OGRE 2.1
Object-Oriented Graphics Rendering Engine
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Class representing the state of a single texture unit during a Pass of a Technique, of a Material. More...
#include <OgreTextureUnitState.h>
Classes | |
struct | TextureEffect |
Internal structure defining a texture effect. More... | |
Public Types | |
enum | BindingType { BT_FRAGMENT = 0 , BT_VERTEX = 1 , BT_GEOMETRY = 2 , BT_TESSELLATION_HULL = 3 , BT_TESSELLATION_DOMAIN = 4 } |
The type of unit to bind the texture settings to. More... | |
enum | ContentType { CONTENT_NAMED = 0 , CONTENT_SHADOW = 1 , CONTENT_COMPOSITOR = 2 } |
Enum identifying the type of content this texture unit contains. More... | |
typedef multimap< TextureEffectType, TextureEffect >::type | EffectMap |
Texture effects in a multimap paired array. | |
enum | EnvMapType { ENV_PLANAR , ENV_CURVED , ENV_REFLECTION , ENV_NORMAL } |
Enumeration to specify type of envmap. More... | |
enum | TextureCubeFace { CUBE_FRONT = 0 , CUBE_BACK = 1 , CUBE_LEFT = 2 , CUBE_RIGHT = 3 , CUBE_UP = 4 , CUBE_DOWN = 5 } |
Enum identifying the frame indexes for faces of a cube map (not the composite 3D type. More... | |
enum | TextureEffectType { ET_ENVIRONMENT_MAP , ET_PROJECTIVE_TEXTURE , ET_UVSCROLL , ET_USCROLL , ET_VSCROLL , ET_ROTATE , ET_TRANSFORM } |
Definition of the broad types of texture effect you can apply to a texture unit. More... | |
enum | TextureTransformType { TT_TRANSLATE_U , TT_TRANSLATE_V , TT_SCALE_U , TT_SCALE_V , TT_ROTATE } |
Useful enumeration when dealing with procedural transforms. More... | |
Public Member Functions | |
TextureUnitState (Pass *parent) | |
Default constructor. | |
TextureUnitState (Pass *parent, const String &texName, unsigned int texCoordSet=0) | |
Name-based constructor. | |
TextureUnitState (Pass *parent, const TextureUnitState &oth) | |
~TextureUnitState () | |
Default destructor. | |
Controller< Real > * | _getAnimController () const |
Gets the animation controller (as created because of setAnimatedTexture) if it exists. | |
const TexturePtr & | _getTexturePtr (size_t frame) const |
Get the texture pointer for a given frame. | |
const TexturePtr & | _getTexturePtr (void) const |
Get the texture pointer for the current frame. | |
void | _load (void) |
Internal method for loading this object as part of Material::load. | |
void | _notifyParent (Pass *parent) |
Notify this object that its parent has changed. | |
void | _prepare (void) |
Internal method for preparing this object for load, as part of Material::prepare. | |
void | _setSamplerblock (const HlmsSamplerblock *samplerblock) |
Changes the current samplerblock for a new one. | |
void | _setTexturePtr (const TexturePtr &texptr) |
Set the texture pointer for the current frame (internal use only!). | |
void | _setTexturePtr (const TexturePtr &texptr, size_t frame) |
Set the texture pointer for a given frame (internal use only!). | |
void | _unload (void) |
Internal method for unloading this object as part of Material::unload. | |
void | _unprepare (void) |
Internal method for undoing the preparation this object as part of Material::unprepare. | |
void | addEffect (TextureEffect &effect) |
Generic method for setting up texture effects. | |
void | addFrameTextureName (const String &name) |
Add a Texture name to the end of the frame container. | |
bool | applyTextureAliases (const AliasTextureNamePairList &aliasList, const bool apply=true) |
Applies texture names to Texture Unit State with matching texture name aliases. | |
size_t | calculateSize (void) const |
void | deleteFrameTextureName (const size_t frameNumber) |
Deletes a specific texture frame. | |
const LayerBlendModeEx & | getAlphaBlendMode (void) const |
Get multitexturing alpha blending mode. | |
Real | getAnimationDuration (void) const |
Get the animated-texture animation duration. | |
BindingType | getBindingType (void) const |
Gets the type of unit these texture settings should be bound to. | |
SceneBlendFactor | getColourBlendFallbackDest (void) const |
Get the multipass fallback for colour blending operation destination factor. | |
