OGRE 2.1
Object-Oriented Graphics Rendering Engine
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Implementation of DirectX11 as a rendering system. More...
#include <OgreD3D11RenderSystem.h>
Public Types | |
typedef MapIterator< Ogre::RenderTargetMap > | RenderTargetIterator |
Iterator over RenderTargets. | |
Public Member Functions | |
D3D11RenderSystem () | |
~D3D11RenderSystem () | |
void | _applyObliqueDepthProjection (Matrix4 &matrix, const Plane &plane, bool forGpuProgram) |
Update a perspective projection matrix to use 'oblique depth projection'. | |
void | _beginFrame (void) |
Signifies the beginning of a frame, i.e. | |
virtual void | _beginFrameOnce (void) |
Signifies the beginning of the main frame. | |
virtual void | _beginGeometryCount (void) |
The RenderSystem will keep a count of tris rendered, this resets the count. | |
virtual void | _bindTextureUavCS (uint32 slot, Texture *texture, ResourceAccess::ResourceAccess access, int32 mipmapLevel, int32 textureArrayIndex, PixelFormat pixelFormat) |
Binds an UAV texture to a Compute Shader. | |
bool | _checkTextureFilteringSupported (TextureType ttype, PixelFormat format, int usage) |
Check whether or not filtering is supported for the precise texture format requested with the given usage options. | |
void | _cleanupDepthBuffers (bool bCleanManualBuffers=true) |
Removes all depth buffers. | |
void | _clearStateAndFlushCommandBuffer (void) |
void | _convertProjectionMatrix (const Matrix4 &matrix, Matrix4 &dest, bool forGpuProgram=false) |
Converts a uniform projection matrix to suitable for this render system. | |
virtual DepthBuffer * | _createDepthBufferFor (RenderTarget *renderTarget, bool exactMatchFormat) |
Creates a DepthBuffer that can be attached to the specified RenderTarget. | |
RenderWindow * | _createRenderWindow (const String &name, unsigned int width, unsigned int height, bool fullScreen, const NameValuePairList *miscParams=0) |
Creates a new rendering window. | |
virtual bool | _createRenderWindows (const RenderWindowDescriptionList &renderWindowDescriptions, RenderWindowList &createdWindows) |
Creates multiple rendering windows. | |
virtual void | _destroyDepthBuffer (DepthBuffer *depthBuffer) |
void | _disableTextureUnit (size_t texUnit) |
Turns off a texture unit. | |
virtual void | _disableTextureUnitsFrom (size_t texUnit) |
Disables all texture units from the given unit upwards. | |
virtual void | _dispatch (const HlmsComputePso &pso) |
void | _endFrame (void) |
Ends rendering of a frame to the current viewport. | |
virtual void | _endFrameOnce (void) |
Called once per frame, regardless of how many active workspaces there are. | |
virtual void | _executeResourceTransition (ResourceTransition *resTransition) |
virtual unsigned int | _getBatchCount (void) const |
Reports the number of batches rendered since the last _beginGeometryCount call. | |
D3D11HLSLProgram * | _getBoundComputeProgram () const |
virtual const String & | _getDefaultViewportMaterialScheme (void) const |
Returns the default material scheme used by the render system. | |
D3D11Device & | _getDevice () |
virtual unsigned int | _getFaceCount (void) const |
Reports the number of tris rendered since the last _beginGeometryCount call. | |
D3D_FEATURE_LEVEL | _getFeatureLevel () const |
virtual unsigned int | _getVertexCount (void) const |
Reports the number of vertices passed to the renderer since the last _beginGeometryCount call. | |
virtual Viewport * | _getViewport (void) |
Get the current active viewport for rendering. | |
virtual void | _hlmsBlendblockCreated (HlmsBlendblock *newBlock) |
virtual void | _hlmsBlendblockDestroyed (HlmsBlendblock *block) |
virtual void | _hlmsComputePipelineStateObjectCreated (HlmsComputePso *newPso) |
virtual void | _hlmsComputePipelineStateObjectDestroyed (HlmsComputePso *newPso) |
virtual void | _hlmsMacroblockCreated (HlmsMacroblock *newBlock) |
virtual void | _hlmsMacroblockDestroyed (HlmsMacroblock *block) |
virtual void | _hlmsPipelineStateObjectCreated (HlmsPso *newPso) |
virtual void | _hlmsPipelineStateObjectDestroyed (HlmsPso *pso) |
virtual void | _hlmsSamplerblockCreated (HlmsSamplerblock *newBlock) |
virtual void | _hlmsSamplerblockDestroyed (HlmsSamplerblock *block) |
RenderWindow * | _initialise (bool autoCreateWindow, const String &windowTitle="OGRE Render Window") |
Start up the renderer using the settings selected (Or the defaults if none have been selected). | |
virtual void | _initRenderTargets (void) |
Utility method for initialising all render targets attached to this rendering system. | |
void | _makeOrthoMatrix (const Radian &fovy, Real aspect, Real nearPlane, Real farPlane, Matrix4 &dest, bool forGpuProgram=false) |
Builds an orthographic projection matrix suitable for this render system. | |
void | _makeProjectionMatrix (const Radian &fovy, Real aspect, Real nearPlane, Real farPlane, Matrix4 &dest, bool forGpuProgram=false) |
Builds a perspective projection matrix suitable for this render system. | |
void | _makeProjectionMatrix (Real left, Real right, Real bottom, Real top, Real nearPlane, Real farPlane, Matrix4 &dest, bool forGpuProgram=false) |
Builds a perspective projection matrix for the case when frustum is not centered around camera. | |
virtual void | _notifyCompositorNodeSwitchedRenderTarget (RenderTarget *previousTarget) |
This function was created because of Metal. | |
virtual RenderSystemContext * | _pauseFrame (void) |
Pause rendering for a frame. | |
void | _removeManualDepthBuffer (DepthBuffer *depthBuffer) |
Reverts _addManualDepthBuffer actions. | |
virtual void | _render (const CbDrawCallIndexed *cmd) |
Renders the VAO. Assumes _setVertexArrayObject has already been called. | |
virtual void | _render (const CbDrawCallStrip *cmd) |
virtual void | _render (const v1::CbDrawCallIndexed *cmd) |
Renders a V1 RenderOperation. Assumes _setRenderOperation has already been called. | |
virtual void | _render (const v1::CbDrawCallStrip *cmd) |
void | _render (const v1::RenderOperation &op) |
Render something to the active viewport. | |
virtual void | _renderEmulated (const CbDrawCallIndexed *cmd) |
virtual void | _renderEmulated (const CbDrawCallStrip *cmd) |
virtual void | _renderEmulatedNoBaseInstance (const CbDrawCallIndexed *cmd) |
virtual void | _renderEmulatedNoBaseInstance (const CbDrawCallStrip *cmd) |
virtual void | _renderNoBaseInstance (const v1::CbDrawCallIndexed *cmd) |
virtual void | _renderNoBaseInstance (const v1::CbDrawCallStrip *cmd) |
void | _renderUsingReadBackAsTexture (unsigned int passNr, Ogre::String variableName, unsigned int StartSlot) |
virtual void | _resourceTransitionCreated (ResourceTransition *resTransition) |
virtual void | _resourceTransitionDestroyed (ResourceTransition *resTransition) |
virtual void | _resumeFrame (RenderSystemContext *context) |
Resume rendering for a frame. | |
void | _setBindingType (TextureUnitState::BindingType bindingType) |
Set texture unit binding type. | |
virtual void | _setComputePso (const HlmsComputePso *pso) |
Unlike _setPipelineStateObject, the RenderSystem will check if the PSO has changed to avoid redundant state changes (since it's hard to do it at Hlms level) | |
void | _setFog (FogMode mode=FOG_NONE, const ColourValue &colour=ColourValue::White, Real expDensity=1.0, Real linearStart=0.0, Real linearEnd=1.0) |
void | _setGeometryTexture (size_t unit, const TexturePtr &tex) |
void | _setHlmsBlendblock (const HlmsBlendblock *blendblock) |
void | _setHlmsMacroblock (const HlmsMacroblock *macroblock) |
virtual void | _setHlmsSamplerblock (uint8 texUnit, const HlmsSamplerblock *samplerblock) |
@See HlmsSamplerblock. | |
virtual void | _setHlmsSamplerblockCS (uint8 texUnit, const HlmsSamplerblock *samplerblock) |
virtual void | _setIndirectBuffer (IndirectBufferPacked *indirectBuffer) |
virtual void | _setPipelineStateObject (const HlmsPso *pso) |
@See HlmsPso | |
void | _setPointParameters (Real size, bool attenuationEnabled, Real constant, Real linear, Real quadratic, Real minSize, Real maxSize) |
Sets the size of points and how they are attenuated with distance. | |
void | _setPointSpritesEnabled (bool enabled) |
Sets whether or not rendering points using OT_POINT_LIST will render point sprites (textured quads) or plain points. | |
void | _setProjectionMatrix (const Matrix4 &m) |
Sets the projection transform matrix. | |
virtual void | _setRenderOperation (const v1::CbRenderOp *cmd) |
virtual void | _setRenderTarget (RenderTarget *target, uint8 viewportRenderTargetFlags) |
Set current render target to target, enabling its GL context if needed. | |
void | _setSurfaceParams (const ColourValue &ambient, const ColourValue &diffuse, const ColourValue &specular, const ColourValue &emissive, Real shininess, TrackVertexColourType tracking) |
Sets the surface properties to be used for future rendering. | |
void | _setTessellationDomainTexture (size_t unit, const TexturePtr &tex) |
void | _setTessellationHullTexture (size_t unit, const TexturePtr &tex) |
virtual void | _setTexture (size_t unit, bool enabled, const String &texname) |
Sets the texture to bind to a given texture unit. | |
void | _setTexture (size_t unit, bool enabled, Texture *texPtr) |
Sets the texture to bind to a given texture unit. | |
void | _setTextureBlendMode (size_t unit, const LayerBlendModeEx &bm) |
Sets the texture blend modes from a TextureUnitState record. | |
void | _setTextureCoordCalculation (size_t unit, TexCoordCalcMethod m, const Frustum *frustum=0) |
Sets a method for automatically calculating texture coordinates for a stage. | |
void | _setTextureCoordSet (size_t unit, size_t index) |
Sets the texture coordinate set to use for a texture unit. | |
virtual void | _setTextureCS (uint32 slot, bool enabled, Texture *texPtr) |
Binds a regular texture to a Compute Shader. | |
void | _setTextureMatrix (size_t unit, const Matrix4 &xform) |
Sets the texture coordinate transformation matrix for a texture unit. | |
virtual void | _setTextureProjectionRelativeTo (bool enabled, const Vector3 &pos) |
Notify the rendersystem that it should adjust texture projection to be relative to a different origin. | |
virtual void | _setTextureUnitSettings (size_t texUnit, TextureUnitState &tl) |
Utility function for setting all the properties of a texture unit at once. | |
virtual void | _setVertexArrayObject (const VertexArrayObject *vao) |
Part of the low level rendering interface. | |
void | _setVertexTexture (size_t unit, const TexturePtr &tex) |
Binds a texture to a vertex, geometry, compute, tessellation hull or tessellation domain sampler. | |
void | _setViewMatrix (const Matrix4 &m) |
Sets the view transform matrix. | |
void | _setViewport (Viewport *vp) |
Sets the provided viewport as the active one for future rendering operations. | |
virtual void | _setWorldMatrices (const Matrix4 *m, unsigned short count) |
Sets multiple world matrices (vertex blending). | |
void | _setWorldMatrix (const Matrix4 &m) |
Sets the world transform matrix. | |
virtual void | _startLegacyV1Rendering (void) |
May override the current VertexArrayObject! | |
void | _update (void) |
Called once per frame, regardless of how many active workspaces there are. | |
void | _useLights (const LightList &lights, unsigned short limit) |
Tells the rendersystem to use the attached set of lights (and no others) up to the number specified (this allows the same list to be used with different count limits) | |
virtual void | addClipPlane (const Plane &p) |
Add a user clipping plane. | |
virtual void | addClipPlane (Real A, Real B, Real C, Real D) |
Add a user clipping plane. | |
virtual void | addListener (Listener *l) |
Adds a listener to the custom events that this render system can raise. | |
void | addToSwitchingFullscreenCounter () |
virtual bool | areFixedFunctionLightsInViewSpace () const |
Are fixed-function lights provided in view space? Affects optimisation. | |
virtual void | attachRenderTarget (RenderTarget &target) |
Attaches the passed render target to the render system. | |
virtual void | beginGPUSampleProfile (const String &name, uint32 *hashCache) |
virtual void | beginProfileEvent (const String &eventName) |
This marks the beginning of an event for GPU profiling. | |
void | bindGpuProgramParameters (GpuProgramType gptype, GpuProgramParametersSharedPtr params, uint16 mask) |
See RenderSystem. | |
void | bindGpuProgramPassIterationParameters (GpuProgramType gptype) |
See RenderSystem. | |
virtual bool | checkExtension (const String &ext) const |
Checks for the presense of an API-specific extension (eg. Vulkan, GL) | |
void | clearFrameBuffer (unsigned int buffers, const ColourValue &colour=ColourValue::Black, Real depth=1.0f, unsigned short stencil=0) |
Clears one or more frame buffers on the active render target. | |
virtual void | clearUAVs (void) |
By default queueBindUAV will keep all other slots intact. | |
virtual void | compositorWorkspaceBegin (CompositorWorkspace *workspace, const bool forceBeginFrame) |
See RenderSystem::updateCompositorManager. | |
virtual void | compositorWorkspaceEnd (CompositorWorkspace *workspace, const bool forceEndFrame) |
See RenderSystem::updateCompositorManager. | |
virtual void | compositorWorkspaceUpdate (CompositorWorkspace *workspace) |
