OGRE 2.1
Object-Oriented Graphics Rendering Engine
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Class representing a node in the scene graph. More...
#include <OgreSceneNode.h>
Public Types | |
typedef ConstVectorIterator< NodeVec > | ConstNodeVecIterator |
typedef ConstVectorIterator< ObjectVec > | ConstObjectIterator |
typedef vector< Node * >::type | NodeVec |
typedef VectorIterator< NodeVec > | NodeVecIterator |
typedef VectorIterator< ObjectVec > | ObjectIterator |
typedef vector< MovableObject * >::type | ObjectVec |
enum | TransformSpace { TS_LOCAL , TS_PARENT , TS_WORLD } |
Enumeration denoting the spaces which a transform can be relative to. More... | |
Public Member Functions | |
SceneNode (const Transform &transformPtrs) | |
Don't use this constructor unless you know what you're doing. | |
SceneNode (IdType id, SceneManager *creator, NodeMemoryManager *nodeMemoryManager, SceneNode *parent) | |
Constructor, only to be called by the creator SceneManager. | |
virtual | ~SceneNode () |
virtual_l1 void | _attachBone (SkeletonInstance *skeletonInstance, Bone *bone) |
Attaches a bone to this SceneNode. | |
virtual void | _callMemoryChangeListeners (void) |
Internal use, notifies all attached objects that our memory pointers (i.e. | |
virtual_l1 void | _detachAllBones (SkeletonInstance *skeletonInstance) |
Detaches all bones from this SceneNode that belong to the given SkeletonInstance. | |
virtual_l1 void | _detachBone (SkeletonInstance *skeletonInstance, Bone *bone) |
Detaches a bone from this SceneNode. | |
virtual_l2 Quaternion | _getDerivedOrientation (void) const |
Gets the orientation of the node as derived from all parents. | |
virtual_l2 Quaternion | _getDerivedOrientationUpdated (void) |
Gets the orientation of the node as derived from all parents. | |
virtual_l2 Vector3 | _getDerivedPosition (void) const |
Gets the position of the node as derived from all parents. | |
virtual_l2 Vector3 | _getDerivedPositionUpdated (void) |
Gets the position of the node as derived from all parents. | |
virtual_l2 Vector3 | _getDerivedScale (void) const |
Gets the scaling factor of the node as derived from all parents. | |
virtual_l2 Vector3 | _getDerivedScaleUpdated (void) |
Gets the scalling factor of the node as derived from all parents. | |
virtual_l2 FORCEINLINE const Matrix4 & | _getFullTransform (void) const |
Gets the full transformation matrix for this node. | |
virtual_l2 const Matrix4 & | _getFullTransformUpdated (void) |
@See _getDerivedScaleUpdated remarks. | |
Transform & | _getTransform () |
Returns a direct access to the Transform state. | |
virtual void | _notifyStaticDirty (void) const |
Called by SceneManager when it is telling we're a static node being dirty Don't call this directly. | |
virtual void | _setCachedTransformOutOfDate (void) |
virtual_l2 void | _setDerivedOrientation (const Quaternion &q) |
Sets the final world orientation of the node directly. | |
virtual_l2 void | _setDerivedPosition (const Vector3 &pos) |
Sets the final world position of the node directly. | |
void | _setNullNodeMemoryManager (void) |
Manually set the mNodeMemoryManager to a null ptr. | |
void | addChild (Node *child) |
Adds a (precreated) child scene node to this node. | |
virtual_l2 void | attachObject (MovableObject *obj) |
Adds an instance of a scene object to this node. | |
virtual_l2 Vector3 | convertLocalToWorldDirection (const Vector3 &localDir, bool useScale) |
Gets the world direction of a point in the node local space useful for simple transforms that don't require a child node. | |
Vector3 | convertLocalToWorldDirectionUpdated (const Vector3 &localDir, bool useScale) |
virtual_l2 Quaternion | convertLocalToWorldOrientation (const Quaternion &localOrientation) |
Gets the world orientation of an orientation in the node local space useful for simple transforms that don't require a child node. | |
Quaternion | convertLocalToWorldOrientationUpdated (const Quaternion &localOrientation) |
virtual_l2 Vector3 | convertLocalToWorldPosition (const Vector3 &localPos) |
Gets the world position of a point in the node local space useful for simple transforms that don't require a child node. | |
Vector3 | convertLocalToWorldPositionUpdated (const Vector3 &localPos) |
virtual_l2 Vector3 | convertWorldToLocalDirection (const Vector3 &worldDir, bool useScale) |
Gets the local direction, relative to this node, of the given world-space direction. | |
