OGRE 2.1
Object-Oriented Graphics Rendering Engine
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Bridge interface from the render system to the stereo driver. More...
#include <OgreD3D9StereoDriverBridge.h>
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static D3D9StereoDriverBridge & | getSingleton (void) |
static D3D9StereoDriverBridge * | getSingletonPtr (void) |
Bridge interface from the render system to the stereo driver.
Loads the correct driver and forwards the methods to the stereo driver implementation.
Ogre::D3D9StereoDriverBridge::D3D9StereoDriverBridge | ( | StereoModeType | stereoMode | ) |
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bool Ogre::D3D9StereoDriverBridge::addRenderWindow | ( | D3D9RenderWindow * | renderWindow | ) | const |
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StereoModeType Ogre::D3D9StereoDriverBridge::getStereoMode | ( | ) | const |
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operator new, with debug line info
placement operator new
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array operator new, with debug line info
bool Ogre::D3D9StereoDriverBridge::setDrawBuffer | ( | const ColourBufferType | colourBuffer | ) | const |