See RenderSystem::updateCompositorManager. | |
virtual void | convertColourValue (const ColourValue &colour, uint32 *pDest) |
Generates a packed data version of the passed in ColourValue suitable for use as with this RenderSystem. | |
HardwareOcclusionQuery * | createHardwareOcclusionQuery (void) |
Create an object for performing hardware occlusion queries. | |
virtual MultiRenderTarget * | createMultiRenderTarget (const String &name) |
Create a MultiRenderTarget, which is a render target that renders to multiple RenderTextures at once. | |
RenderTexture * | createRenderTexture (const String &name, unsigned int width, unsigned int height, TextureType texType=TEX_TYPE_2D, PixelFormat internalFormat=PF_X8R8G8B8, const NameValuePairList *miscParams=0) |
virtual void | createUniqueDepthBufferFor (RenderTarget *renderTarget, bool exactMatch) |
virtual void | deinitGPUProfiling (void) |
virtual void | destroyHardwareOcclusionQuery (HardwareOcclusionQuery *hq) |
Destroy a hardware occlusion query object. | |
void | destroyRenderTarget (const String &name) |
Destroys a render target of any sort. | |
virtual void | destroyRenderTexture (const String &name) |
Destroys a render texture. | |
virtual void | destroyRenderWindow (const String &name) |
Destroys a render window. | |
virtual RenderTarget * | detachRenderTarget (const String &name) |
Detaches the render target with the passed name from the render system and returns a pointer to it. | |
void | determineFSAASettings (uint fsaa, const String &fsaaHint, DXGI_FORMAT format, DXGI_SAMPLE_DESC *outFSAASettings) |
void | discardFrameBuffer (unsigned int buffers) |
Instructs the viewport to 'discard' the buffers. | |
void | enableClipPlane (ushort index, bool enable) |
virtual void | endGPUSampleProfile (const String &name) |
virtual void | endProfileEvent (void) |
Ends the currently active GPU profiling event. | |
void | fireDeviceEvent (D3D11Device *device, const String &name, D3D11RenderWindowBase *sendingWindow=NULL) |
virtual void | flushUAVs (void) |
Forces to take effect all the queued UAV binding requests. | |
const RenderSystemCapabilities * | getCapabilities (void) const |
Gets the capabilities of the render system. | |
VertexElementType | getColourVertexElementType (void) const |
Get the native VertexElementType for a compact 32-bit colour value for this rendersystem. | |
ConfigOptionMap & | getConfigOptions (void) |
Returns the details of this API's configuration options. | |
void | getCustomAttribute (const String &name, void *pData) |
Gets a custom (maybe platform-specific) attribute. | |
bool | getDebugShaders (void) const |
unsigned int | getDisplayMonitorCount () const |
Gets the number of display monitors. | |
virtual const DriverVersion & | getDriverVersion (void) const |
Returns the driver version. | |
virtual String | getErrorDescription (long errorNumber) const |
Returns a description of an error code. | |
const String & | getFriendlyName (void) const |
Returns the friendly name of the render system. | |
v1::HardwareVertexBufferSharedPtr | getGlobalInstanceVertexBuffer () const |
Returns the global instance vertex buffer. | |
v1::VertexDeclaration * | getGlobalInstanceVertexBufferVertexDeclaration () const |
Gets vertex declaration for the global vertex buffer for the global instancing. | |
size_t | getGlobalNumberOfInstances () const |
Gets the global number of instances. | |
Real | getHorizontalTexelOffset (void) |
Returns the horizontal texel offset value required for mapping texel origins to pixel origins in this rendersystem. | |
virtual bool | getInvertVertexWinding (void) const |
Indicates whether or not the vertex windings set will be inverted for the current render (e.g. | |
bool | getMapL8toRGB8 (void) const |
Real | getMaximumDepthInputValue (void) |
Gets the maximum (farthest) depth value to be used when rendering using identity transforms. | |
Real | getMinimumDepthInputValue (void) |
Gets the minimum (closest) depth value to be used when rendering using identity transforms. | |
RenderSystemCapabilities * | getMutableCapabilities () |
Get a pointer to the current capabilities being used by the RenderSystem. | |
const String & | getName (void) const |
Returns the name of the rendering system. | |
uint16 | getNativeShadingLanguageVersion () const |
Gets the native shading language version for this render system. | |
virtual const PixelFormatToShaderType * | getPixelFormatToShaderType (void) const |
virtual const StringVector & | getRenderSystemEvents (void) const |
Gets a list of the rendersystem specific events that this rendersystem can raise. | |
virtual RenderTarget * | getRenderTarget (const String &name) |
Returns a pointer to the render target with the passed name, or NULL if that render target cannot be found. | |
virtual RenderTargetIterator | getRenderTargetIterator (void) |
Returns a specialised MapIterator over all render targets attached to the RenderSystem. | |
virtual Real | getRSDepthRange (void) const |
OpenGL depth is in range [-1;1] so it returns 2.0f; D3D11 & Metal are in range [0;1] so it returns 1.0f;. | |
const StencilParams & | getStencilBufferParams (void) const |
int | getSwitchingFullscreenCounter () const |
VaoManager * | getVaoManager (void) const |
Real | getVerticalTexelOffset (void) |
Returns the vertical texel offset value required for mapping texel origins to pixel origins in this rendersystem. | |
bool | getWBufferEnabled (void) const |
Returns true if the renderer will try to use W-buffers when available. | |
void | handleDeviceLost () |
virtual bool | hasAnisotropicMipMapFilter () const |
Determines if the system has anisotropic mip map filter support. | |
virtual void | initConfigOptions (void) |
virtual void | initGPUProfiling (void) |
void | initRenderSystem () |
virtual bool | isGpuProgramBound (GpuProgramType gptype) |
Returns whether or not a Gpu program of the given type is currently bound. | |
virtual bool | isStaticBufferLockable () const |
virtual void | markProfileEvent (const String &eventName) |
Marks an instantaneous event for graphics profilers. | |
void | operator delete (void *ptr) |
void | operator delete (void *ptr, const char *, int, const char *) |
void | operator delete (void *ptr, void *) |
void | operator delete[] (void *ptr) |
void | operator delete[] (void *ptr, const char *, int, const char *) |
void * | operator new (size_t sz) |
void * | operator new (size_t sz, const char *file, int line, const char *func) |
operator new, with debug line info | |
void * | operator new (size_t sz, void *ptr) |
placement operator new | |
