmsPso *pso) | Ogre::D3D11RenderSystem | virtual |
| _hlmsSamplerblockCreated(HlmsSamplerblock *newBlock) | Ogre::D3D11RenderSystem | virtual |
| _hlmsSamplerblockDestroyed(HlmsSamplerblock *block) | Ogre::D3D11RenderSystem | virtual |
| _initialise(bool autoCreateWindow, const String &windowTitle="OGRE Render Window") | Ogre::D3D11RenderSystem | virtual |
| _initRenderTargets(void) | Ogre::RenderSystem | virtual |
| _makeOrthoMatrix(const Radian &fovy, Real aspect, Real nearPlane, Real farPlane, Matrix4 &dest, bool forGpuProgram=false) | Ogre::D3D11RenderSystem | virtual |
| _makeProjectionMatrix(const Radian &fovy, Real aspect, Real nearPlane, Real farPlane, Matrix4 &dest, bool forGpuProgram=false) | Ogre::D3D11RenderSystem | virtual |
| _makeProjectionMatrix(Real left, Real right, Real bottom, Real top, Real nearPlane, Real farPlane, Matrix4 &dest, bool forGpuProgram=false) | Ogre::D3D11RenderSystem | virtual |
| _notifyCompositorNodeSwitchedRenderTarget(RenderTarget *previousTarget) | Ogre::RenderSystem | inlinevirtual |
| _pauseFrame(void) | Ogre::RenderSystem | virtual |
| _removeManualDepthBuffer(DepthBuffer *depthBuffer) | Ogre::D3D11RenderSystem | |
| _render(const v1::RenderOperation &op) | Ogre::D3D11RenderSystem | virtual |
| _render(const CbDrawCallIndexed *cmd) | Ogre::D3D11RenderSystem | virtual |
| _render(const CbDrawCallStrip *cmd) | Ogre::D3D11RenderSystem | virtual |
| _render(const v1::CbDrawCallIndexed *cmd) | Ogre::D3D11RenderSystem | virtual |
| _render(const v1::CbDrawCallStrip *cmd) | Ogre::D3D11RenderSystem | virtual |
| _renderEmulated(const CbDrawCallIndexed *cmd) | Ogre::D3D11RenderSystem | virtual |
| _renderEmulated(const CbDrawCallStrip *cmd) | Ogre::D3D11RenderSystem | virtual |
| _renderEmulatedNoBaseInstance(const CbDrawCallIndexed *cmd) | Ogre::RenderSystem | inlinevirtual |
| _renderEmulatedNoBaseInstance(const CbDrawCallStrip *cmd) | Ogre::RenderSystem | inlinevirtual |
| _renderNoBaseInstance(const v1::CbDrawCallIndexed *cmd) | Ogre::RenderSystem | inlinevirtual |
| _renderNoBaseInstance(const v1::CbDrawCallStrip *cmd) | Ogre::RenderSystem | inlinevirtual |
| _renderUsingReadBackAsTexture(unsigned int passNr, Ogre::String variableName, unsigned int StartSlot) | Ogre::D3D11RenderSystem | virtual |
| _resourceTransitionCreated(ResourceTransition *resTransition) | Ogre::RenderSystem | inlinevirtual |
| _resourceTransitionDestroyed(ResourceTransition *resTransition) | Ogre::RenderSystem | inlinevirtual |
| _resumeFrame(RenderSystemContext *context) | Ogre::RenderSystem | virtual |
| _setBindingType(TextureUnitState::BindingType bindingType) | Ogre::D3D11RenderSystem | virtual |
| _setComputePso(const HlmsComputePso *pso) | Ogre::D3D11RenderSystem | virtual |
| _setFog(FogMode mode=FOG_NONE, const ColourValue &colour=ColourValue::White, Real expDensity=1.0, Real linearStart=0.0, Real linearEnd=1.0) | Ogre::D3D11RenderSystem | |
| _setGeometryTexture(size_t unit, const TexturePtr &tex) | Ogre::D3D11RenderSystem | virtual |
| _setHlmsBlendblock(const HlmsBlendblock *blendblock) | Ogre::D3D11RenderSystem | |
| _setHlmsMacroblock(const HlmsMacroblock *macroblock) | Ogre::D3D11RenderSystem | |
| _setHlmsSamplerblock(uint8 texUnit, const HlmsSamplerblock *samplerblock) | Ogre::D3D11RenderSystem | virtual |