Vector3 | convertWorldToLocalDirectionUpdated (const Vector3 &worldDir, bool useScale) |
virtual_l2 Quaternion | convertWorldToLocalOrientation (const Quaternion &worldOrientation) |
Gets the local orientation, relative to this node, of the given world-space orientation. | |
Quaternion | convertWorldToLocalOrientationUpdated (const Quaternion &worldOrientation) |
virtual_l2 Vector3 | convertWorldToLocalPosition (const Vector3 &worldPos) |
Gets the local position, relative to this node, of the given world-space position. | |
Vector3 | convertWorldToLocalPositionUpdated (const Vector3 &worldPos) |
virtual Node * | createChild (SceneMemoryMgrTypes sceneType=SCENE_DYNAMIC, const Vector3 &translate=Vector3::ZERO, const Quaternion &rotate=Quaternion::IDENTITY) |
Creates an unnamed new Node as a child of this node. | |
virtual SceneNode * | createChildSceneNode (SceneMemoryMgrTypes sceneType=SCENE_DYNAMIC, const Vector3 &translate=Vector3::ZERO, const Quaternion &rotate=Quaternion::IDENTITY) |
Creates an unnamed new SceneNode as a child of this node. | |
virtual void | detachAllBones (void) |
Detaches all bones from from this SceneNode. It is safe to use directly. | |
virtual void | detachAllObjects (void) |
Detaches all objects attached to this node. | |
virtual_l2 void | detachObject (MovableObject *obj) |
Detaches an object by pointer. | |
virtual void | flipVisibility (bool cascade=true) |
Inverts the visibility of all objects attached to this node. | |
MovableObject * | getAttachedObject (const String &name) |
Retrieves a pointer to an attached object. | |
MovableObject * | getAttachedObject (size_t index) |
Retrieves a pointer to an attached object. | |
virtual ObjectIterator | getAttachedObjectIterator (void) |
Retrieves an iterator which can be used to efficiently step through the objects attached to this node. | |
virtual ConstObjectIterator | getAttachedObjectIterator (void) const |
Retrieves an iterator which can be used to efficiently step through the objects attached to this node. | |
Node * | getChild (size_t index) |
Gets a pointer to a child node. | |
const Node * | getChild (size_t index) const |
NodeVecIterator | getChildIterator (void) |
Retrieves an iterator for efficiently looping through all children of this node. | |
ConstNodeVecIterator | getChildIterator (void) const |
Retrieves an iterator for efficiently looping through all children of this node. | |
SceneManager * | getCreator (void) const |
Gets the creator of this scene node. | |
virtual NodeMemoryManager * | getDefaultNodeMemoryManager (SceneMemoryMgrTypes sceneType) |
As Node::getDebugRenderable, except scaling is automatically determined. | |
uint16 | getDepthLevel () const |
Returns how deep in the hierarchy we are (eg. 0 -> root node, 1 -> child of root) | |
IdType | getId () const |
Get the unique id of this object. | |
bool | getIndestructibleByClearScene (void) const |
virtual_l2 bool | getInheritOrientation (void) const |
Returns true if this node is affected by orientation applied to the parent node. | |
virtual_l2 bool | getInheritScale (void) const |
Returns true if this node is affected by scaling factors applied to the parent node. | |
Listener * | getListener (void) const |
Gets the current listener for this Node. | |
virtual_l2 Matrix3 | getLocalAxes (void) const |
Gets a matrix whose columns are the local axes based on the nodes orientation relative to it's parent. | |
const String & | getName (void) const |
Returns the name of the node. | |
virtual_l2 Quaternion | getOrientation () const |
Returns a quaternion representing the nodes orientation. | |
Node * | getParent (void) const |
Gets this node's parent (NULL if this is the root). | |
SceneNode * | getParentSceneNode (void) const |
Gets the parent of this SceneNode. | |
virtual_l2 Vector3 | getPosition (void) const |
Gets the position of the node relative to it's parent. | |
virtual_l2 Vector3 | getScale (void) const |
Gets the scaling factor of this node. | |
virtual Real | getSquaredViewDepth (const Camera *cam) const |
Helper function, get the squared view depth. | |
virtual OGRE_DEPRECATED const Any & | getUserAny (void) const |
UserObjectBindings & | getUserObjectBindings () |
Return an instance of user objects binding associated with this class. | |
const UserObjectBindings & | getUserObjectBindings () const |
Return an instance of user objects binding associated with this class. | |
