|  | OGRE 2.1
    Object-Oriented Graphics Rendering Engine | 
Class that encapsulates an GL context. More...
#include <OgreGL3PlusContext.h>
 Inheritance diagram for Ogre::GL3PlusContext:
 Inheritance diagram for Ogre::GL3PlusContext:| Public Member Functions | |
| GL3PlusContext () | |
| virtual | ~GL3PlusContext () | 
| virtual GL3PlusContext * | clone () const =0 | 
| Create a new context based on the same window/pbuffer as this context - mostly useful for additional threads. | |
| virtual void | endCurrent ()=0 | 
| This is called before another context is made current. | |
| bool | getInitialized () | 
| virtual void | releaseContext () | 
| Release the render context. | |
| virtual void | setCurrent ()=0 | 
| Enable the context. | |
| void | setInitialized () | 
Class that encapsulates an GL context.
(IE a window/pbuffer). This is a virtual base class which should be implemented in a GL3PlusSupport. This object can also be used to cache renderstate if we decide to do so in the future.
| Ogre::GL3PlusContext::GL3PlusContext | ( | ) | 
| 
 | virtual | 
| 
 | pure virtual | 
Create a new context based on the same window/pbuffer as this context - mostly useful for additional threads.
Implemented in Ogre::GLXContext, Ogre::CocoaContext, and Ogre::Win32Context.
This is called before another context is made current.
By default, nothing is done here.
Implemented in Ogre::GLXContext, Ogre::CocoaContext, and Ogre::Win32Context.
| 
 | inline | 
Release the render context.
Reimplemented in Ogre::Win32Context.
Enable the context.
All subsequent rendering commands will go here.
Implemented in Ogre::GLXContext, Ogre::CocoaContext, and Ogre::Win32Context.
| 
 | inline |