| _setHlmsSamplerblockCS(uint8 texUnit, const HlmsSamplerblock *samplerblock) | Ogre::D3D11RenderSystem | virtual |
| _setIndirectBuffer(IndirectBufferPacked *indirectBuffer) | Ogre::D3D11RenderSystem | virtual |
| _setPipelineStateObject(const HlmsPso *pso) | Ogre::D3D11RenderSystem | virtual |
| _setPointParameters(Real size, bool attenuationEnabled, Real constant, Real linear, Real quadratic, Real minSize, Real maxSize) | Ogre::D3D11RenderSystem | virtual |
| _setPointSpritesEnabled(bool enabled) | Ogre::D3D11RenderSystem | virtual |
| _setProjectionMatrix(const Matrix4 &m) | Ogre::D3D11RenderSystem | virtual |
| _setRenderOperation(const v1::CbRenderOp *cmd) | Ogre::D3D11RenderSystem | virtual |
| _setRenderTarget(RenderTarget *target, uint8 viewportRenderTargetFlags) | Ogre::D3D11RenderSystem | virtual |
| _setSurfaceParams(const ColourValue &ambient, const ColourValue &diffuse, const ColourValue &specular, const ColourValue &emissive, Real shininess, TrackVertexColourType tracking) | Ogre::D3D11RenderSystem | virtual |
| _setTessellationDomainTexture(size_t unit, const TexturePtr &tex) | Ogre::D3D11RenderSystem | virtual |
| _setTessellationHullTexture(size_t unit, const TexturePtr &tex) | Ogre::D3D11RenderSystem | virtual |
| _setTexture(size_t unit, bool enabled, Texture *texPtr) | Ogre::D3D11RenderSystem | virtual |
| Ogre::RenderSystem::_setTexture(size_t unit, bool enabled, const String &texname) | Ogre::RenderSystem | virtual |
| _setTextureBlendMode(size_t unit, const LayerBlendModeEx &bm) | Ogre::D3D11RenderSystem | virtual |
| _setTextureCoordCalculation(size_t unit, TexCoordCalcMethod m, const Frustum *frustum=0) | Ogre::D3D11RenderSystem | virtual |
| _setTextureCoordSet(size_t unit, size_t index) | Ogre::D3D11RenderSystem | virtual |
| _setTextureCS(uint32 slot, bool enabled, Texture *texPtr) | Ogre::D3D11RenderSystem | virtual |
| _setTextureMatrix(size_t unit, const Matrix4 &xform) | Ogre::D3D11RenderSystem | virtual |
| _setTextureProjectionRelativeTo(bool enabled, const Vector3 &pos) | Ogre::RenderSystem | virtual |
| _setTextureUnitSettings(size_t texUnit, TextureUnitState &tl) | Ogre::RenderSystem | virtual |
| _setVertexArrayObject(const VertexArrayObject *vao) | Ogre::D3D11RenderSystem | virtual |
| _setVertexTexture(size_t unit, const TexturePtr &tex) | Ogre::D3D11RenderSystem | virtual |
| _setViewMatrix(const Matrix4 &m) | Ogre::D3D11RenderSystem | virtual |
| _setViewport(Viewport *vp) | Ogre::D3D11RenderSystem | virtual |
| _setWorldMatrices(const Matrix4 *m, unsigned short count) | Ogre::RenderSystem | virtual |
| _setWorldMatrix(const Matrix4 &m) | Ogre::D3D11RenderSystem | virtual |
| _startLegacyV1Rendering(void) | Ogre::RenderSystem | inlinevirtual |
| _update(void) | Ogre::RenderSystem | |
| _useLights(const LightList &lights, unsigned short limit) | Ogre::D3D11RenderSystem | virtual |
| addClipPlane(const Plane &p) | Ogre::RenderSystem | virtual |
| addClipPlane(Real A, Real B, Real C, Real D) | Ogre::RenderSystem | virtual |
| addListener(Listener *l) | Ogre::RenderSystem | virtual |
| addToSwitchingFullscreenCounter() | Ogre::D3D11RenderSystem | inline |
| AllocatedObject() | Ogre::AllocatedObject< Alloc > | inlineexplicit |
| areFixedFunctionLightsInViewSpace() const | Ogre::RenderSystem | inlinevirtual |