bool | isCachedTransformOutOfDate (void) const |
bool | isStatic () const |
Checks whether this node is static. @See setStatic. | |
bool | isYawFixed (void) const |
virtual void | lookAt (const Vector3 &targetPoint, TransformSpace relativeTo, const Vector3 &localDirectionVector=Vector3::NEGATIVE_UNIT_Z) |
Points the local -Z direction of this node at a point in space. | |
void | migrateTo (NodeMemoryManager *nodeMemoryManager) |
Migrates the node and all of its children to the new memory manager, at the same depth level. | |
size_t | numAttachedObjects (void) const |
Reports the number of objects attached to this node. | |
size_t | numChildren (void) const |
Reports the number of child nodes under this one. | |
void | operator delete (void *ptr) |
void | operator delete (void *ptr, const char *, int, const char *) |
void | operator delete (void *ptr, void *) |
void | operator delete[] (void *ptr) |
void | operator delete[] (void *ptr, const char *, int, const char *) |
void * | operator new (size_t sz) |
void * | operator new (size_t sz, const char *file, int line, const char *func) |
operator new, with debug line info | |
void * | operator new (size_t sz, void *ptr) |
placement operator new | |
void * | operator new[] (size_t sz) |
void * | operator new[] (size_t sz, const char *file, int line, const char *func) |
array operator new, with debug line info | |
bool | operator() (const IdObject &left, const IdObject &right) |
bool | operator() (const IdObject *left, const IdObject *right) |
virtual_l2 void | pitch (const Radian &angle, TransformSpace relativeTo=TS_LOCAL) |
Rotate the node around the X-axis. | |
virtual void | removeAllChildren (void) |
Removes all child Nodes attached to this node. | |
virtual void | removeAndDestroyAllChildren (void) |
Removes and destroys all children of this node. | |
virtual void | removeAndDestroyChild (SceneNode *sceneNode) |
This method removes and destroys the child and all of its children. | |
virtual void | removeChild (Node *child) |
Drops the specified child from this node. | |
virtual_l1 void | resetOrientation (void) |
Resets the nodes orientation (local axes as world axes, no rotation). | |
virtual_l2 void | roll (const Radian &angle, TransformSpace relativeTo=TS_LOCAL) |
Rotate the node around the Z-axis. | |
virtual_l2 void | rotate (const Quaternion &q, TransformSpace relativeTo=TS_LOCAL) |
Rotate the node around an aritrary axis using a Quarternion. | |
virtual_l2 void | rotate (const Vector3 &axis, const Radian &angle, TransformSpace relativeTo=TS_LOCAL) |
Rotate the node around an arbitrary axis. | |
virtual_l2 void | scale (const Vector3 &scale) |
Scales the node, combining it's current scale with the passed in scaling factor. | |
virtual_l2 void | scale (Real x, Real y, Real z) |
Scales the node, combining it's current scale with the passed in scaling factor. | |
virtual void | setAutoTracking (bool enabled, SceneNode *const target=0, const Vector3 &localDirectionVector=Vector3::NEGATIVE_UNIT_Z, const Vector3 &offset=Vector3::ZERO) |
Enables / disables automatic tracking of another SceneNode. | |
virtual void | setDirection (const Vector3 &vec, TransformSpace relativeTo=TS_LOCAL, const Vector3 &localDirectionVector=Vector3::NEGATIVE_UNIT_Z) |
Sets the node's direction vector ie it's local -z. | |
virtual void | setDirection (Real x, Real y, Real z, TransformSpace relativeTo=TS_LOCAL, const Vector3 &localDirectionVector=Vector3::NEGATIVE_UNIT_Z) |
Sets the node's direction vector ie it's local -z. | |
void | setFixedYawAxis (bool useFixed, const Vector3 &fixedAxis=Vector3::UNIT_Y) |
Tells the node whether to yaw around it's own local Y axis or a fixed axis of choice. | |
void | setIndestructibleByClearScene (bool indestructible) |
Calling SceneManager::clearScene won't destroy this node nor detach its objects (but may still destroy parent and children nodes if they're not indestructible) when this is true. | |
virtual_l2 void | setInheritOrientation (bool inherit) |
Tells the node whether it should inherit orientation from it's parent node. | |
virtual_l2 void | setInheritScale (bool inherit) |
Tells the node whether it should inherit scaling factors from it's parent node. | |
virtual void | setListener (Listener *listener) |
Sets a listener for this Node. | |
void | setName (const String &name) |
Sets a custom name for this node. | |
virtual_l1 void | setOrientation (Quaternion q) |