void * | operator new[] (size_t sz) |
void * | operator new[] (size_t sz, const char *file, int line, const char *func) |
array operator new, with debug line info | |
void | postExtraThreadsStarted () |
void | preExtraThreadsStarted () |
Tell the rendersystem to perform any prep tasks it needs to directly before other threads which might access the rendering API are registered. | |
virtual void | queueBindUAV (uint32 slot, TexturePtr texture, ResourceAccess::ResourceAccess access=ResourceAccess::ReadWrite, int32 mipmapLevel=0, int32 textureArrayIndex=0, PixelFormat pixelFormat=PF_UNKNOWN) |
Queues the binding of an UAV to the binding point/slot. | |
virtual void | queueBindUAV (uint32 slot, UavBufferPacked *buffer, ResourceAccess::ResourceAccess access=ResourceAccess::ReadWrite, size_t offset=0, size_t sizeBytes=0) |
See other overload. | |
void | registerThread () |
Register the an additional thread which may make calls to rendersystem-related objects. | |
void | reinitialise () |
Restart the renderer (normally following a change in settings). | |
virtual void | removeListener (Listener *l) |
Remove a listener to the custom events that this render system can raise. | |
virtual void | resetClipPlanes () |
Clears the user clipping region. | |
void | setClipPlane (ushort index, Real A, Real B, Real C, Real D) |
virtual void | setClipPlanes (const PlaneList &clipPlanes) |
Sets the user clipping region. | |
void | setConfigOption (const String &name, const String &value) |
Sets an option for this API. | |
virtual void | setCurrentPassIterationCount (const size_t count) |
set the current multi pass count value. | |
void | setDebugShaders (bool bDebugShaders) |
Instructs the RenderSystem to compile shaders without optimizations and with debug information, for easier debugging on APIs that support it. | |
virtual void | setDepthBufferFor (RenderTarget *renderTarget, bool exactMatch) |
Retrieves an existing DepthBuffer or creates a new one suited for the given RenderTarget and sets it. | |
virtual void | setDeriveDepthBias (bool derive, float baseValue=0.0f, float multiplier=0.0f, float slopeScale=0.0f) |
Tell the render system whether to derive a depth bias on its own based on the values passed to it in setCurrentPassIterationCount. | |
virtual bool | setDrawBuffer (ColourBufferType colourBuffer) |
Sets the colour buffer that the render system will to draw. | |
void | setGlobalInstanceVertexBuffer (const v1::HardwareVertexBufferSharedPtr &val) |
Sets the global instance vertex buffer. | |
void | setGlobalInstanceVertexBufferVertexDeclaration (v1::VertexDeclaration *val) |
Sets vertex declaration for the global vertex buffer for the global instancing. | |
void | setGlobalNumberOfInstances (const size_t val) |
Sets the global number of instances. | |
void | setInvertVertexWinding (bool invert) |
Sets whether or not vertex windings set should be inverted; this can be important for rendering reflections. | |
void | setLightingEnabled (bool enabled) |
void | setMapL8toRGB8 (bool bMap) |
void | setNormaliseNormals (bool normalise) |
void | setShadingType (ShadeOptions so) |
virtual void | setStencilBufferParams (uint32 refValue, const StencilParams &stencilParams) |
This method allows you to set all the stencil buffer parameters in one call. | |
void | setSubroutine (GpuProgramType gptype, const String &slotName, const String &subroutineName) |
void | setSubroutine (GpuProgramType gptype, unsigned int slotIndex, const String &subroutineName) |
virtual void | setUavStartingSlot (uint32 startingSlot) |
In Direct3D11, UAV & RenderTargets share the same slots. | |
void | setWBufferEnabled (bool enabled) |
Sets whether or not W-buffers are enabled if they are available for this renderer. | |
void | shutdown () |
Shutdown the renderer and cleanup resources. | |
void | unregisterThread () |
Unregister an additional thread which may make calls to rendersystem-related objects. | |
virtual void | updateCompositorManager (CompositorManager2 *compositorManager, SceneManagerEnumerator &sceneManagers, HlmsManager *hlmsManager) |
This gives the renderer a chance to perform the compositor update in a special way. | |
virtual void | useCustomRenderSystemCapabilities (RenderSystemCapabilities *capabilities) |
Force the render system to use the special capabilities. | |
String | validateConfigOptions (void) |
Validates the options set for the rendering system, returning a message if there are problems. | |
void | validateDevice (bool forceDeviceElection=false) |
Static Public Member Functions | |
static Listener * | getSharedListener (void) |
Retrieve a pointer to the current shared render system listener. | |
static void | setSharedListener (Listener *listener) |
Sets shared listener. | |
Implementation of DirectX11 as a rendering system.
Iterator over RenderTargets.
Ogre::D3D11RenderSystem::D3D11RenderSystem | ( | ) |
Ogre::D3D11RenderSystem::~D3D11RenderSystem | ( | ) |
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virtual |
Update a perspective projection matrix to use 'oblique depth projection'.
matrix | The existing projection matrix. Note that this must be a perspective transform (not orthographic), and must not have already been altered by this method. The matrix will be altered in-place. |
plane | The plane which is to be used as the clipping plane. This plane must be in CAMERA (view) space. |
forGpuProgram | Is this for use with a Gpu program or fixed-function |
Implements Ogre::RenderSystem.
Signifies the beginning of a frame, i.e.
the start of rendering on a single viewport. Will occur several times per complete frame if multiple viewports exist.
Implements Ogre::RenderSystem.
Signifies the beginning of the main frame.
i.e. will only be called once per frame, not per viewport
Reimplemented in Ogre::MetalRenderSystem.
The RenderSystem will keep a count of tris rendered, this resets the count.
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virtual |
Binds an UAV texture to a Compute Shader.
OpenGL however, does not make this distinction. Hence once we switch back to 3D rendering, we need to restore UAVs set via queueBindUAV.
Implements Ogre::RenderSystem.
bool Ogre::D3D11RenderSystem::_checkTextureFilteringSupported | ( | TextureType | ttype, |
PixelFormat | format, | ||
int | usage | ||
) |
Check whether or not filtering is supported for the precise texture format requested with the given usage options.
Removes all depth buffers.
Should be called on device lost and shutdown
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virtual |
Converts a uniform projection matrix to suitable for this render system.