| attachRenderTarget(RenderTarget &target) | Ogre::RenderSystem | virtual |
| beginGPUSampleProfile(const String &name, uint32 *hashCache) | Ogre::D3D11RenderSystem | virtual |
| beginProfileEvent(const String &eventName) | Ogre::D3D11RenderSystem | virtual |
| bindGpuProgramParameters(GpuProgramType gptype, GpuProgramParametersSharedPtr params, uint16 mask) | Ogre::D3D11RenderSystem | virtual |
| bindGpuProgramPassIterationParameters(GpuProgramType gptype) | Ogre::D3D11RenderSystem | virtual |
| checkExtension(const String &ext) const | Ogre::RenderSystem | inlinevirtual |
| clearFrameBuffer(unsigned int buffers, const ColourValue &colour=ColourValue::Black, Real depth=1.0f, unsigned short stencil=0) | Ogre::D3D11RenderSystem | virtual |
| clearUAVs(void) | Ogre::D3D11RenderSystem | virtual |
| compositorWorkspaceBegin(CompositorWorkspace *workspace, const bool forceBeginFrame) | Ogre::RenderSystem | virtual |
| compositorWorkspaceEnd(CompositorWorkspace *workspace, const bool forceEndFrame) | Ogre::RenderSystem | virtual |
| compositorWorkspaceUpdate(CompositorWorkspace *workspace) | Ogre::RenderSystem | virtual |
| convertColourValue(const ColourValue &colour, uint32 *pDest) | Ogre::RenderSystem | virtual |
| createHardwareOcclusionQuery(void) | Ogre::D3D11RenderSystem | virtual |
| createMultiRenderTarget(const String &name) | Ogre::D3D11RenderSystem | virtual |
| createRenderTexture(const String &name, unsigned int width, unsigned int height, TextureType texType=TEX_TYPE_2D, PixelFormat internalFormat=PF_X8R8G8B8, const NameValuePairList *miscParams=0) | Ogre::D3D11RenderSystem | |
| createUniqueDepthBufferFor(RenderTarget *renderTarget, bool exactMatch) | Ogre::RenderSystem | virtual |
| D3D11RenderSystem() | Ogre::D3D11RenderSystem | |
| deinitGPUProfiling(void) | Ogre::D3D11RenderSystem | virtual |
| destroyHardwareOcclusionQuery(HardwareOcclusionQuery *hq) | Ogre::RenderSystem | virtual |
| destroyRenderTarget(const String &name) | Ogre::D3D11RenderSystem | virtual |
| destroyRenderTexture(const String &name) | Ogre::RenderSystem | virtual |
| destroyRenderWindow(const String &name) | Ogre::RenderSystem | virtual |
| detachRenderTarget(const String &name) | Ogre::D3D11RenderSystem | virtual |
| determineFSAASettings(uint fsaa, const String &fsaaHint, DXGI_FORMAT format, DXGI_SAMPLE_DESC *outFSAASettings) | Ogre::D3D11RenderSystem | |
| discardFrameBuffer(unsigned int buffers) | Ogre::D3D11RenderSystem | virtual |
| enableClipPlane(ushort index, bool enable) | Ogre::D3D11RenderSystem | |
| endGPUSampleProfile(const String &name) | Ogre::D3D11RenderSystem | virtual |
| endProfileEvent(void) | Ogre::D3D11RenderSystem | virtual |
| fireDeviceEvent(D3D11Device *device, const String &name, D3D11RenderWindowBase *sendingWindow=NULL) | Ogre::D3D11RenderSystem | |
| flushUAVs(void) | Ogre::D3D11RenderSystem | virtual |
| getCapabilities(void) const | Ogre::RenderSystem | inline |
| getColourVertexElementType(void) const | Ogre::D3D11RenderSystem | virtual |
| getConfigOptions(void) | Ogre::D3D11RenderSystem | virtual |
| getCustomAttribute(const String &name, void *pData) | Ogre::D3D11RenderSystem | virtual |
| getDebugShaders(void) const | Ogre::RenderSystem | inline |
| getDisplayMonitorCount() const | Ogre::D3D11RenderSystem | virtual |