SceneBlendFactor | getColourBlendFallbackSrc (void) const |
Get the multipass fallback for colour blending operation source factor. | |
const LayerBlendModeEx & | getColourBlendMode (void) const |
Get multitexturing colour blending mode. | |
ContentType | getContentType (void) const |
Get the type of content this TextureUnitState references. | |
unsigned int | getCurrentFrame (void) const |
Gets the active frame in an animated or multi-image texture layer. | |
PixelFormat | getDesiredFormat (void) const |
Gets the desired pixel format when load the texture. | |
const EffectMap & | getEffects (void) const |
Get texture effects in a multimap paired array. | |
const String & | getFrameTextureName (unsigned int frameNumber) const |
Gets the name of the texture associated with a frame number. | |
Real | getGamma () const |
Returns the gamma adjustment factor applied to this texture on loading. | |
bool | getIsAlpha (void) const |
Gets whether this texture is requested to be loaded as alpha if single channel. | |
const String & | getName (void) const |
Get the name of the Texture Unit State. | |
unsigned int | getNumFrames (void) const |
Gets the number of frames for a texture. | |
int | getNumMipmaps (void) const |
Gets how many mipmaps have been requested for the texture. | |
Pass * | getParent (void) const |
Gets the parent Pass object. | |
size_t | getReferencedMRTIndex () const |
Gets the MRT index of the texture in the compositor that this texture references. | |
IdString | getReferencedTextureName () const |
Gets the name of the texture in the compositor that this texture references. | |
const HlmsSamplerblock * | getSamplerblock (void) const |
Retrieves current samplerblock. | |
unsigned int | getTextureCoordSet (void) const |
Gets the index of the set of texture co-ords this layer uses. | |
std::pair< size_t, size_t > | getTextureDimensions (unsigned int frame=0) const |
Returns the width and height of the texture in the given frame. | |
const String & | getTextureName (void) const |
Get the name of current texture image for this layer. | |
const String & | getTextureNameAlias (void) const |
Gets the Texture Name Alias of the Texture Unit. | |
const Radian & | getTextureRotate (void) const |
Get texture rotation effects angle value. | |
const Matrix4 & | getTextureTransform (void) const |
Gets the current texture transformation matrix. | |
TextureType | getTextureType (void) const |
Returns the type of this texture. | |
Real | getTextureUScale (void) const |
Get texture uscale value. | |
Real | getTextureUScroll (void) const |
Get texture uscroll value. | |
Real | getTextureVScale (void) const |
Get texture vscale value. | |
Real | getTextureVScroll (void) const |
Get texture vscroll value. | |
bool | hasViewRelativeTextureCoordinateGeneration (void) const |
Returns whether this unit has texture coordinate generation that depends on the camera. | |
bool | is3D (void) const |
Returns true if this texture layer uses a composite 3D cubic texture. | |
bool | isBlank (void) const |
Determines if this texture layer is currently blank. | |
bool | isCubic (void) const |
Returns true if this texture unit is either a series of 6 2D textures, each in it's own frame, or is a full 3D cube map. | |
bool | isHardwareGammaEnabled () const |
Gets whether this texture will be set up so that on sampling it, hardware gamma correction is applied. | |
bool | isLoaded (void) const |
Is this loaded? | |
bool | isTextureLoadFailing () const |
Tests if the texture associated with this unit has failed to load. | |
void | operator delete (void *ptr) |
void | operator delete (void *ptr, const char *, int, const char *) |
void | operator delete (void *ptr, void *) |
void | operator delete[] (void *ptr) |
void | operator delete[] (void *ptr, const char *, int, const char *) |
void * | operator new (size_t sz) |
void * | operator new (size_t sz, const char *file, int line, const char *func) |
operator new, with debug line info | |
void * | operator new (size_t sz, void *ptr) |
placement operator new | |
