Here is a list of all macros with links to the files they belong to:
- s -
- SAFE_DELETE : OgreD3D9Prerequisites.h, OgreD3D11Prerequisites.h
- SAFE_DELETE_ARRAY : OgreD3D9Prerequisites.h, OgreD3D11Prerequisites.h
- SAFE_RELEASE : OgreD3D11Prerequisites.h, OgreD3D9Prerequisites.h
- SGX_FUNC_ADJOINT_TRANSPOSE_MATRIX : OgreShaderExDualQuaternionSkinning.h
- SGX_FUNC_ANTIPODALITY_ADJUSTMENT : OgreShaderExDualQuaternionSkinning.h
- SGX_FUNC_APPLYSHADOWFACTOR_DIFFUSE : OgreShaderExIntegratedPSSM3.h
- SGX_FUNC_BLEND_WEIGHT : OgreShaderExDualQuaternionSkinning.h
- SGX_FUNC_BUILD_DUAL_QUATERNION_MATRIX : OgreShaderExDualQuaternionSkinning.h
- SGX_FUNC_CALCULATE_BLEND_NORMAL : OgreShaderExDualQuaternionSkinning.h
- SGX_FUNC_CALCULATE_BLEND_POSITION : OgreShaderExDualQuaternionSkinning.h
- SGX_FUNC_COMPUTE_SHADOW_COLOUR3 : OgreShaderExIntegratedPSSM3.h
- SGX_FUNC_CONSTRUCT_TBNMATRIX : OgreShaderExNormalMapLighting.h
- SGX_FUNC_FETCHNORMAL : OgreShaderExNormalMapLighting.h
- SGX_FUNC_LIGHT_DIRECTIONAL_DIFFUSE : OgreShaderExPerPixelLighting.h, OgreShaderExNormalMapLighting.h
- SGX_FUNC_LIGHT_DIRECTIONAL_DIFFUSESPECULAR : OgreShaderExNormalMapLighting.h, OgreShaderExPerPixelLighting.h
- SGX_FUNC_LIGHT_POINT_DIFFUSE : OgreShaderExNormalMapLighting.h, OgreShaderExPerPixelLighting.h
- SGX_FUNC_LIGHT_POINT_DIFFUSESPECULAR : OgreShaderExNormalMapLighting.h, OgreShaderExPerPixelLighting.h
- SGX_FUNC_LIGHT_SPOT_DIFFUSE : OgreShaderExNormalMapLighting.h, OgreShaderExPerPixelLighting.h
- SGX_FUNC_LIGHT_SPOT_DIFFUSESPECULAR : OgreShaderExNormalMapLighting.h, OgreShaderExPerPixelLighting.h
- SGX_FUNC_MODULATE_SCALAR : OgreShaderExIntegratedPSSM3.h
- SGX_FUNC_NORMALIZE_DUAL_QUATERNION : OgreShaderExDualQuaternionSkinning.h
- SGX_FUNC_TRANSFORMNORMAL : OgreShaderExNormalMapLighting.h, OgreShaderExPerPixelLighting.h
- SGX_FUNC_TRANSFORMPOSITION : OgreShaderExNormalMapLighting.h, OgreShaderExPerPixelLighting.h
- SGX_FUNC_TRIPLANAR_TEXTURING : OgreShaderExTriplanarTexturing.h
- SGX_LIB_DUAL_QUATERNION : OgreShaderExDualQuaternionSkinning.h
- SGX_LIB_INTEGRATEDPSSM : OgreShaderExIntegratedPSSM3.h
- SGX_LIB_LAYEREDBLENDING : OgreShaderExLayeredBlending.h
- SGX_LIB_NORMALMAPLIGHTING : OgreShaderExNormalMapLighting.h
- SGX_LIB_PERPIXELLIGHTING : OgreShaderExPerPixelLighting.h
- SST_FIRST : OgreCgFxScriptLoader.h
- StateHint : OgreX11EGLSupport.h
- StructureNotifyMask : OgreX11EGLSupport.h
- SubstructureNotifyMask : OgreX11EGLSupport.h
- SubstructureRedirectMask : OgreX11EGLSupport.h
- SUPPORT_SM2_0_HLSL_SHADERS : OgreD3D11RenderSystem.h
- SURF_ALPHASHADOW : OgreQuake3Types.h
- SURF_FLESH : OgreQuake3Types.h
- SURF_HINT : OgreQuake3Types.h
- SURF_LADDER : OgreQuake3Types.h
- SURF_LIGHTFILTER : OgreQuake3Types.h
- SURF_METALSTEPS : OgreQuake3Types.h
- SURF_NODAMAGE : OgreQuake3Types.h
- SURF_NODLIGHT : OgreQuake3Types.h
- SURF_NODRAW : OgreQuake3Types.h
- SURF_NOIMPACT : OgreQuake3Types.h
- SURF_NOLIGHTMAP : OgreQuake3Types.h
- SURF_NOMARKS : OgreQuake3Types.h
- SURF_NONSOLID : OgreQuake3Types.h
- SURF_NOSTEPS : OgreQuake3Types.h
- SURF_POINTLIGHT : OgreQuake3Types.h
- SURF_SKIP : OgreQuake3Types.h
- SURF_SKY : OgreQuake3Types.h
- SURF_SLICK : OgreQuake3Types.h