OGRE 2.1
Object-Oriented Graphics Rendering Engine
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RenderTexture implementation for D3D11. More...
#include <OgreD3D11Texture.h>
Public Types | |
enum | FrameBuffer { FB_FRONT , FB_BACK , FB_AUTO } |
enum | StatFlags { SF_NONE = 0 , SF_FPS = 1 , SF_AVG_FPS = 2 , SF_BEST_FPS = 4 , SF_WORST_FPS = 8 , SF_TRIANGLE_COUNT = 16 , SF_ALL = 0xFFFF } |
Public Member Functions | |
D3D11RenderTexture (const String &name, v1::D3D11HardwarePixelBuffer *buffer, uint32 zoffset, bool writeGamma, uint fsaa, const String &fsaaHint, D3D11Device &device) | |
virtual | ~D3D11RenderTexture () |
virtual void | _beginUpdate () |
Method for manual management of rendering : fires 'preRenderTargetUpdate' and initialises statistics etc. | |
virtual void | _detachDepthBuffer () |
Detaches DepthBuffer without notifying it from the detach. | |
virtual void | _endUpdate () |
Method for manual management of rendering - finishes statistics calculation and fires 'postRenderTargetUpdate'. | |
virtual Impl * | _getImpl () |
Get rendersystem specific interface for this RenderTarget. | |
void | _setMipmapsUpdated (void) |
void | _updateViewportCullPhase01 (Viewport *viewport, Camera *camera, const Camera *lodCamera, uint8 firstRq, uint8 lastRq) |
virtual void | _updateViewportRenderPhase02 (Viewport *viewport, Camera *camera, const Camera *lodCamera, uint8 firstRq, uint8 lastRq, bool updateStatistics) |
Method for manual management of rendering - renders the given viewport (even if it is not autoupdated) | |
virtual void | addListener (RenderTargetListener *listener) |
Add a listener to this RenderTarget which will be called back before & after rendering. | |
virtual Viewport * | addViewport (float left=0.0f, float top=0.0f, float width=1.0f, float height=1.0f) |
Adds a viewport to the rendering target. | |
virtual bool | attachDepthBuffer (DepthBuffer *depthBuffer, bool exactFormatMatch) |
Returns false if couldn't attach. | |
virtual void | copyContentsToMemory (const Box &src, const PixelBox &dst, FrameBuffer buffer=FB_AUTO) |
Copies the current contents of the render target to a pixelbox. | |
OGRE_DEPRECATED void | copyContentsToMemory (const PixelBox &dst, FrameBuffer buffer=FB_AUTO) |
This is an overloaded member function, provided for convenience. It differs from the above function only in what argument(s) it accepts. | |
virtual void | detachDepthBuffer () |
virtual size_t | getBatchCount (void) const |
Gets the number of batches rendered in the last update() call. | |
virtual void | getCustomAttribute (const String &name, void *pData) |
Gets a custom (maybe platform-specific) attribute. | |
DepthBuffer * | getDepthBuffer () const |
uint16 | getDepthBufferPool () const |
Returns the pool ID this RenderTarget should query from. | |
PixelFormat | getDesiredDepthBufferFormat (void) const |
virtual bool | getForceDisableColourWrites (void) const |
Used by depth texture views which need to disable colour writes when rendering to it PF_NULL targets can be identified because they set this value to true and have no depth buffers attached. | |
PixelFormat | getFormat (void) const |
virtual void | getFormatsForPso (PixelFormat outFormats[OGRE_MAX_MULTIPLE_RENDER_TARGETS], bool outHwGamma[OGRE_MAX_MULTIPLE_RENDER_TARGETS]) const |
virtual uint | getFSAA () const |
Indicates whether multisampling is performed on rendering and at what level. | |
virtual const String & | getFSAAHint () const |
Gets the FSAA hint (. | |
virtual uint32 | getHeight (void) const |
virtual void | getMetrics (unsigned int &width, unsigned int &height, unsigned int &colourDepth) |
Retrieve information about the render target. | |
virtual const String & | getName (void) const |
Retrieve target's name. | |
virtual unsigned short | getNumViewports (void) const |