| getDriverVersion(void) const | Ogre::RenderSystem | inlinevirtual |
| getErrorDescription(long errorNumber) const | Ogre::D3D11RenderSystem | virtual |
| getFriendlyName(void) const | Ogre::D3D11RenderSystem | virtual |
| getGlobalInstanceVertexBuffer() const | Ogre::RenderSystem | |
| getGlobalInstanceVertexBufferVertexDeclaration() const | Ogre::RenderSystem | |
| getGlobalNumberOfInstances() const | Ogre::RenderSystem | |
| getHorizontalTexelOffset(void) | Ogre::D3D11RenderSystem | virtual |
| getInvertVertexWinding(void) const | Ogre::RenderSystem | virtual |
| getMapL8toRGB8(void) const | Ogre::D3D11RenderSystem | |
| getMaximumDepthInputValue(void) | Ogre::D3D11RenderSystem | virtual |
| getMinimumDepthInputValue(void) | Ogre::D3D11RenderSystem | virtual |
| getMutableCapabilities() | Ogre::RenderSystem | inline |
| getName(void) const | Ogre::D3D11RenderSystem | virtual |
| getNativeShadingLanguageVersion() const | Ogre::RenderSystem | inline |
| getPixelFormatToShaderType(void) const | Ogre::D3D11RenderSystem | virtual |
| getRenderSystemEvents(void) const | Ogre::RenderSystem | inlinevirtual |
| getRenderTarget(const String &name) | Ogre::RenderSystem | virtual |
| getRenderTargetIterator(void) | Ogre::RenderSystem | inlinevirtual |
| getRSDepthRange(void) const | Ogre::D3D11RenderSystem | virtual |
| getSharedListener(void) | Ogre::RenderSystem | static |
| getStencilBufferParams(void) const | Ogre::RenderSystem | inline |
| getSwitchingFullscreenCounter() const | Ogre::D3D11RenderSystem | inline |
| getVaoManager(void) const | Ogre::RenderSystem | inline |
| getVerticalTexelOffset(void) | Ogre::D3D11RenderSystem | virtual |
| getWBufferEnabled(void) const | Ogre::RenderSystem | |
| handleDeviceLost() | Ogre::D3D11RenderSystem | |
| hasAnisotropicMipMapFilter() const | Ogre::D3D11RenderSystem | inlinevirtual |
| initConfigOptions(void) | Ogre::D3D11RenderSystem | virtual |
| initGPUProfiling(void) | Ogre::D3D11RenderSystem | virtual |
| initRenderSystem() | Ogre::D3D11RenderSystem | |
| isGpuProgramBound(GpuProgramType gptype) | Ogre::RenderSystem | virtual |
| isStaticBufferLockable() const | Ogre::RenderSystem | inlinevirtual |
| markProfileEvent(const String &eventName) | Ogre::D3D11RenderSystem | virtual |
| operator delete(void *ptr) | Ogre::AllocatedObject< Alloc > | inline |
| operator delete(void *ptr, void *) | Ogre::AllocatedObject< Alloc > | inline |
| operator delete(void *ptr, const char *, int, const char *) | Ogre::AllocatedObject< Alloc > | inline |
| operator delete[](void *ptr) | Ogre::AllocatedObject< Alloc > | inline |
| operator delete[](void *ptr, const char *, int, const char *) | Ogre::AllocatedObject< Alloc > | inline |
| operator new(size_t sz, const char *file, int line, const char *func) | Ogre::AllocatedObject< Alloc > | inline |
| operator new(size_t sz) | Ogre::AllocatedObject< Alloc > | inline |
| operator new(size_t sz, void *ptr) | Ogre::AllocatedObject< Alloc > | inline |
| operator new[](size_t sz, const char *file, int line, const char *func) | Ogre::AllocatedObject< Alloc > | inline |
| operator new[](size_t sz) | Ogre::AllocatedObject< Alloc > | inline |
| postExtraThreadsStarted() | Ogre::D3D11RenderSystem | virtual |
| preExtraThreadsStarted() | Ogre::D3D11RenderSystem | virtual |