Sets the orientation of this node via a quaternion. | |
virtual_l1 void | setOrientation (Real w, Real x, Real y, Real z) |
Sets the orientation of this node via quaternion parameters. | |
virtual_l1 void | setPosition (const Vector3 &pos) |
Sets the position of the node relative to it's parent. | |
virtual_l1 void | setPosition (Real x, Real y, Real z) |
Sets the position of the node relative to it's parent. | |
virtual_l1 void | setScale (const Vector3 &scale) |
Sets the scaling factor applied to this node. | |
virtual_l1 void | setScale (Real x, Real y, Real z) |
Sets the scaling factor applied to this node. | |
virtual bool | setStatic (bool bStatic) |
Turns this Node into static or dynamic. | |
virtual OGRE_DEPRECATED void | setUserAny (const Any &anything) |
virtual void | setVisible (bool visible, bool cascade=true) |
Makes all objects attached to this node become visible / invisible. | |
virtual_l2 void | translate (const Matrix3 &axes, const Vector3 &move, TransformSpace relativeTo=TS_PARENT) |
Moves the node along arbitrary axes. | |
virtual_l2 void | translate (const Matrix3 &axes, Real x, Real y, Real z, TransformSpace relativeTo=TS_PARENT) |
Moves the node along arbitrary axes. | |
virtual_l2 void | translate (const Vector3 &d, TransformSpace relativeTo=TS_PARENT) |
Moves the node along the Cartesian axes. | |
virtual_l2 void | translate (Real x, Real y, Real z, TransformSpace relativeTo=TS_PARENT) |
Moves the node along the Cartesian axes. | |
void | yaw (const Radian &angle, TransformSpace relativeTo=TS_LOCAL) |
Rotate the node around the Y-axis. | |
Static Public Member Functions | |
static void | updateAllTransforms (const size_t numNodes, Transform t) |
@See SceneManager::updateAllTransforms() | |
Public Attributes | |
size_t | mGlobalIndex |
Index in the vector holding this node reference (could be our parent node, or a global array tracking all created nodes to avoid memory leaks). | |
size_t | mParentIndex |
Index in the vector holding this node reference (could be our parent node, or a global array tracking all created nodes to avoid memory leaks). | |
Class representing a node in the scene graph.
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Ogre::SceneNode::SceneNode | ( | IdType | id, |
SceneManager * | creator, | ||
NodeMemoryManager * | nodeMemoryManager, | ||
SceneNode * | parent | ||
) |
Constructor, only to be called by the creator SceneManager.
Don't use this constructor unless you know what you're doing.
@See NodeMemoryManager::mDummyNode
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virtual_l1 void Ogre::SceneNode::_attachBone | ( | SkeletonInstance * | skeletonInstance, |
Bone * | bone | ||
) |
Attaches a bone to this SceneNode.
Don't use directly.
Internal use, notifies all attached objects that our memory pointers (i.e.
Transform) may have changed (e.g. during cleanups, change of parent, etc)
Implements Ogre::Node.
virtual_l1 void Ogre::SceneNode::_detachAllBones | ( | SkeletonInstance * | skeletonInstance | ) |
Detaches all bones from this SceneNode that belong to the given SkeletonInstance.
Don't use directly.
virtual_l1 void Ogre::SceneNode::_detachBone | ( | SkeletonInstance * | skeletonInstance, |
Bone * | bone | ||
) |
Detaches a bone from this SceneNode.
Don't use directly.
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Gets the orientation of the node as derived from all parents.
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inherited |
Gets the orientation of the node as derived from all parents.
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inherited |
Gets the position of the node as derived from all parents.
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inherited |
Gets the position of the node as derived from all parents.
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Gets the scaling factor of the node as derived from all parents.
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inherited |
Gets the scalling factor of the node as derived from all parents.
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inlineinherited |
Gets the full transformation matrix for this node.
References Ogre::Transform::mDerivedTransform, and Ogre::Transform::mIndex.
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@See _getDerivedScaleUpdated remarks.
@See _getFullTransform
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Returns a direct access to the Transform state.
