OGRE 2.1
Object-Oriented Graphics Rendering Engine
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Ogre::D3D9HardwareBufferManagerBase Class Reference

Implementation of HardwareBufferManager for D3D9. More...

#include <OgreD3D9HardwareBufferManager.h>

+ Inheritance diagram for Ogre::D3D9HardwareBufferManagerBase:

Public Member Functions

 D3D9HardwareBufferManagerBase ()
 
 ~D3D9HardwareBufferManagerBase ()
 
HardwareCounterBufferSharedPtr createCounterBuffer (size_t sizeBytes, HardwareBuffer::Usage usage=HardwareBuffer::HBU_DYNAMIC_WRITE_ONLY_DISCARDABLE, bool useShadowBuffer=false, const String &name="")
 
HardwareIndexBufferSharedPtr createIndexBuffer (HardwareIndexBuffer::IndexType itype, size_t numIndexes, HardwareBuffer::Usage usage, bool useShadowBuffer=false)
 Create a hardware vertex buffer.
 
RenderToVertexBufferSharedPtr createRenderToVertexBuffer ()
 Create a render to vertex buffer.
 
HardwareUniformBufferSharedPtr createUniformBuffer (size_t sizeBytes, HardwareBuffer::Usage usage, bool useShadowBuffer, const String &name="")
 
HardwareVertexBufferSharedPtr createVertexBuffer (size_t vertexSize, size_t numVerts, HardwareBuffer::Usage usage, bool useShadowBuffer=false)
 Creates a vertex buffer.
 

Detailed Description

Implementation of HardwareBufferManager for D3D9.

Constructor & Destructor Documentation

◆ D3D9HardwareBufferManagerBase()

Ogre::D3D9HardwareBufferManagerBase::D3D9HardwareBufferManagerBase ( )

◆ ~D3D9HardwareBufferManagerBase()

Ogre::D3D9HardwareBufferManagerBase::~D3D9HardwareBufferManagerBase ( )

Member Function Documentation

◆ createCounterBuffer()

HardwareCounterBufferSharedPtr Ogre::D3D9HardwareBufferManagerBase::createCounterBuffer ( size_t  sizeBytes,
HardwareBuffer::Usage  usage = HardwareBuffer::HBU_DYNAMIC_WRITE_ONLY_DISCARDABLE,
bool  useShadowBuffer = false,
const String name = "" 
)

◆ createIndexBuffer()

HardwareIndexBufferSharedPtr Ogre::D3D9HardwareBufferManagerBase::createIndexBuffer ( HardwareIndexBuffer::IndexType  itype,
size_t  numIndexes,
HardwareBuffer::Usage  usage,
bool  useShadowBuffer = false 
)

Create a hardware vertex buffer.

◆ createRenderToVertexBuffer()

RenderToVertexBufferSharedPtr Ogre::D3D9HardwareBufferManagerBase::createRenderToVertexBuffer ( )

Create a render to vertex buffer.

◆ createUniformBuffer()

HardwareUniformBufferSharedPtr Ogre::D3D9HardwareBufferManagerBase::createUniformBuffer ( size_t  sizeBytes,
HardwareBuffer::Usage  usage,
bool  useShadowBuffer,
const String name = "" 
)

◆ createVertexBuffer()

HardwareVertexBufferSharedPtr Ogre::D3D9HardwareBufferManagerBase::createVertexBuffer ( size_t  vertexSize,
size_t  numVerts,
HardwareBuffer::Usage  usage,
bool  useShadowBuffer = false 
)

Creates a vertex buffer.


The documentation for this class was generated from the following file: