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| FileSystemLayer (const Ogre::String &subdir) |
| Creates a concrete platform-dependent implementation of FileSystemLayer.
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const Ogre::String | getConfigFilePath (Ogre::String filename) const |
| Search for the given config file in the user's home path.
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const Ogre::String | getWritablePath (const Ogre::String &filename) const |
| Find a path where the given filename can be written to.
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void | operator delete (void *ptr) |
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void | operator delete (void *ptr, const char *, int, const char *) |
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void | operator delete (void *ptr, void *) |
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void | operator delete[] (void *ptr) |
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void | operator delete[] (void *ptr, const char *, int, const char *) |
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void * | operator new (size_t sz) |
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void * | operator new (size_t sz, const char *file, int line, const char *func) |
| operator new, with debug line info
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void * | operator new (size_t sz, void *ptr) |
| placement operator new
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void * | operator new[] (size_t sz) |
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void * | operator new[] (size_t sz, const char *file, int line, const char *func) |
| array operator new, with debug line info
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void | setConfigPaths (const Ogre::StringVector &paths) |
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void | setHomePath (const Ogre::String &path) |
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Provides methods to find out where the Ogre config files are stored and where logs and settings files should be written to.