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| D3D9Device (D3D9DeviceManager *deviceManager, UINT adapterNumber, HMONITOR hMonitor, D3DDEVTYPE devType, DWORD behaviorFlags) |
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| ~D3D9Device () |
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bool | acquire () |
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void | attachRenderWindow (D3D9RenderWindow *renderWindow) |
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void | clearDeviceStreams () |
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void | copyContentsToMemory (D3D9RenderWindow *window, const Box &src, const PixelBox &dst, RenderTarget::FrameBuffer buffer) |
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void | destroy () |
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void | detachRenderWindow (D3D9RenderWindow *renderWindow) |
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UINT | getAdapterNumber () const |
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IDirect3DSurface9 * | getBackBuffer (D3D9RenderWindow *renderWindow) |
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D3DFORMAT | getBackBufferFormat () const |
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IDirect3DDevice9 * | getD3D9Device () |
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const D3DCAPS9 & | getD3D9DeviceCaps () const |
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IDirect3DSurface9 * | getDepthBuffer (D3D9RenderWindow *renderWindow) |
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D3DDEVTYPE | getDeviceType () const |
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uint | getLastPresentFrame () const |
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D3D9RenderWindow * | getRenderWindow (uint index) |
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uint | getRenderWindowCount () const |
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int | getVBlankMissCount (D3D9RenderWindow *renderWindow) |
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void | invalidate (D3D9RenderWindow *renderWindow) |
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bool | isAutoDepthStencil () const |
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bool | isDeviceLost () |
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bool | isFullScreen () const |
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bool | isMultihead () const |
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void | operator delete (void *ptr) |
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void | operator delete (void *ptr, const char *, int, const char *) |
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void | operator delete (void *ptr, void *) |
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void | operator delete[] (void *ptr) |
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void | operator delete[] (void *ptr, const char *, int, const char *) |
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void * | operator new (size_t sz) |
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void * | operator new (size_t sz, const char *file, int line, const char *func) |
| operator new, with debug line info
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void * | operator new (size_t sz, void *ptr) |
| placement operator new
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void * | operator new[] (size_t sz) |
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void * | operator new[] (size_t sz, const char *file, int line, const char *func) |
| array operator new, with debug line info
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void | present (D3D9RenderWindow *renderWindow) |
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void | release () |
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void | setAdapterOrdinalIndex (D3D9RenderWindow *renderWindow, uint adapterOrdinalInGroupIndex) |
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bool | validate (D3D9RenderWindow *renderWindow) |
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High level interface of Direct3D9 Device.
Provide useful methods for device handling.