void * | operator new[] (size_t sz) |
void * | operator new[] (size_t sz, const char *file, int line, const char *func) |
array operator new, with debug line info | |
TextureUnitState & | operator= (const TextureUnitState &oth) |
void | removeAllEffects (void) |
Removes all effects applied to this texture layer. | |
void | removeEffect (const TextureEffectType type) |
Removes a single effect applied to this texture layer. | |
void | retryTextureLoad () |
Tells the unit to retry loading the texture if it had failed to load. | |
void | setAlphaOperation (LayerBlendOperationEx op, LayerBlendSource source1=LBS_TEXTURE, LayerBlendSource source2=LBS_CURRENT, Real arg1=1.0, Real arg2=1.0, Real manualBlend=0.0) |
Sets the alpha operation to be applied to this texture. | |
void | setAnimatedTextureName (const String &name, unsigned int numFrames, Real duration=0) |
Sets the names of the texture images for an animated texture. | |
void | setAnimatedTextureName (const String *const names, unsigned int numFrames, Real duration=0) |
Sets the names of the texture images for an animated texture. | |
void | setBindingType (BindingType bt) |
Sets the type of unit these texture settings should be bound to. | |
void | setBlank (void) |
Sets this texture layer to be blank. | |
void | setColourOperation (const LayerBlendOperation op) |
Determines how this texture layer is combined with the one below it (or the diffuse colour of the geometry if this is layer 0). | |
void | setColourOperationEx (LayerBlendOperationEx op, LayerBlendSource source1=LBS_TEXTURE, LayerBlendSource source2=LBS_CURRENT, const ColourValue &arg1=ColourValue::White, const ColourValue &arg2=ColourValue::White, Real manualBlend=0.0) |
Setting advanced blending options. | |
void | setColourOpMultipassFallback (const SceneBlendFactor sourceFactor, const SceneBlendFactor destFactor) |
Sets the multipass fallback operation for this layer, if you used TextureUnitState::setColourOperationEx and not enough multitexturing hardware is available. | |
void | setCompositorReference (const String &textureName, size_t mrtIndex=0) |
Set the compositor reference for this texture unit state. | |
void | setContentType (ContentType ct) |
Set the type of content this TextureUnitState references. | |
void | setCubicTexture (const TexturePtr *const texPtrs, bool forUVW=false) |
Sets this texture layer to use a combination of 6 texture maps, each one relating to a face of a cube. | |
void | setCubicTextureName (const String &name, bool forUVW=false) |
Sets this texture layer to use a combination of 6 texture maps, each one relating to a face of a cube. | |
void | setCubicTextureName (const String *const names, bool forUVW=false) |
Sets this texture layer to use a combination of 6 texture maps, each one relating to a face of a cube. | |
void | setCurrentFrame (unsigned int frameNumber) |
Changes the active frame in an animated or multi-image texture. | |
void | setDesiredFormat (PixelFormat desiredFormat) |
Sets the desired pixel format when load the texture. | |
void | setEnvironmentMap (bool enable, EnvMapType envMapType=ENV_CURVED) |
Turns on/off texture coordinate effect that makes this layer an environment map. | |
void | setFrameTextureName (const String &name, unsigned int frameNumber) |
Sets the name of the texture associated with a frame. | |
void | setGamma (Real gamma) |
Sets the gamma adjustment factor applied to this texture on loading the data. | |
void | setHardwareGammaEnabled (bool enabled) |
Sets whether this texture will be set up so that on sampling it, hardware gamma correction is applied. | |
void | setIsAlpha (bool isAlpha) |
Sets whether this texture is requested to be loaded as alpha if single channel. | |
void | setName (const String &name) |
Set the name of the Texture Unit State. | |
void | setNumMipmaps (int numMipmaps) |
Sets how many mipmaps have been requested for the texture. | |
void | setProjectiveTexturing (bool enabled, const Frustum *projectionSettings=0) |
Enables or disables projective texturing on this texture unit. | |