Implements Ogre::RenderSystem.
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virtual |
Creates a DepthBuffer that can be attached to the specified RenderTarget.
Implements Ogre::RenderSystem.
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virtual |
Creates a new rendering window.
name | The name of the window. Used in other methods later like setRenderTarget and getRenderTarget. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
width | The width of the new window. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
height | The height of the new window. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
fullScreen | Specify true to make the window full screen without borders, title bar or menu bar. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
miscParams | A NameValuePairList describing the other parameters for the new rendering window. Options are case sensitive. Unrecognised parameters will be ignored silently. These values might be platform dependent, but these are present for all platforms unless indicated otherwise:
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Implements Ogre::RenderSystem.
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virtualinherited |
Creates multiple rendering windows.
renderWindowDescriptions | Array of structures containing the descriptions of each render window. The structure's members are the same as the parameters of _createRenderWindow: name width height fullScreen miscParams See _createRenderWindow for details about each member. |
createdWindows | This array will hold the created render windows. |
Reimplemented in Ogre::D3D9RenderSystem, and Ogre::GL3PlusRenderSystem.
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virtualinherited |
Turns off a texture unit.
Reimplemented from Ogre::RenderSystem.
Disables all texture units from the given unit upwards.
|
virtual |
Implements Ogre::RenderSystem.
Ends rendering of a frame to the current viewport.
Implements Ogre::RenderSystem.
Called once per frame, regardless of how many active workspaces there are.
Gets called AFTER all RenderWindows have been swapped.
Reimplemented in Ogre::MetalRenderSystem.
|
inlinevirtualinherited |
Reimplemented in Ogre::GL3PlusRenderSystem.
Reports the number of batches rendered since the last _beginGeometryCount call.
D3D11HLSLProgram * Ogre::D3D11RenderSystem::_getBoundComputeProgram | ( | ) | const |
|
virtualinherited |
Returns the default material scheme used by the render system.
Systems that use the RTSS to emulate a fixed function pipeline (e.g. OpenGL ES 2, GL3+, DX11) need to override this function to return the default material scheme of the RTSS ShaderGenerator.
This is currently only used to set the default material scheme for viewports. It is a necessary step on these render systems for render textures to be rendered into properly.
|
inline |
Reports the number of tris rendered since the last _beginGeometryCount call.
|
inline |
Reports the number of vertices passed to the renderer since the last _beginGeometryCount call.
Get the current active viewport for rendering.
|
virtual |
Reimplemented from Ogre::RenderSystem.
|
virtual |
Reimplemented from Ogre::RenderSystem.
|
virtual |
Reimplemented from Ogre::RenderSystem.
|
virtual |
Reimplemented from Ogre::RenderSystem.
|
virtual |
Reimplemented from Ogre::RenderSystem.
|
virtual |
Reimplemented from Ogre::RenderSystem.
Reimplemented from Ogre::RenderSystem.
Reimplemented from Ogre::RenderSystem.
|
virtual |
Reimplemented from Ogre::RenderSystem.
|
virtual |
Reimplemented from Ogre::RenderSystem.
|
virtual |
Start up the renderer using the settings selected (Or the defaults if none have been selected).
autoCreateWindow | If true, creates a render window automatically, based on settings chosen so far. This saves an extra call to _createRenderWindow for the main render window. |
windowTitle | Sets the app window title |
Reimplemented from Ogre::RenderSystem.
Utility method for initialising all render targets attached to this rendering system.
|
virtual |
Builds an orthographic projection matrix suitable for this render system.
Implements Ogre::RenderSystem.
|
virtual |
Builds a perspective projection matrix suitable for this render system.
Implements Ogre::RenderSystem.
|
virtual |
Builds a perspective projection matrix for the case when frustum is not centered around camera.
Implements Ogre::RenderSystem.
|
inlinevirtualinherited |
This function was created because of Metal.
The Metal API doesn't have a 'device->clear( texture )' function. Instead we must specify we want to start rendering to a cleared surface. This allows mobile TBDR GPUs to begin rendering without having to load any data from memory (saves a lot of bandwidth and battery).
Ogre will first issue a clear, then begin executing the shadow node (which switches to the shadow map) then switch back to the original rtt to resume regular rendinering. In this common case we want to delay the clear, but _setRenderTarget is clearly not an trusted indication (we would get many false positives).
previousRenderTarget | RenderTarget that was being used (and we should clear if we have to). |
Reimplemented in Ogre::MetalRenderSystem.
|
virtualinherited |
Pause rendering for a frame.
This has to be called after _beginFrame and before _endFrame. Will usually be called by the SceneManager, don't use this manually unless you know what you are doing.
Reimplemented in Ogre::D3D9RenderSystem.
void Ogre::D3D11RenderSystem::_removeManualDepthBuffer | ( | DepthBuffer * | depthBuffer | ) |
Reverts _addManualDepthBuffer actions.
|
virtual |
Renders the VAO. Assumes _setVertexArrayObject has already been called.
Implements Ogre::RenderSystem.
|
virtual |
Implements Ogre::RenderSystem.
|
virtual |
Renders a V1 RenderOperation. Assumes _setRenderOperation has already been called.
Implements Ogre::RenderSystem.
|
virtual |
Implements Ogre::RenderSystem.
|
virtual |
Render something to the active viewport.
Low-level rendering interface to perform rendering operations. Unlikely to be used directly by client applications, since the SceneManager and various support classes will be responsible for calling this method. Can only be called between _beginScene and _endScene
op | A rendering operation instance, which contains details of the operation to be performed. |
Reimplemented from Ogre::RenderSystem.
|
virtual |
Implements Ogre::RenderSystem.
|
virtual |
Implements Ogre::RenderSystem.
|
inlinevirtualinherited |
Reimplemented in Ogre::GL3PlusRenderSystem, and Ogre::GLES2RenderSystem.
|
inlinevirtualinherited |
Reimplemented in Ogre::GL3PlusRenderSystem, and Ogre::GLES2RenderSystem.
|
inlinevirtualinherited |
Reimplemented in Ogre::GL3PlusRenderSystem, and Ogre::GLES2RenderSystem.
|
inlinevirtualinherited |
Reimplemented in Ogre::GL3PlusRenderSystem, and Ogre::GLES2RenderSystem.
|
virtual |
Reimplemented from Ogre::RenderSystem.
|
inlinevirtualinherited |
Reimplemented in Ogre::GL3PlusRenderSystem.
|
inlinevirtualinherited |
Reimplemented in Ogre::GL3PlusRenderSystem.
|
virtualinherited |
Resume rendering for a frame.