| queueBindUAV(uint32 slot, TexturePtr texture, ResourceAccess::ResourceAccess access=ResourceAccess::ReadWrite, int32 mipmapLevel=0, int32 textureArrayIndex=0, PixelFormat pixelFormat=PF_UNKNOWN) | Ogre::D3D11RenderSystem | virtual |
| queueBindUAV(uint32 slot, UavBufferPacked *buffer, ResourceAccess::ResourceAccess access=ResourceAccess::ReadWrite, size_t offset=0, size_t sizeBytes=0) | Ogre::D3D11RenderSystem | virtual |
| registerThread() | Ogre::D3D11RenderSystem | virtual |
| reinitialise() | Ogre::D3D11RenderSystem | virtual |
| removeListener(Listener *l) | Ogre::RenderSystem | virtual |
| RenderSystem() | Ogre::RenderSystem | |
| RenderTargetIterator typedef | Ogre::RenderSystem | |
| resetClipPlanes() | Ogre::RenderSystem | virtual |
| setClipPlane(ushort index, Real A, Real B, Real C, Real D) | Ogre::D3D11RenderSystem | |
| setClipPlanes(const PlaneList &clipPlanes) | Ogre::RenderSystem | virtual |
| setConfigOption(const String &name, const String &value) | Ogre::D3D11RenderSystem | virtual |
| setCurrentPassIterationCount(const size_t count) | Ogre::RenderSystem | inlinevirtual |
| setDebugShaders(bool bDebugShaders) | Ogre::RenderSystem | |
| setDepthBufferFor(RenderTarget *renderTarget, bool exactMatch) | Ogre::RenderSystem | virtual |
| setDeriveDepthBias(bool derive, float baseValue=0.0f, float multiplier=0.0f, float slopeScale=0.0f) | Ogre::RenderSystem | inlinevirtual |
| setDrawBuffer(ColourBufferType colourBuffer) | Ogre::D3D11RenderSystem | virtual |
| setGlobalInstanceVertexBuffer(const v1::HardwareVertexBufferSharedPtr &val) | Ogre::RenderSystem | |
| setGlobalInstanceVertexBufferVertexDeclaration(v1::VertexDeclaration *val) | Ogre::RenderSystem | |
| setGlobalNumberOfInstances(const size_t val) | Ogre::RenderSystem | |
| setInvertVertexWinding(bool invert) | Ogre::RenderSystem | |
| setLightingEnabled(bool enabled) | Ogre::D3D11RenderSystem | |
| setMapL8toRGB8(bool bMap) | Ogre::D3D11RenderSystem | |
| setNormaliseNormals(bool normalise) | Ogre::D3D11RenderSystem | |
| setShadingType(ShadeOptions so) | Ogre::D3D11RenderSystem | |
| setSharedListener(Listener *listener) | Ogre::RenderSystem | static |
| setStencilBufferParams(uint32 refValue, const StencilParams &stencilParams) | Ogre::D3D11RenderSystem | virtual |
| setSubroutine(GpuProgramType gptype, unsigned int slotIndex, const String &subroutineName) | Ogre::D3D11RenderSystem | |
| setSubroutine(GpuProgramType gptype, const String &slotName, const String &subroutineName) | Ogre::D3D11RenderSystem | |
| setUavStartingSlot(uint32 startingSlot) | Ogre::RenderSystem | virtual |
| setWBufferEnabled(bool enabled) | Ogre::RenderSystem | |
| shutdown() | Ogre::D3D11RenderSystem | virtual |
| unregisterThread() | Ogre::D3D11RenderSystem | virtual |
| updateCompositorManager(CompositorManager2 *compositorManager, SceneManagerEnumerator &sceneManagers, HlmsManager *hlmsManager) | Ogre::RenderSystem | virtual |
| useCustomRenderSystemCapabilities(RenderSystemCapabilities *capabilities) | Ogre::RenderSystem | virtual |
| validateConfigOptions(void) | Ogre::D3D11RenderSystem | virtual |
| validateDevice(bool forceDeviceElection=false) | Ogre::D3D11RenderSystem | |
| ~AllocatedObject() | Ogre::AllocatedObject< Alloc > | inline |
| ~D3D11RenderSystem() | Ogre::D3D11RenderSystem | |
| ~RenderSystem() | Ogre::RenderSystem | virtual |