void | setRotateAnimation (Real speed) |
Sets up an animated texture rotation for this layer. | |
void | setSamplerblock (const HlmsSamplerblock &samplerblock) |
Changes the current samplerblock for a new one. | |
void | setScrollAnimation (Real uSpeed, Real vSpeed) |
Sets up an animated scroll for the texture layer. | |
void | setTexture (const TexturePtr &texPtr) |
Sets this texture layer to use a single texture, given the pointer to the texture to use on this layer. | |
void | setTextureCoordSet (unsigned int set) |
Sets the index of the set of texture co-ords this layer uses. | |
void | setTextureName (const String &name, TextureType ttype=TEX_TYPE_2D) |
Sets this texture layer to use a single texture, given the name of the texture to use on this layer. | |
void | setTextureNameAlias (const String &name) |
Set the alias name used for texture frame names. | |
void | setTextureRotate (const Radian &angle) |
Sets the anticlockwise rotation factor applied to texture coordinates. | |
void | setTextureScale (Real uScale, Real vScale) |
Sets the scaling factor applied to texture coordinates. | |
void | setTextureScroll (Real u, Real v) |
Sets the translation offset of the texture, ie scrolls the texture. | |
void | setTextureTransform (const Matrix4 &xform) |
Sets a matrix used to transform any texture coordinates on this layer. | |
void | setTextureUScale (Real value) |
As setTextureScale, but sets only U value. | |
void | setTextureUScroll (Real value) |
As setTextureScroll, but sets only U value. | |
void | setTextureVScale (Real value) |
As setTextureScale, but sets only V value. | |
void | setTextureVScroll (Real value) |
As setTextureScroll, but sets only V value. | |
void | setTransformAnimation (const TextureTransformType ttype, const WaveformType waveType, Real base=0, Real frequency=1, Real phase=0, Real amplitude=1) |
Sets up a general time-relative texture modification effect. | |
Friends | |
class | RenderSystem |
Class representing the state of a single texture unit during a Pass of a Technique, of a Material.
Texture effects in a multimap paired array.
The type of unit to bind the texture settings to.
Enumeration to specify type of envmap.
Definition of the broad types of texture effect you can apply to a texture unit.
Ogre::TextureUnitState::TextureUnitState | ( | Pass * | parent | ) |
Default constructor.
Ogre::TextureUnitState::TextureUnitState | ( | Pass * | parent, |
const TextureUnitState & | oth | ||
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Ogre::TextureUnitState::~TextureUnitState | ( | ) |
Default destructor.
Ogre::TextureUnitState::TextureUnitState | ( | Pass * | parent, |
const String & | texName, | ||
unsigned int | texCoordSet = 0 |
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Name-based constructor.
texName | The basic name of the texture e.g. brickwall.jpg, stonefloor.png. |
texCoordSet | The index of the texture coordinate set to use. |
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Gets the animation controller (as created because of setAnimatedTexture) if it exists.
const TexturePtr & Ogre::TextureUnitState::_getTexturePtr | ( | size_t | frame | ) | const |
Get the texture pointer for a given frame.
const TexturePtr & Ogre::TextureUnitState::_getTexturePtr | ( | void | ) | const |
Get the texture pointer for the current frame.
Internal method for loading this object as part of Material::load.
Notify this object that its parent has changed.
Internal method for preparing this object for load, as part of Material::prepare.
void Ogre::TextureUnitState::_setSamplerblock | ( | const HlmsSamplerblock * | samplerblock | ) |
Changes the current samplerblock for a new one.
MUST'VE BEEN CREATED VIA HlmsManager!!! INCREASES THE REFERENCE COUNT OF THE SAMPLERBLOCK
void Ogre::TextureUnitState::_setTexturePtr | ( | const TexturePtr & | texptr | ) |
Set the texture pointer for the current frame (internal use only!).
void Ogre::TextureUnitState::_setTexturePtr | ( | const TexturePtr & | texptr, |
size_t | frame | ||
) |
Set the texture pointer for a given frame (internal use only!).