This has to be called after a _pauseFrame call Will usually be called by the SceneManager, don't use this manually unless you know what you are doing.
context | the render system context, as returned by _pauseFrame |
Reimplemented in Ogre::D3D9RenderSystem.
|
virtual |
Set texture unit binding type.
Reimplemented from Ogre::RenderSystem.
|
virtual |
Unlike _setPipelineStateObject, the RenderSystem will check if the PSO has changed to avoid redundant state changes (since it's hard to do it at Hlms level)
Implements Ogre::RenderSystem.
void Ogre::D3D11RenderSystem::_setFog | ( | FogMode | mode = FOG_NONE , |
const ColourValue & | colour = ColourValue::White , |
||
Real | expDensity = 1.0 , |
||
Real | linearStart = 0.0 , |
||
Real | linearEnd = 1.0 |
||
) |
|
virtual |
Reimplemented from Ogre::RenderSystem.
void Ogre::D3D11RenderSystem::_setHlmsBlendblock | ( | const HlmsBlendblock * | blendblock | ) |
void Ogre::D3D11RenderSystem::_setHlmsMacroblock | ( | const HlmsMacroblock * | macroblock | ) |
|
virtual |
@See HlmsSamplerblock.
This function MUST be called after _setTexture, not before. Otherwise not all APIs may see the change.
Implements Ogre::RenderSystem.
|
virtual |
Implements Ogre::RenderSystem.
|
virtual |
Implements Ogre::RenderSystem.
@See HlmsPso
Reimplemented from Ogre::RenderSystem.
|
virtual |
Sets the size of points and how they are attenuated with distance.
Implements Ogre::RenderSystem.
Sets whether or not rendering points using OT_POINT_LIST will render point sprites (textured quads) or plain points.
enabled | True enables point sprites, false returns to normal point rendering. |
Implements Ogre::RenderSystem.
Sets the projection transform matrix.
Implements Ogre::RenderSystem.
|
virtual |
Implements Ogre::RenderSystem.
|
virtual |
Set current render target to target, enabling its GL context if needed.
Implements Ogre::RenderSystem.
|
virtual |
Sets the surface properties to be used for future rendering.
This method sets the the properties of the surfaces of objects to be rendered after it. In this context these surface properties are the amount of each type of light the object reflects (determining it's colour under different types of light), whether it emits light itself, and how shiny it is. Textures are not dealt with here, see the _setTetxure method for details. This method is used by _setMaterial so does not need to be called direct if that method is being used.
ambient | The amount of ambient (sourceless and directionless) light an object reflects. Affected by the colour/amount of ambient light in the scene. |
diffuse | The amount of light from directed sources that is reflected (affected by colour/amount of point, directed and spot light sources) |
specular | The amount of specular light reflected. This is also affected by directed light sources but represents the colour at the highlights of the object. |
emissive | The colour of light emitted from the object. Note that this will make an object seem brighter and not dependent on lights in the scene, but it will not act as a light, so will not illuminate other objects. Use a light attached to the same SceneNode as the object for this purpose. |
shininess | A value which only has an effect on specular highlights (so specular must be non-black). The higher this value, the smaller and crisper the specular highlights will be, imitating a more highly polished surface. This value is not constrained to 0.0-1.0, in fact it is likely to be more (10.0 gives a modest sheen to an object). |
tracking | A bit field that describes which of the ambient, diffuse, specular and emissive colours follow the vertex colour of the primitive. When a bit in this field is set its ColourValue is ignored. This is a combination of TVC_AMBIENT, TVC_DIFFUSE, TVC_SPECULAR(note that the shininess value is still taken from shininess) and TVC_EMISSIVE. TVC_NONE means that there will be no material property tracking the vertex colours. |
Implements Ogre::RenderSystem.
|
virtual |
Reimplemented from Ogre::RenderSystem.
|
virtual |
Reimplemented from Ogre::RenderSystem.
|
virtualinherited |
Sets the texture to bind to a given texture unit.
User processes would not normally call this direct unless rendering primitives themselves.
unit | The index of the texture unit to modify. Multitexturing hardware can support multiple units (see RenderSystemCapabilites::getNumTextureUnits) |
enabled | Boolean to turn the unit on/off |
texname | The name of the texture to use - this should have already been loaded with TextureManager::load. |
Sets the texture to bind to a given texture unit.
User processes would not normally call this direct unless rendering primitives themselves.
unit | The index of the texture unit to modify. Multitexturing hardware can support multiple units (see RenderSystemCapabilites::getNumTextureUnits) |
enabled | Boolean to turn the unit on/off |
texPtr | Pointer to the texture to use. |
Implements Ogre::RenderSystem.
|
virtual |
Sets the texture blend modes from a TextureUnitState record.
Meant for use internally only - apps should use the Material and TextureUnitState classes.
unit | Texture unit as above |
bm | Details of the blending mode |
Implements Ogre::RenderSystem.
|
virtual |
Sets a method for automatically calculating texture coordinates for a stage.
Should not be used by apps - for use by Ogre only.
unit | Texture unit as above |
m | Calculation method to use |
frustum | Optional Frustum param, only used for projective effects |
Implements Ogre::RenderSystem.
Sets the texture coordinate set to use for a texture unit.
Meant for use internally - not generally used directly by apps - the Material and TextureUnitState classes let you manage textures far more easily.
unit | Texture unit as above |
index | The index of the texture coordinate set to use. |
Implements Ogre::RenderSystem.
|
virtual |
Binds a regular texture to a Compute Shader.
Implements Ogre::RenderSystem.
Sets the texture coordinate transformation matrix for a texture unit.
unit | Texture unit to affect |
xform | The 4x4 matrix |
Implements Ogre::RenderSystem.
|
virtualinherited |
Notify the rendersystem that it should adjust texture projection to be relative to a different origin.
|
virtualinherited |
Utility function for setting all the properties of a texture unit at once.
This method is also worth using over the individual texture unit settings because it only sets those settings which are different from the current settings for this unit, thus minimising render state changes.
|
virtual |
Part of the low level rendering interface.
Tells the RS which VAO will be bound now. (i.e. Vertex Formats, buffers being bound, etc.) You don't need to rebind if the VAO's mRenderQueueId is the same as previous call.
Implements Ogre::RenderSystem.
|
virtual |
Binds a texture to a vertex, geometry, compute, tessellation hull or tessellation domain sampler.
Reimplemented from Ogre::RenderSystem.
Sets the view transform matrix.
Implements Ogre::RenderSystem.
Sets the provided viewport as the active one for future rendering operations.
This viewport is aware of it's own camera and render target. Must be implemented by subclass.
vp | Pointer to the appropriate viewport. |
Implements Ogre::RenderSystem.
|
virtualinherited |
Sets multiple world matrices (vertex blending).