Called by SceneManager when it is telling we're a static node being dirty Don't call this directly.
Reimplemented from Ogre::Node.
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Sets the final world orientation of the node directly.
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Sets the final world position of the node directly.
Manually set the mNodeMemoryManager to a null ptr.
Adds a (precreated) child scene node to this node.
If it is attached to another node, it must be detached first.
child | The Node which is to become a child node of this one |
virtual_l2 void Ogre::SceneNode::attachObject | ( | MovableObject * | obj | ) |
Adds an instance of a scene object to this node.
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Gets the world direction of a point in the node local space useful for simple transforms that don't require a child node.
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Gets the world orientation of an orientation in the node local space useful for simple transforms that don't require a child node.
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inlineinherited |
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Gets the world position of a point in the node local space useful for simple transforms that don't require a child node.
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Gets the local direction, relative to this node, of the given world-space direction.
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Gets the local orientation, relative to this node, of the given world-space orientation.
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inlineinherited |
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Gets the local position, relative to this node, of the given world-space position.
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virtualinherited |
Creates an unnamed new Node as a child of this node.
translate | Initial translation offset of child relative to parent |
rotate | Initial rotation relative to parent |
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Creates an unnamed new SceneNode as a child of this node.
translate | Initial translation offset of child relative to parent |
rotate | Initial rotation relative to parent |
Detaches all bones from from this SceneNode. It is safe to use directly.
Detaches all objects attached to this node.
Reimplemented in Ogre::BspSceneNode.
virtual_l2 void Ogre::SceneNode::detachObject | ( | MovableObject * | obj | ) |
Detaches an object by pointer.
Inverts the visibility of all objects attached to this node.
cascade | If true, this setting cascades into child nodes too. |
MovableObject * Ogre::SceneNode::getAttachedObject | ( | const String & | name | ) |
Retrieves a pointer to an attached object.
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Retrieves a pointer to an attached object.
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Retrieves an iterator which can be used to efficiently step through the objects attached to this node.
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Retrieves an iterator which can be used to efficiently step through the objects attached to this node.
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inherited |
Retrieves an iterator for efficiently looping through all children of this node.
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Retrieves an iterator for efficiently looping through all children of this node.
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Gets the creator of this scene node.
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As Node::getDebugRenderable, except scaling is automatically determined.
Implements Ogre::Node.
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Returns how deep in the hierarchy we are (eg. 0 -> root node, 1 -> child of root)
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Get the unique id of this object.
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Returns true if this node is affected by orientation applied to the parent node.
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Returns true if this node is affected by scaling factors applied to the parent node.
Gets the current listener for this Node.
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Gets a matrix whose columns are the local axes based on the nodes orientation relative to it's parent.
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Returns a quaternion representing the nodes orientation.
Gets this node's parent (NULL if this is the root).
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Gets the position of the node relative to it's parent.
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Gets the scaling factor of this node.
Helper function, get the squared view depth.
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inlinevirtualinherited |
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inlineinherited |
Return an instance of user objects binding associated with this class.
You can use it to associate one or more custom objects with this class instance.
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inlineinherited |
Return an instance of user objects binding associated with this class.
You can use it to associate one or more custom objects with this class instance.
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Checks whether this node is static. @See setStatic.
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Points the local -Z direction of this node at a point in space.
targetPoint | A vector specifying the look at point. |
relativeTo | The space in which the point resides |
localDirectionVector | The vector which normally describes the natural direction of the node, usually -Z |
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Migrates the node and all of its children to the new memory manager, at the same depth level.
nodeMemoryManager | New memory manager to migrate to. |
Reports the number of objects attached to this node.
Reports the number of child nodes under this one.
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inlineinherited |
operator new, with debug line info
placement operator new
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inlineinherited |
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array operator new, with debug line info
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Rotate the node around the X-axis.
Removes all child Nodes attached to this node.
Does not delete the nodes, just detaches them from this parent, potentially to be reattached elsewhere.
Reimplemented in Ogre::OctreeNode.
Removes and destroys all children of this node.
This method removes and destroys the child and all of its children.
SceneNode,must | be a child of ours |
Drops the specified child from this node.
Reimplemented in Ogre::OctreeNode.
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Resets the nodes orientation (local axes as world axes, no rotation).
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Rotate the node around the Z-axis.
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inherited |
Rotate the node around an aritrary axis using a Quarternion.
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inherited |
Rotate the node around an arbitrary axis.