Internal method for unloading this object as part of Material::unload.
Internal method for undoing the preparation this object as part of Material::unprepare.
void Ogre::TextureUnitState::addEffect | ( | TextureEffect & | effect | ) |
Generic method for setting up texture effects.
Add a Texture name to the end of the frame container.
name | The name of the texture. |
bool Ogre::TextureUnitState::applyTextureAliases | ( | const AliasTextureNamePairList & | aliasList, |
const bool | apply = true |
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Applies texture names to Texture Unit State with matching texture name aliases.
If no matching aliases are found then the TUS state does not change.
aliasList | A map container of texture alias, texture name pairs. |
apply | Set true to apply the texture aliases else just test to see if texture alias matches are found. |
Deletes a specific texture frame.
The texture used is not deleted but the texture will no longer be used by the Texture Unit. An exception is raised if the frame number exceeds the number of actual frames.
frameNumber | The frame number of the texture to be deleted. |
const LayerBlendModeEx & Ogre::TextureUnitState::getAlphaBlendMode | ( | void | ) | const |
Get multitexturing alpha blending mode.
Get the animated-texture animation duration.
BindingType Ogre::TextureUnitState::getBindingType | ( | void | ) | const |
Gets the type of unit these texture settings should be bound to.
SceneBlendFactor Ogre::TextureUnitState::getColourBlendFallbackDest | ( | void | ) | const |
Get the multipass fallback for colour blending operation destination factor.
SceneBlendFactor Ogre::TextureUnitState::getColourBlendFallbackSrc | ( | void | ) | const |
Get the multipass fallback for colour blending operation source factor.
const LayerBlendModeEx & Ogre::TextureUnitState::getColourBlendMode | ( | void | ) | const |
Get multitexturing colour blending mode.
ContentType Ogre::TextureUnitState::getContentType | ( | void | ) | const |
Get the type of content this TextureUnitState references.
Gets the active frame in an animated or multi-image texture layer.
PixelFormat Ogre::TextureUnitState::getDesiredFormat | ( | void | ) | const |
Gets the desired pixel format when load the texture.
Get texture effects in a multimap paired array.
Gets the name of the texture associated with a frame number.
Throws an exception if frameNumber exceeds the number of stored frames.
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Returns the gamma adjustment factor applied to this texture on loading.
Gets whether this texture is requested to be loaded as alpha if single channel.
Get the name of the Texture Unit State.
Gets the number of frames for a texture.
Gets how many mipmaps have been requested for the texture.
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Gets the MRT index of the texture in the compositor that this texture references.
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Gets the name of the texture in the compositor that this texture references.
const HlmsSamplerblock * Ogre::TextureUnitState::getSamplerblock | ( | void | ) | const |
Retrieves current samplerblock.
Don't const_cast the return value to modify it. @See HlmsDatablock remarks.
Gets the index of the set of texture co-ords this layer uses.
std::pair< size_t, size_t > Ogre::TextureUnitState::getTextureDimensions | ( | unsigned int | frame = 0 | ) | const |
Returns the width and height of the texture in the given frame.
Get the name of current texture image for this layer.
Get texture rotation effects angle value.
Gets the current texture transformation matrix.
TextureType Ogre::TextureUnitState::getTextureType | ( | void | ) | const |
Returns the type of this texture.
Returns whether this unit has texture coordinate generation that depends on the camera.
Returns true if this texture layer uses a composite 3D cubic texture.
Determines if this texture layer is currently blank.
Returns true if this texture unit is either a series of 6 2D textures, each in it's own frame, or is a full 3D cube map.
You can tell which by checking getTextureType.
bool Ogre::TextureUnitState::isHardwareGammaEnabled | ( | ) | const |
Gets whether this texture will be set up so that on sampling it, hardware gamma correction is applied.
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Tests if the texture associated with this unit has failed to load.
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inlineinherited |
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inlineinherited |
operator new, with debug line info
placement operator new
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inlineinherited |
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inlineinherited |
array operator new, with debug line info
TextureUnitState & Ogre::TextureUnitState::operator= | ( | const TextureUnitState & | oth | ) |
Removes all effects applied to this texture layer.
void Ogre::TextureUnitState::removeEffect | ( | const TextureEffectType | type | ) |
Removes a single effect applied to this texture layer.
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Tells the unit to retry loading the texture if it had failed to load.
void Ogre::TextureUnitState::setAlphaOperation | ( | LayerBlendOperationEx | op, |
LayerBlendSource | source1 = LBS_TEXTURE , |
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LayerBlendSource | source2 = LBS_CURRENT , |
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Real | arg1 = 1.0 , |
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Real | arg2 = 1.0 , |
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Real | manualBlend = 0.0 |
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Sets the alpha operation to be applied to this texture.
op | The operation to be used, e.g. modulate (multiply), add, subtract |
source1 | The source of the first alpha value to the operation e.g. texture alpha |
source2 | The source of the second alpha value to the operation e.g. current surface alpha |
arg1 | Manually supplied alpha value (only required if source1 = LBS_MANUAL) |
arg2 | Manually supplied alpha value (only required if source2 = LBS_MANUAL) |
manualBlend | Manually supplied 'blend' value - only required for operations which require manual blend e.g. LBX_BLEND_MANUAL |
void Ogre::TextureUnitState::setAnimatedTextureName | ( | const String & | name, |
unsigned int | numFrames, | ||
Real | duration = 0 |
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Sets the names of the texture images for an animated texture.
name | The base name of the textures to use e.g. wall.jpg for frames wall_0.jpg, wall_1.jpg etc. |
numFrames | The number of frames in the sequence. |
duration | The length of time it takes to display the whole animation sequence, in seconds. If 0, no automatic transition occurs. |
void Ogre::TextureUnitState::setAnimatedTextureName | ( | const String *const | names, |
unsigned int | numFrames, | ||
Real | duration = 0 |
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Sets the names of the texture images for an animated texture.
names | Pointer to array of names of the textures to use, in frame order. |
numFrames | The number of frames in the sequence. |
duration | The length of time it takes to display the whole animation sequence, in seconds. If 0, no automatic transition occurs. |
void Ogre::TextureUnitState::setBindingType | ( | BindingType | bt | ) |
Sets the type of unit these texture settings should be bound to.
void Ogre::TextureUnitState::setColourOperation | ( | const LayerBlendOperation | op | ) |
Determines how this texture layer is combined with the one below it (or the diffuse colour of the geometry if this is layer 0).
op | One of the LayerBlendOperation enumerated blending types. |
void Ogre::TextureUnitState::setColourOperationEx | ( | LayerBlendOperationEx | op, |
LayerBlendSource | source1 = LBS_TEXTURE , |
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LayerBlendSource | source2 = LBS_CURRENT , |
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const ColourValue & | arg1 = ColourValue::White , |
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const ColourValue & | arg2 = ColourValue::White , |
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Real | manualBlend = 0.0 |
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Setting advanced blending options.
op | The operation to be used, e.g. modulate (multiply), add, subtract. |
source1 | The source of the first colour to the operation e.g. texture colour. |
source2 | The source of the second colour to the operation e.g. current surface colour. |
arg1 | Manually supplied colour value (only required if source1 = LBS_MANUAL). |
arg2 | Manually supplied colour value (only required if source2 = LBS_MANUAL). |
manualBlend | Manually supplied 'blend' value - only required for operations which require manual blend e.g. LBX_BLEND_MANUAL. |
void Ogre::TextureUnitState::setColourOpMultipassFallback | ( | const SceneBlendFactor | sourceFactor, |
const SceneBlendFactor | destFactor | ||
) |
Sets the multipass fallback operation for this layer, if you used TextureUnitState::setColourOperationEx and not enough multitexturing hardware is available.
