Records the state of all the vertex buffer bindings required to provide a vertex declaration with the input data it needs for the vertex elements.
More...
|
| VertexBufferBinding () |
| Constructor, should not be called direct, use HardwareBufferManager::createVertexBufferBinding.
|
|
virtual | ~VertexBufferBinding () |
|
virtual void | closeGaps (BindingIndexMap &bindingIndexMap) |
| Remove any gaps in the bindings.
|
|
virtual const VertexBufferBindingMap & | getBindings (void) const |
| Gets a read-only version of the buffer bindings.
|
|
virtual const HardwareVertexBufferSharedPtr & | getBuffer (unsigned short index) const |
| Gets the buffer bound to the given source index.
|
|
virtual size_t | getBufferCount (void) const |
|
virtual bool | getHasInstanceData () const |
| Returns true if this binding has an element that contains instance data.
|
|
virtual unsigned short | getLastBoundIndex (void) const |
| Gets the last bound index.
|
|
virtual unsigned short | getNextIndex (void) const |
| Gets the highest index which has already been set, plus 1.
|
|
virtual bool | hasGaps (void) const |
| Check whether any gaps in the bindings.
|
|
virtual bool | isBufferBound (unsigned short index) const |
| Gets whether a buffer is bound to the given source index.
|
|
void | operator delete (void *ptr) |
|
void | operator delete (void *ptr, const char *, int, const char *) |
|
void | operator delete (void *ptr, void *) |
|
void | operator delete[] (void *ptr) |
|
void | operator delete[] (void *ptr, const char *, int, const char *) |
|
void * | operator new (size_t sz) |
|
void * | operator new (size_t sz, const char *file, int line, const char *func) |
| operator new, with debug line info
|
|
void * | operator new (size_t sz, void *ptr) |
| placement operator new
|
|
void * | operator new[] (size_t sz) |
|
void * | operator new[] (size_t sz, const char *file, int line, const char *func) |
| array operator new, with debug line info
|
|
virtual void | setBinding (unsigned short index, const HardwareVertexBufferSharedPtr &buffer) |
| Set a binding, associating a vertex buffer with a given index.
|
|
virtual void | unsetAllBindings (void) |
| Removes all the bindings.
|
|
virtual void | unsetBinding (unsigned short index) |
| Removes an existing binding.
|
|
Records the state of all the vertex buffer bindings required to provide a vertex declaration with the input data it needs for the vertex elements.
- Like the other classes in this functional area, these binding maps should be created and destroyed using the HardwareBufferManager.