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inherited |
Scales the node, combining it's current scale with the passed in scaling factor.
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Scales the node, combining it's current scale with the passed in scaling factor.
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Enables / disables automatic tracking of another SceneNode.
enabled | If true, tracking will be enabled and the next parameter cannot be null. If false tracking will be disabled and the current orientation will be maintained. |
target | Pointer to the SceneNode to track. Make sure you don't delete this SceneNode before turning off tracking (e.g. SceneManager::clearScene will delete it so be careful of this). Can be null if and only if the enabled param is false. |
localDirectionVector | The local vector considered to be the usual 'direction' of the node; normally the local -Z but can be another direction. |
offset | If supplied, this is the target point in local space of the target node instead of the origin of the target node. Good for fine tuning the look at point. |
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Sets the node's direction vector ie it's local -z.
vec | The direction vector |
relativeTo | The space in which this direction vector is expressed |
localDirectionVector | The vector which normally describes the natural direction of the node, usually -Z |
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Sets the node's direction vector ie it's local -z.
x,y,z | The components of the direction vector |
relativeTo | The space in which this direction vector is expressed |
localDirectionVector | The vector which normally describes the natural direction of the node, usually -Z |
void Ogre::SceneNode::setFixedYawAxis | ( | bool | useFixed, |
const Vector3 & | fixedAxis = Vector3::UNIT_Y |
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) |
Tells the node whether to yaw around it's own local Y axis or a fixed axis of choice.
useFixed | If true, the axis passed in the second parameter will always be the yaw axis no matter what the node orientation. If false, the node returns to it's default behaviour. |
fixedAxis | The axis to use if the first parameter is true. |
Calling SceneManager::clearScene won't destroy this node nor detach its objects (but may still destroy parent and children nodes if they're not indestructible) when this is true.
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Tells the node whether it should inherit orientation from it's parent node.
inherit | If true, this node's orientation will be affected by its parent's orientation. If false, it will not be affected. |
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Tells the node whether it should inherit scaling factors from it's parent node.
inherit | If true, this node's scale will be affected by its parent's scale. If false, it will not be affected. |
Sets a listener for this Node.
Reimplemented from Ogre::Node.
Sets a custom name for this node.
Doesn't have to be unique
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Sets the orientation of this node via a quaternion.
Sets the orientation of this node via quaternion parameters.
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Sets the position of the node relative to it's parent.
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Sets the position of the node relative to it's parent.
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Sets the scaling factor applied to this node.
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Sets the scaling factor applied to this node.
Turns this Node into static or dynamic.
Reimplemented from Ogre::Node.
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inlinevirtualinherited |
Makes all objects attached to this node become visible / invisible.
visible | Whether the objects are to be made visible or invisible |
cascade | If true, this setting cascades into child nodes too. |
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inherited |
Moves the node along arbitrary axes.
axes | A 3x3 Matrix containing 3 column vectors each representing the axes X, Y and Z respectively. In this format the standard cartesian axes would be expressed as: 1 0 0 0 1 0 0 0 1i.e. the identity matrix. |
move | Vector relative to the axes above. |
relativeTo | The space which this transform is relative to. |
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Moves the node along arbitrary axes.
axes | A 3x3 Matrix containing 3 column vectors each representing the axes X, Y and Z respectively. In this format the standard cartesian axes would be expressed as 1 0 0 0 1 0 0 0 1i.e. the identity matrix. |
x | The x translation component relative to the axes above. |
y | The y translation component relative to the axes above. |
z | The z translation component relative to the axes above. |
relativeTo | The space which this transform is relative to. |
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Moves the node along the Cartesian axes.
d | Vector with x,y,z values representing the translation. |
relativeTo | The space which this transform is relative to. |
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Moves the node along the Cartesian axes.
x | Real x value representing the translation. |
y | Real y value representing the translation. |
z | Real z value representing the translation. |
relativeTo | The space which this transform is relative to. |
@See SceneManager::updateAllTransforms()
void Ogre::SceneNode::yaw | ( | const Radian & | angle, |
TransformSpace | relativeTo = TS_LOCAL |
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Rotate the node around the Y-axis.
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inherited |
Index in the vector holding this node reference (could be our parent node, or a global array tracking all created nodes to avoid memory leaks).
Used for O(1) removals.
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Index in the vector holding this node reference (could be our parent node, or a global array tracking all created nodes to avoid memory leaks).
Used for O(1) removals.