void Ogre::TextureUnitState::setCompositorReference | ( | const String & | textureName, |
size_t | mrtIndex = 0 |
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Set the compositor reference for this texture unit state.
textureName | The name of the texture to reference. |
mrtIndex | The index of the wanted texture, if referencing an MRT. |
void Ogre::TextureUnitState::setContentType | ( | ContentType | ct | ) |
Set the type of content this TextureUnitState references.
void Ogre::TextureUnitState::setCubicTexture | ( | const TexturePtr *const | texPtrs, |
bool | forUVW = false |
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Sets this texture layer to use a combination of 6 texture maps, each one relating to a face of a cube.
for cubic environment maps, the 6 textures are combined into a single 'cubic' texture map which is then addressed using 3D texture coordinates. This is required because you don't know what face of the box you're going to need to address when you render an object, and typically you need to reflect more than one face on the one object, so all 6 textures are needed to be 'active' at once. Cubic environment maps are enabled by calling this method with the forUVW parameter set to true, and then calling setEnvironmentMap(true).
Note that not all cards support cubic environment mapping.
for skyboxes, the 6 textures are kept separate and used independently for each face of the skybox. This is done because not all cards support 3D cubic maps and skyboxes do not need to use 3D texture coordinates so it is simpler to render each face of the box with 2D coordinates, changing texture between faces.
Skyboxes are created by calling SceneManager::setSkyBox.
texPtrs | The 6 pointers to the textures which make up the 6 sides of the box. The textures must all be the same size and be powers of 2 in width & height. Must be an Ogre::TexturePtr array with a length of 6 unless forUVW is set to true . |
forUVW | Set to true if you want a single 3D texture addressable with 3D texture coordinates rather than 6 separate textures. Useful for cubic environment mapping. |
Sets this texture layer to use a combination of 6 texture maps, each one relating to a face of a cube.
for cubic environment maps, the 6 textures are combined into a single 'cubic' texture map which is then addressed using 3D texture coordinates. This is required because you don't know what face of the box you're going to need to address when you render an object, and typically you need to reflect more than one face on the one object, so all 6 textures are needed to be 'active' at once. Cubic environment maps are enabled by calling this method with the forUVW parameter set to true, and then calling setEnvironmentMap(true).
Note that not all cards support cubic environment mapping.
for skyboxes, the 6 textures are kept separate and used independently for each face of the skybox. This is done because not all cards support 3D cubic maps and skyboxes do not need to use 3D texture coordinates so it is simpler to render each face of the box with 2D coordinates, changing texture between faces.
Skyboxes are created by calling SceneManager::setSkyBox.
name | The basic name of the texture e.g. brickwall.jpg, stonefloor.png. There must be 6 versions of this texture with the suffixes _fr, _bk, _up, _dn, _lf, and _rt (before the extension) which make up the 6 sides of the box. The textures must all be the same size and be powers of 2 in width & height. If you can't make your texture names conform to this, use the alternative method of the same name which takes an array of texture names instead. |
forUVW | Set to true if you want a single 3D texture addressable with 3D texture coordinates rather than 6 separate textures. Useful for cubic environment mapping. |
Sets this texture layer to use a combination of 6 texture maps, each one relating to a face of a cube.
For cubic environment maps, the 6 textures are combined into a single 'cubic' texture map which is then addressed using 3D texture coordinates. This is required because you don't know what face of the box you're going to need to address when you render an object, and typically you need to reflect more than one face on the one object, so all 6 textures are needed to be 'active' at once. Cubic environment maps are enabled by calling this method with the forUVW parameter set to true
, and then calling setEnvironmentMap(true).
Note that not all cards support cubic environment mapping.
For skyboxes, the 6 textures are kept separate and used independently for each face of the skybox. This is done because not all cards support 3D cubic maps and skyboxes do not need to use 3D texture coordinates so it is simpler to render each face of the box with 2D coordinates, changing texture between faces.