Returns the number of viewports attached to this target. | |
virtual uchar | getPriority () const |
Gets the priority of a render target. | |
virtual const FrameStats & | getStatistics (void) const |
virtual size_t | getTriangleCount (void) const |
Gets the number of triangles rendered in the last update() call. | |
virtual Viewport * | getViewport (unsigned short index) |
Retrieves a pointer to the viewport with the given index. | |
virtual uint32 | getWidth (void) const |
virtual bool | isActive () const |
Used to retrieve or set the active state of the render target. | |
bool | isFsaaResolveDirty (void) const |
virtual bool | isHardwareGammaEnabled () const |
Indicates whether on rendering, linear colour space is converted to sRGB gamma colour space. | |
bool | isMipmapsDirty (void) const |
virtual bool | isPrimary (void) const |
Indicates whether this target is the primary window. | |
virtual bool | isRenderWindow (void) const |
Whether our derived class is RenderWindow. | |
virtual bool | isStereoEnabled (void) const |
Indicates whether stereo is currently enabled for this target. | |
void | operator delete (void *ptr) |
void | operator delete (void *ptr, const char *, int, const char *) |
void | operator delete (void *ptr, void *) |
void | operator delete[] (void *ptr) |
void | operator delete[] (void *ptr, const char *, int, const char *) |
void * | operator new (size_t sz) |
void * | operator new (size_t sz, const char *file, int line, const char *func) |
operator new, with debug line info | |
void * | operator new (size_t sz, void *ptr) |
placement operator new | |
void * | operator new[] (size_t sz) |
void * | operator new[] (size_t sz, const char *file, int line, const char *func) |
array operator new, with debug line info | |
bool | prefersDepthTexture () const |
void | rebind (v1::D3D11HardwarePixelBuffer *buffer) |
virtual void | removeAllListeners (void) |
Removes all listeners from this instance. | |
virtual void | removeAllViewports (void) |
Removes all viewports on this target. | |
virtual void | removeListener (RenderTargetListener *listener) |
Removes a RenderTargetListener previously registered using addListener. | |
virtual void | removeViewport (Viewport *vp) |
Removes a viewport at a given Z-order. | |
bool | requiresTextureFlipping () const |
virtual void | resetStatistics (void) |
Resets saved frame-rate statistices. | |
virtual void | setActive (bool state) |
Used to set the active state of the render target. | |
virtual void | setDepthBufferPool (uint16 poolId) |
Sets the pool ID this RenderTarget should query from. | |
void | setDesiredDepthBufferFormat (PixelFormat desiredDepthBufferFormat) |
Set the desired depth buffer format. | |
virtual void | setFSAA (uint fsaa, const String &fsaaHint) |
Set the level of multisample AA to be used if hardware support it. | |
virtual void | setFsaaResolved () |
virtual void | setFsaaResolveDirty (void) |
void | setPreferDepthTexture (bool preferDepthTexture) |
Whether this RT should be attached to a depth texture, or a regular depth buffer. | |
virtual void | setPriority (uchar priority) |
Sets the priority of this render target in relation to the others. | |
PixelFormat | suggestPixelFormat () const |
Suggests a pixel format to use for extracting the data in this target, when calling copyContentsToMemory. | |
virtual void | swapBuffers (void) |
Swaps the frame buffers to display the next frame. | |
void | writeContentsToFile (const String &filename, PixelFormat format=PF_UNKNOWN) |
Writes the current contents of the render target to the named file. | |
virtual String | writeContentsToTimestampedFile (const String &filenamePrefix, const String &filenameSuffix, PixelFormat format=PF_UNKNOWN) |
Writes the current contents of the render target to the (PREFIX)(time-stamp)(SUFFIX) file. | |
RenderTexture implementation for D3D11.