Sets the world transform matrix.
Implements Ogre::RenderSystem.
May override the current VertexArrayObject!
Reimplemented in Ogre::GL3PlusRenderSystem, and Ogre::GLES2RenderSystem.
Called once per frame, regardless of how many active workspaces there are.
Tells the rendersystem to use the attached set of lights (and no others) up to the number specified (this allows the same list to be used with different count limits)
Implements Ogre::RenderSystem.
Add a user clipping plane.
Add a user clipping plane.
Adds a listener to the custom events that this render system can raise.
|
inline |
Are fixed-function lights provided in view space? Affects optimisation.
Reimplemented in Ogre::GL3PlusRenderSystem, and Ogre::GLES2RenderSystem.
|
virtualinherited |
Attaches the passed render target to the render system.
|
virtual |
Implements Ogre::RenderSystem.
This marks the beginning of an event for GPU profiling.
Implements Ogre::RenderSystem.
|
virtual |
See RenderSystem.
Implements Ogre::RenderSystem.
|
virtual |
See RenderSystem.
Implements Ogre::RenderSystem.
Checks for the presense of an API-specific extension (eg. Vulkan, GL)
Reimplemented in Ogre::GLES2RenderSystem.
|
virtual |
Clears one or more frame buffers on the active render target.
buffers | Combination of one or more elements of FrameBufferType denoting which buffers are to be cleared |
colour | The colour to clear the colour buffer with, if enabled |
depth | The value to initialise the depth buffer with, if enabled |
stencil | The value to initialise the stencil buffer with, if enabled. |
Implements Ogre::RenderSystem.
By default queueBindUAV will keep all other slots intact.
Calling this function will unset all bound UAVs. Will take effect after flushUAVs or setting a new RT.
Implements Ogre::RenderSystem.
|
virtualinherited |
See RenderSystem::updateCompositorManager.
Reimplemented in Ogre::MetalRenderSystem.
|
virtualinherited |
See RenderSystem::updateCompositorManager.
Reimplemented in Ogre::MetalRenderSystem.
|
virtualinherited |
See RenderSystem::updateCompositorManager.
Reimplemented in Ogre::MetalRenderSystem.
|
virtualinherited |
Generates a packed data version of the passed in ColourValue suitable for use as with this RenderSystem.
colour | The colour to convert |
pDest | Pointer to location to put the result. |
|
virtual |
Create an object for performing hardware occlusion queries.
Implements Ogre::RenderSystem.
|
virtual |
Create a MultiRenderTarget, which is a render target that renders to multiple RenderTextures at once.
Surfaces can be bound and unbound at will. This fails if mCapabilities->getNumMultiRenderTargets() is smaller than 2.
Implements Ogre::RenderSystem.
RenderTexture * Ogre::D3D11RenderSystem::createRenderTexture | ( | const String & | name, |
unsigned int | width, | ||
unsigned int | height, | ||
TextureType | texType = TEX_TYPE_2D , |
||
PixelFormat | internalFormat = PF_X8R8G8B8 , |
||
const NameValuePairList * | miscParams = 0 |
||
) |
|
virtualinherited |
Implements Ogre::RenderSystem.
|
virtualinherited |
Destroy a hardware occlusion query object.
Destroys a render target of any sort.
Reimplemented from Ogre::RenderSystem.
Destroys a render texture.
Destroys a render window.
|
virtual |
Detaches the render target with the passed name from the render system and returns a pointer to it.
Reimplemented from Ogre::RenderSystem.
void Ogre::D3D11RenderSystem::determineFSAASettings | ( | uint | fsaa, |
const String & | fsaaHint, | ||
DXGI_FORMAT | format, | ||
DXGI_SAMPLE_DESC * | outFSAASettings | ||
) |
Instructs the viewport to 'discard' the buffers.
Implements Ogre::RenderSystem.
Implements Ogre::RenderSystem.
Ends the currently active GPU profiling event.
Implements Ogre::RenderSystem.
void Ogre::D3D11RenderSystem::fireDeviceEvent | ( | D3D11Device * | device, |
const String & | name, | ||
D3D11RenderWindowBase * | sendingWindow = NULL |
||
) |
Forces to take effect all the queued UAV binding requests.
Implements Ogre::RenderSystem.
|
inlineinherited |
Gets the capabilities of the render system.
|
virtual |
Get the native VertexElementType for a compact 32-bit colour value for this rendersystem.
Implements Ogre::RenderSystem.
|
virtual |
Returns the details of this API's configuration options.
Implements Ogre::RenderSystem.
Gets a custom (maybe platform-specific) attribute.
name | The name of the attribute. |
pData | Pointer to memory of the right kind of structure to receive the info. |
Reimplemented from Ogre::RenderSystem.
Gets the number of display monitors.
Implements Ogre::RenderSystem.
|
inlinevirtualinherited |
Returns the driver version.
Returns a description of an error code.
Implements Ogre::RenderSystem.
Returns the friendly name of the render system.
Implements Ogre::RenderSystem.
|
inherited |
Returns the global instance vertex buffer.
|
inherited |
Gets vertex declaration for the global vertex buffer for the global instancing.
|
inherited |
Gets the global number of instances.
Returns the horizontal texel offset value required for mapping texel origins to pixel origins in this rendersystem.
Implements Ogre::RenderSystem.
Indicates whether or not the vertex windings set will be inverted for the current render (e.g.
reflections)
Gets the maximum (farthest) depth value to be used when rendering using identity transforms.
Implements Ogre::RenderSystem.
Gets the minimum (closest) depth value to be used when rendering using identity transforms.
Implements Ogre::RenderSystem.
|
inlineinherited |
Get a pointer to the current capabilities being used by the RenderSystem.
Returns the name of the rendering system.
Implements Ogre::RenderSystem.
|
inlineinherited |
Gets the native shading language version for this render system.
Formatted so that it can be used within a shading program. For example, OpenGL 3.2 would return 150, while 3.3 would return 330
|
virtual |
Implements Ogre::RenderSystem.
|
inlinevirtualinherited |
Gets a list of the rendersystem specific events that this rendersystem can raise.
|
virtualinherited |
Returns a pointer to the render target with the passed name, or NULL if that render target cannot be found.
|
inlinevirtualinherited |
Returns a specialised MapIterator over all render targets attached to the RenderSystem.
OpenGL depth is in range [-1;1] so it returns 2.0f; D3D11 & Metal are in range [0;1] so it returns 1.0f;.
Reimplemented from Ogre::RenderSystem.
Retrieve a pointer to the current shared render system listener.
|
inlineinherited |
|
inline |
|
inlineinherited |
Returns the vertical texel offset value required for mapping texel origins to pixel origins in this rendersystem.
Implements Ogre::RenderSystem.
Returns true if the renderer will try to use W-buffers when available.
void Ogre::D3D11RenderSystem::handleDeviceLost | ( | ) |
Determines if the system has anisotropic mip map filter support.
Implements Ogre::RenderSystem.
Implements Ogre::RenderSystem.
void Ogre::D3D11RenderSystem::initRenderSystem | ( | ) |
|
virtualinherited |
Returns whether or not a Gpu program of the given type is currently bound.
Reimplemented in Ogre::D3D9RenderSystem.
Marks an instantaneous event for graphics profilers.
This is equivalent to calling
Implements Ogre::RenderSystem.
|
inlineinherited |
|
inlineinherited |
|
inlineinherited |
|
inlineinherited |
|
inlineinherited |
|
inlineinherited |
operator new, with debug line info
placement operator new
|
inlineinherited |
|
inlineinherited |
array operator new, with debug line info
|
virtual |
Implements Ogre::RenderSystem.
|
virtual |
Tell the rendersystem to perform any prep tasks it needs to directly before other threads which might access the rendering API are registered.
Implements Ogre::RenderSystem.
|
virtual |
Queues the binding of an UAV to the binding point/slot.
It won't actually take effect until you flush the UAVs or set another RTT.
bindPoint | The buffer binding location for shader access. For OpenGL this must be unique and is not related to the texture binding point. |
access | The texture access privileges given to the shader. |
mipmapLevel | The texture mipmap level to use. |
textureArrayIndex | The index of the texture array to use. If texture is not a texture array, set to 0. |
format | Texture format to be read in by shader. This may be different than the bound texture format. Will be the same is left as PF_UNKNOWN |
Implements Ogre::RenderSystem.
|
virtual |
See other overload.
The slots are shared with the textures'
offset | Offset to bind, in bytes |
sizeBytes | Size to bind, in bytes. Use 0 to bind until the end of the buffer. |
Implements Ogre::RenderSystem.
|
virtual |
Register the an additional thread which may make calls to rendersystem-related objects.
Implements Ogre::RenderSystem.
|
virtual |
Restart the renderer (normally following a change in settings).
Implements Ogre::RenderSystem.
Remove a listener to the custom events that this render system can raise.
Clears the user clipping region.
Sets the user clipping region.
Sets an option for this API.
name | The name of the option to alter. |
value | The value to set the option to. |
Implements Ogre::RenderSystem.
|
inlinevirtualinherited |
set the current multi pass count value.
This must be set prior to calling _render() if multiple renderings of the same pass state are required.
count | Number of times to render the current state. |
Instructs the RenderSystem to compile shaders without optimizations and with debug information, for easier debugging on APIs that support it.
Default is true if OGRE_DEBUG_MODE >= OGRE_DEBUG_HIGH, else false
This setting takes effect for shaders compiled afterwards. Already compiled shaders won't change unless you manually rebuild them.
It is highly recommended you disable the Microcode cache before changing the default, or else debug shaders may contaminate your cache, or alternatively a shader from the cache may be used which may have been compiled with a different setting.
|
virtualinherited |
Retrieves an existing DepthBuffer or creates a new one suited for the given RenderTarget and sets it.
|
inlinevirtualinherited |
Tell the render system whether to derive a depth bias on its own based on the values passed to it in setCurrentPassIterationCount.
The depth bias set will be baseValue + iteration * multiplier
derive | True to tell the RS to derive this automatically |
baseValue | The base value to which the multiplier should be added |
multiplier | The amount of depth bias to apply per iteration |
slopeScale | The constant slope scale bias for completeness |
|
virtual |
Sets the colour buffer that the render system will to draw.
If the render system implementation or configuration does not support a particular value, then false will be returned and the current colour buffer value will not be modified.
colourBuffer | Specifies the colour buffer that will be drawn into. |
Reimplemented from Ogre::RenderSystem.
|
inherited |
Sets the global instance vertex buffer.
|
inherited |
Sets vertex declaration for the global vertex buffer for the global instancing.
Sets the global number of instances.
Sets whether or not vertex windings set should be inverted; this can be important for rendering reflections.
void Ogre::D3D11RenderSystem::setShadingType | ( | ShadeOptions | so | ) |
Sets shared listener.
|
virtual |
This method allows you to set all the stencil buffer parameters in one call.
(Reference Value & Mask) CompareFunction (Stencil Buffer Value & Mask)The result of this will cause one of 3 actions depending on whether the test fails, succeeds but with the depth buffer check still failing, or succeeds with the depth buffer check passing too.
refValue | The reference value used in the comparison (dynamic) |
stencilParams | The static parameters that involve more expensive state changes. Ogre dev implementors note: Should check if the stencilParams are different from before |
Reimplemented from Ogre::RenderSystem.
void Ogre::D3D11RenderSystem::setSubroutine | ( | GpuProgramType | gptype, |
const String & | slotName, | ||
const String & | subroutineName | ||
) |
void Ogre::D3D11RenderSystem::setSubroutine | ( | GpuProgramType | gptype, |
unsigned int | slotIndex, | ||
const String & | subroutineName | ||
) |
In Direct3D11, UAV & RenderTargets share the same slots.
Because of this, we enforce the same behavior on all RenderSystems. An unfortunate consequence is that if you attach an MRT consisting of 3 RTs; the UAV needs to set at slot 3; not slot 0. This setting lets you tell Ogre the starting slot; so queueBindUAV( 0, ... ) can goes to slot 3 if you call setUavStartingSlot( 3 )
startingSlot | Default value: 1. |
Reimplemented in Ogre::GL3PlusRenderSystem.
Sets whether or not W-buffers are enabled if they are available for this renderer.
enabled | If true and the renderer supports them W-buffers will be used. If false W-buffers will not be used even if available. W-buffers are enabled by default for 16bit depth buffers and disabled for all other depths. |
|
virtual |
Shutdown the renderer and cleanup resources.
Reimplemented from Ogre::RenderSystem.
|
virtual |
Unregister an additional thread which may make calls to rendersystem-related objects.
Implements Ogre::RenderSystem.
|
virtualinherited |
This gives the renderer a chance to perform the compositor update in a special way.
When the render system is ready to perform the actual update it should just compositorManager->_updateImplementation.
Reimplemented in Ogre::MetalRenderSystem.
|
virtualinherited |
Force the render system to use the special capabilities.
Can only be called before the render system has been fully initializer (before createWindow is called)
capabilities | has to be a subset of the real capabilities and the caller is responsible for deallocating capabilities. |
Validates the options set for the rendering system, returning a message if there are problems.
Implements Ogre::RenderSystem.