OGRE 2.1
Object-Oriented Graphics Rendering Engine
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Ogre::TextureUnitState::TextureEffect Struct Reference

Internal structure defining a texture effect. More...

#include <OgreTextureUnitState.h>

Public Attributes

Real amplitude
 
Real arg1
 
Real arg2
 
Real base
 
Controller< Real > * controller
 
Real frequency
 
const Frustumfrustum
 
Real phase
 
int subtype
 
TextureEffectType type
 
WaveformType waveType
 

Detailed Description

Internal structure defining a texture effect.

Member Data Documentation

◆ amplitude

Real Ogre::TextureUnitState::TextureEffect::amplitude

◆ arg1

Real Ogre::TextureUnitState::TextureEffect::arg1

◆ arg2

Real Ogre::TextureUnitState::TextureEffect::arg2

◆ base

Real Ogre::TextureUnitState::TextureEffect::base

◆ controller

Controller<Real>* Ogre::TextureUnitState::TextureEffect::controller

◆ frequency

Real Ogre::TextureUnitState::TextureEffect::frequency

◆ frustum

const Frustum* Ogre::TextureUnitState::TextureEffect::frustum

◆ phase

Real Ogre::TextureUnitState::TextureEffect::phase

◆ subtype

int Ogre::TextureUnitState::TextureEffect::subtype

◆ type

TextureEffectType Ogre::TextureUnitState::TextureEffect::type

◆ waveType

WaveformType Ogre::TextureUnitState::TextureEffect::waveType

The documentation for this struct was generated from the following file: