This class declares the format of a set of vertex inputs, which can be issued to the rendering API through a RenderOperation.
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| VertexDeclaration (HardwareBufferManagerBase *creator) |
| Standard constructor, not you should use HardwareBufferManager::createVertexDeclaration.
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virtual | ~VertexDeclaration () |
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uint16 | _getInputLayoutId (HlmsManager *hlmsManager, OperationType opType) |
| VertexDeclaration do not store OperationType, which is why we cache just the base 10 bits.
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virtual const VertexElement & | addElement (unsigned short source, size_t offset, VertexElementType theType, VertexElementSemantic semantic, unsigned short index=0) |
| Adds a new VertexElement to this declaration.
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virtual VertexDeclaration * | clone (HardwareBufferManagerBase *mgr=0) const |
| Clones this declaration.
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void | closeGapsInSource (void) |
| Remove any gaps in the source buffer list used by this declaration.
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void | convertFromV2 (const VertexElement2Vec &v2Decl) |
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void | convertFromV2 (const VertexElement2VecVec &v2Decl) |
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VertexElement2VecVec | convertToV2 (void) |
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virtual const VertexElement * | findElementBySemantic (VertexElementSemantic sem, unsigned short index=0) const |
| Finds a VertexElement with the given semantic, and index if there is more than one element with the same semantic.
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virtual VertexElementList | findElementsBySource (unsigned short source) const |
| Based on the current elements, gets the size of the vertex for a given buffer source.
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VertexDeclaration * | getAutoOrganisedDeclaration (bool skeletalAnimation, bool vertexAnimation, bool vertexAnimationNormals) const |
| Generates a new VertexDeclaration for optimal usage based on the current vertex declaration, which can be used with VertexData::reorganiseBuffers later if you wish, or simply used as a template.
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const VertexElement * | getElement (unsigned short index) const |
| Get a single element.
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size_t | getElementCount (void) const |
| Get the number of elements in the declaration.
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const VertexElementList & | getElements (void) const |
| Gets read-only access to the list of vertex elements.
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unsigned short | getMaxSource (void) const |
| Gets the index of the highest source value referenced by this declaration.
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virtual unsigned short | getNextFreeTextureCoordinate () const |
| Return the index of the next free texture coordinate set which may be added to this declaration.
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virtual size_t | getVertexSize (unsigned short source) const |
| Gets the vertex size defined by this declaration for a given source.
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virtual const VertexElement & | insertElement (unsigned short atPosition, unsigned short source, size_t offset, VertexElementType theType, VertexElementSemantic semantic, unsigned short index=0) |
| Inserts a new VertexElement at a given position in this declaration.
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bool | isSortedForV2 (void) const |
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virtual void | modifyElement (unsigned short elem_index, unsigned short source, size_t offset, VertexElementType theType, VertexElementSemantic semantic, unsigned short index=0) |
| Modify an element in-place, params as addElement.
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void | operator delete (void *ptr) |
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void | operator delete (void *ptr, const char *, int, const char *) |
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void | operator delete (void *ptr, void *) |
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void | operator delete[] (void *ptr) |
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void | operator delete[] (void *ptr, const char *, int, const char *) |
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void * | operator new (size_t sz) |
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void * | operator new (size_t sz, const char *file, int line, const char *func) |
| operator new, with debug line info
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void * | operator new (size_t sz, void *ptr) |
| placement operator new
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void * | operator new[] (size_t sz) |
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void * | operator new[] (size_t sz, const char *file, int line, const char *func) |
| array operator new, with debug line info
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bool | operator!= (const VertexDeclaration &rhs) const |
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bool | operator== (const VertexDeclaration &rhs) const |
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virtual void | removeAllElements (void) |
| Remove all elements.
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virtual void | removeElement (unsigned short elem_index) |
| Remove the element at the given index from this declaration.
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virtual void | removeElement (VertexElementSemantic semantic, unsigned short index=0) |
| Remove the element with the given semantic and usage index.
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void | sort (void) |
| Sorts the elements in this list to be compatible with the maximum number of rendering APIs / graphics cards.
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void | sortForV2 (void) |
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This class declares the format of a set of vertex inputs, which can be issued to the rendering API through a RenderOperation.
- Like the other classes in this functional area, these declarations should be created and destroyed using the HardwareBufferManager.