|  | OGRE 2.1
    Object-Oriented Graphics Rendering Engine | 
Internal structure defining a texture effect. More...
#include <OgreTextureUnitState.h>
| Public Attributes | |
| Real | amplitude | 
| Real | arg1 | 
| Real | arg2 | 
| Real | base | 
| Controller< Real > * | controller | 
| Real | frequency | 
| const Frustum * | frustum | 
| Real | phase | 
| int | subtype | 
| TextureEffectType | type | 
| WaveformType | waveType | 
Internal structure defining a texture effect.
| Real Ogre::TextureUnitState::TextureEffect::amplitude | 
| Real Ogre::TextureUnitState::TextureEffect::arg1 | 
| Real Ogre::TextureUnitState::TextureEffect::arg2 | 
| Real Ogre::TextureUnitState::TextureEffect::base | 
| Controller<Real>* Ogre::TextureUnitState::TextureEffect::controller | 
| Real Ogre::TextureUnitState::TextureEffect::frequency | 
| Real Ogre::TextureUnitState::TextureEffect::phase | 
| int Ogre::TextureUnitState::TextureEffect::subtype | 
| TextureEffectType Ogre::TextureUnitState::TextureEffect::type | 
| WaveformType Ogre::TextureUnitState::TextureEffect::waveType |