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inherited |
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inherited |
Ogre::D3D11RenderTexture::D3D11RenderTexture | ( | const String & | name, |
v1::D3D11HardwarePixelBuffer * | buffer, | ||
uint32 | zoffset, | ||
bool | writeGamma, | ||
uint | fsaa, | ||
const String & | fsaaHint, | ||
D3D11Device & | device | ||
) |
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virtual |
Method for manual management of rendering : fires 'preRenderTargetUpdate' and initialises statistics etc.
renderTarget->_beginUpdate(); renderTarget->_updateViewport(1); // which is not auto updated renderTarget->_updateViewport(2); // which is not auto updated renderTarget->_updateAutoUpdatedViewports(); renderTarget->_endUpdate(); renderTarget->swapBuffers();Please note that in that case, the zorder may not work as you expect, since you are responsible for calling _updateViewport in the correct order.
Reimplemented in Ogre::D3D9RenderWindow.
Detaches DepthBuffer without notifying it from the detach.
Useful when called from the DepthBuffer while it iterates through attached RenderTargets (
Reimplemented in Ogre::GL3PlusFBOMultiRenderTarget, Ogre::GL3PlusFBORenderTexture, and Ogre::GLES2FBOMultiRenderTarget.
Method for manual management of rendering - finishes statistics calculation and fires 'postRenderTargetUpdate'.
Reimplemented in Ogre::D3D9RenderWindow.
Get rendersystem specific interface for this RenderTarget.
This is used by the RenderSystem to (un)bind this target, and to get specific information like surfaces and framebuffer objects.
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inherited |
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virtualinherited |
Method for manual management of rendering - renders the given viewport (even if it is not autoupdated)
viewport | The viewport you want to update, it must be bound to the rendertarget. |
updateStatistics | Whether you want to update statistics or not. |
Reimplemented in Ogre::D3D9RenderWindow.
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virtualinherited |
Add a listener to this RenderTarget which will be called back before & after rendering.
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virtualinherited |
Adds a viewport to the rendering target.
cam | The camera from which the viewport contents will be rendered (mandatory) |
ZOrder | The relative order of the viewport with others on the target (allows overlapping viewports i.e. picture-in-picture). Higher Z-orders are on top of lower ones. The actual number is irrelevant, only the relative Z-order matters (you can leave gaps in the numbering) |
left | The relative position of the left of the viewport on the target, as a value between 0 and 1. |
top | The relative position of the top of the viewport on the target, as a value between 0 and 1. |
width | The relative width of the viewport on the target, as a value between 0 and 1. |
height | The relative height of the viewport on the target, as a value between 0 and 1. |
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virtualinherited |
Returns false if couldn't attach.
Reimplemented in Ogre::D3D11DepthTextureTarget, Ogre::D3D11NullTextureTarget, Ogre::GL3PlusDepthTextureTarget, Ogre::GL3PlusFBOMultiRenderTarget, Ogre::GL3PlusFBORenderTexture, Ogre::GL3PlusNullTextureTarget, Ogre::GLES2DepthTextureTarget, Ogre::GLES2FBOMultiRenderTarget, Ogre::GLES2NullTextureTarget, Ogre::MetalDepthTextureTarget, and Ogre::MetalNullTextureTarget.
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virtualinherited |
Copies the current contents of the render target to a pixelbox.
Implements Ogre::RenderTarget.
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inlineinherited |
This is an overloaded member function, provided for convenience. It differs from the above function only in what argument(s) it accepts.
References Ogre::RenderTarget::copyContentsToMemory().
Referenced by Ogre::RenderTarget::copyContentsToMemory().
Gets the number of batches rendered in the last update() call.
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virtual |
Gets a custom (maybe platform-specific) attribute.
name | The name of the attribute. |
pData | Pointer to memory of the right kind of structure to receive the info. |
Reimplemented from Ogre::RenderTarget.
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inherited |
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inherited |
Returns the pool ID this RenderTarget should query from.
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inherited |
Used by depth texture views which need to disable colour writes when rendering to it PF_NULL targets can be identified because they set this value to true and have no depth buffers attached.
Reimplemented in Ogre::D3D11DepthTextureTarget, Ogre::D3D11NullTextureTarget, Ogre::GL3PlusDepthTextureTarget, Ogre::GL3PlusNullTextureTarget, Ogre::GLES2DepthTextureTarget, Ogre::GLES2NullTextureTarget, Ogre::MetalDepthTextureTarget, and Ogre::MetalNullTextureTarget.
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inherited |
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virtualinherited |
Indicates whether multisampling is performed on rendering and at what level.
Gets the FSAA hint (.
Reimplemented in Ogre::CocoaWindow.
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virtualinherited |
Retrieve information about the render target.
Retrieve target's name.
Returns the number of viewports attached to this target.
Gets the priority of a render target.
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virtualinherited |
Gets the number of triangles rendered in the last update() call.
Retrieves a pointer to the viewport with the given index.
Reimplemented in Ogre::CocoaWindow.
Used to retrieve or set the active state of the render target.
Reimplemented in Ogre::D3D9RenderWindow, Ogre::RenderWindow, Ogre::GTKWindow, Ogre::CocoaWindow, Ogre::SDLWindow, and Ogre::Win32Window.
Indicates whether on rendering, linear colour space is converted to sRGB gamma colour space.
This is the exact opposite conversion of what is indicated by Texture::isHardwareGammaEnabled, and can only be enabled on creation of the render target. For render windows, it's enabled through the 'gamma' creation misc parameter. For textures, it is enabled through the hwGamma parameter to the create call.
Indicates whether this target is the primary window.
The primary window is special in that it is destroyed when ogre is shut down, and cannot be destroyed directly. This is the case because it holds the context for vertex, index buffers and textures.
Reimplemented in Ogre::RenderWindow.
Whether our derived class is RenderWindow.
Reimplemented in Ogre::RenderWindow.
Indicates whether stereo is currently enabled for this target.
Default is false.
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inlineinherited |
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inlineinherited |
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inlineinherited |
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inlineinherited |
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inlineinherited |
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inlineinherited |
operator new, with debug line info
placement operator new
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inlineinherited |
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inlineinherited |
array operator new, with debug line info
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inherited |
void Ogre::D3D11RenderTexture::rebind | ( | v1::D3D11HardwarePixelBuffer * | buffer | ) |
Removes all listeners from this instance.
Removes all viewports on this target.
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virtualinherited |
Removes a RenderTargetListener previously registered using addListener.
Removes a viewport at a given Z-order.
Implements Ogre::RenderTarget.
Resets saved frame-rate statistices.
Used to set the active state of the render target.
Reimplemented in Ogre::Win32Window.
Sets the pool ID this RenderTarget should query from.
Default value is POOL_DEFAULT. Set to POOL_NO_DEPTH to avoid using a DepthBuffer (or manually controlling it)
Reimplemented in Ogre::D3D11DepthTextureTarget, Ogre::GL3PlusDepthTextureTarget, Ogre::GLES2DepthTextureTarget, and Ogre::MetalDepthTextureTarget.
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inherited |
Set the desired depth buffer format.
desiredDepthBufferFormat | Must be one of the following: PF_D24_UNORM_S8_UINT PF_D24_UNORM_X8 PF_D16_UNORM PF_D32_FLOAT PF_D32_FLOAT_X24_S8_UINT |
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inlinevirtualinherited |
Set the level of multisample AA to be used if hardware support it.
This option will be ignored if the hardware does not support it or setting can not be changed on the fly on per-target level.
fsaa | The number of samples |
fsaaHint | Any hinting text ( |
Reimplemented in Ogre::D3D11RenderWindowBase, and Ogre::D3D11RenderWindowSwapChainBased.
Whether this RT should be attached to a depth texture, or a regular depth buffer.
preferDepthTexture | True to use depth textures. False otherwise (default). |
Sets the priority of this render target in relation to the others.
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virtualinherited |
Suggests a pixel format to use for extracting the data in this target, when calling copyContentsToMemory.
Reimplemented from Ogre::RenderTarget.
Swaps the frame buffers to display the next frame.
Reimplemented from Ogre::RenderTarget.
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inherited |
Writes the current contents of the render target to the named file.
If format is unspecified (PF_UNKNOWN), the most suitable one is automatically chosen.
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virtualinherited |
Writes the current contents of the render target to the (PREFIX)(time-stamp)(SUFFIX) file.