|  | OGRE 2.1
    Object-Oriented Graphics Rendering Engine | 
Frame Buffer Object abstraction. More...
#include <OgreGL3PlusFrameBufferObject.h>
| Public Member Functions | |
| GL3PlusFrameBufferObject (GL3PlusFBOManager *manager, uint fsaa) | |
| ~GL3PlusFrameBufferObject () | |
| void | attachDepthBuffer (DepthBuffer *depthBuffer) | 
| This function acts very similar to. | |
| void | bind () | 
| Bind FrameBufferObject. | |
| void | bindSurface (size_t attachment, const GL3PlusSurfaceDesc &target) | 
| Bind a surface to a certain attachment point. | |
| void | detachDepthBuffer () | 
| PixelFormat | getFormat () | 
| GLsizei | getFSAA () | 
| GLuint | getGLFBOID () const | 
| Get the GL id for the FBO. | |
| GLuint | getGLMultisampleFBOID () const | 
| Get the GL id for the multisample FBO. | |
| uint32 | getHeight () | 
| GL3PlusFBOManager * | getManager () | 
| const GL3PlusSurfaceDesc & | getSurface (size_t attachment) | 
| uint32 | getWidth () | 
| Accessors. | |
| void | swapBuffers () | 
| Swap buffers - only useful when using multisample buffers. | |
| void | unbindSurface (size_t attachment) | 
| Unbind attachment. | |
Frame Buffer Object abstraction.
| Ogre::GL3PlusFrameBufferObject::GL3PlusFrameBufferObject | ( | GL3PlusFBOManager * | manager, | 
| uint | fsaa | ||
| ) | 
| Ogre::GL3PlusFrameBufferObject::~GL3PlusFrameBufferObject | ( | ) | 
| void Ogre::GL3PlusFrameBufferObject::attachDepthBuffer | ( | DepthBuffer * | depthBuffer | ) | 
This function acts very similar to.
| void Ogre::GL3PlusFrameBufferObject::bind | ( | ) | 
Bind FrameBufferObject.
| void Ogre::GL3PlusFrameBufferObject::bindSurface | ( | size_t | attachment, | 
| const GL3PlusSurfaceDesc & | target | ||
| ) | 
Bind a surface to a certain attachment point.
attachment: 0..OGRE_MAX_MULTIPLE_RENDER_TARGETS-1
| void Ogre::GL3PlusFrameBufferObject::detachDepthBuffer | ( | ) | 
| PixelFormat Ogre::GL3PlusFrameBufferObject::getFormat | ( | ) | 
| GLsizei Ogre::GL3PlusFrameBufferObject::getFSAA | ( | ) | 
| 
 | inline | 
Get the GL id for the FBO.
| 
 | inline | 
Get the GL id for the multisample FBO.
| uint32 Ogre::GL3PlusFrameBufferObject::getHeight | ( | ) | 
| 
 | inline | 
| 
 | inline | 
| uint32 Ogre::GL3PlusFrameBufferObject::getWidth | ( | ) | 
Accessors.
| void Ogre::GL3PlusFrameBufferObject::swapBuffers | ( | ) | 
Swap buffers - only useful when using multisample buffers.