Skyboxes are created by calling SceneManager::setSkyBox.
names | The 6 names of the textures which make up the 6 sides of the box. The textures must all be the same size and be powers of 2 in width & height. Must be an Ogre::String array with a length of 6 unless forUVW is set to true . |
forUVW | Set to true if you want a single 3D texture addressable with 3D texture coordinates rather than 6 separate textures. Useful for cubic environment mapping. |
Changes the active frame in an animated or multi-image texture.
void Ogre::TextureUnitState::setDesiredFormat | ( | PixelFormat | desiredFormat | ) |
Sets the desired pixel format when load the texture.
void Ogre::TextureUnitState::setEnvironmentMap | ( | bool | enable, |
EnvMapType | envMapType = ENV_CURVED |
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Turns on/off texture coordinate effect that makes this layer an environment map.
enable | True to enable, false to disable |
envMapType | The type of environment mapping to perform. Planar, curved, reflection or normal. |
Sets the name of the texture associated with a frame.
name | The name of the texture. |
frameNumber | The frame the texture name is to be placed in. |
Sets the gamma adjustment factor applied to this texture on loading the data.
Sets whether this texture will be set up so that on sampling it, hardware gamma correction is applied.
Sets whether this texture is requested to be loaded as alpha if single channel.
Sets how many mipmaps have been requested for the texture.
void Ogre::TextureUnitState::setProjectiveTexturing | ( | bool | enabled, |
const Frustum * | projectionSettings = 0 |
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Enables or disables projective texturing on this texture unit.
enabled | Whether to enable / disable. |
projectionSettings | The Frustum which will be used to derive the projection parameters. |
Sets up an animated texture rotation for this layer.
speed | The number of complete anticlockwise revolutions per second (use -ve for clockwise) |
void Ogre::TextureUnitState::setSamplerblock | ( | const HlmsSamplerblock & | samplerblock | ) |
Changes the current samplerblock for a new one.
Sets up an animated scroll for the texture layer.
uSpeed | The number of horizontal loops per second (+ve=moving right, -ve = moving left). |
vSpeed | The number of vertical loops per second (+ve=moving up, -ve= moving down). |
void Ogre::TextureUnitState::setTexture | ( | const TexturePtr & | texPtr | ) |
Sets this texture layer to use a single texture, given the pointer to the texture to use on this layer.
Sets the index of the set of texture co-ords this layer uses.
void Ogre::TextureUnitState::setTextureName | ( | const String & | name, |
TextureType | ttype = TEX_TYPE_2D |
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Sets this texture layer to use a single texture, given the name of the texture to use on this layer.
Set the alias name used for texture frame names.
name | Can be any sequence of characters and does not have to be unique. |
Sets the anticlockwise rotation factor applied to texture coordinates.
angle | The angle of rotation (anticlockwise). |
Sets the scaling factor applied to texture coordinates.
uScale | The value by which the texture is to be scaled horizontally. |
vScale | The value by which the texture is to be scaled vertically. |
Sets the translation offset of the texture, ie scrolls the texture.
u | The amount the texture should be moved horizontally (u direction). |
v | The amount the texture should be moved vertically (v direction). |
Sets a matrix used to transform any texture coordinates on this layer.
As setTextureScale, but sets only U value.
As setTextureScroll, but sets only U value.
As setTextureScale, but sets only V value.
As setTextureScroll, but sets only V value.
void Ogre::TextureUnitState::setTransformAnimation | ( | const TextureTransformType | ttype, |
const WaveformType | waveType, | ||
Real | base = 0 , |
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Real | frequency = 1 , |
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Real | phase = 0 , |
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Real | amplitude = 1 |
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Sets up a general time-relative texture modification effect.
ttype | The type of transform, either translate (scroll), scale (stretch) or rotate (spin). |
waveType | The shape of the wave, see WaveformType enum for details. |
base | The base value for the function (range of output = {base, base + amplitude}). |
frequency | The speed of the wave in cycles per second. |
phase | The offset of the start of the wave, e.g. 0.5 to start half-way through the wave. |
amplitude | Scales the output so that instead of lying within 0..1 it lies within 0..1*amplitude for exaggerated effects. |
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