This is a class that is the base class of the query class for hardware occlusion.
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#include <OgreGL3PlusHardwareOcclusionQuery.h>
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| GL3PlusHardwareOcclusionQuery () |
| Default object constructor.
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| ~GL3PlusHardwareOcclusionQuery () |
| Object destructor.
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void | beginOcclusionQuery () |
| Starts the hardware occlusion query.
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void | endOcclusionQuery () |
| Ends the hardware occlusion test.
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unsigned int | getLastQuerysPixelcount () const |
| Let's you get the last pixel count with out doing the hardware occlusion test.
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bool | isStillOutstanding (void) |
| Lets you know when query is done, or still be processed by the Hardware.
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void | operator delete (void *ptr) |
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void | operator delete (void *ptr, const char *, int, const char *) |
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void | operator delete (void *ptr, void *) |
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void | operator delete[] (void *ptr) |
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void | operator delete[] (void *ptr, const char *, int, const char *) |
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void * | operator new (size_t sz) |
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void * | operator new (size_t sz, const char *file, int line, const char *func) |
| operator new, with debug line info
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void * | operator new (size_t sz, void *ptr) |
| placement operator new
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void * | operator new[] (size_t sz) |
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void * | operator new[] (size_t sz, const char *file, int line, const char *func) |
| array operator new, with debug line info
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bool | pullOcclusionQuery (unsigned int *NumOfFragments) |
| Pulls the hardware occlusion query.
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This is a class that is the base class of the query class for hardware occlusion.
- Author
- Lee Sandberg email: lee@a.nosp@m.bcme.nosp@m.dia.s.nosp@m.e Updated on 13/9/2005 by Tuan Kuranes email: tuan..nosp@m.kura.nosp@m.nes@f.nosp@m.ree..nosp@m.fr
◆ GL3PlusHardwareOcclusionQuery()
Ogre::GL3PlusHardwareOcclusionQuery::GL3PlusHardwareOcclusionQuery |
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Default object constructor.
◆ ~GL3PlusHardwareOcclusionQuery()
Ogre::GL3PlusHardwareOcclusionQuery::~GL3PlusHardwareOcclusionQuery |
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◆ beginOcclusionQuery()
void Ogre::GL3PlusHardwareOcclusionQuery::beginOcclusionQuery |
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Starts the hardware occlusion query.
Results must be pulled using: UINT mNumberOfPixelsVisable; pullOcclusionQuery( &mNumberOfPixelsVisable );
Implements Ogre::HardwareOcclusionQuery.
◆ endOcclusionQuery()
void Ogre::GL3PlusHardwareOcclusionQuery::endOcclusionQuery |
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◆ getLastQuerysPixelcount()
unsigned int Ogre::HardwareOcclusionQuery::getLastQuerysPixelcount |
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const |
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inlineinherited |
Let's you get the last pixel count with out doing the hardware occlusion test.
- Returns
- The last fragment count from the last test. Remarks This function won't give you new values, just the old value.
◆ isStillOutstanding()
bool Ogre::GL3PlusHardwareOcclusionQuery::isStillOutstanding |
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virtual |
Lets you know when query is done, or still be processed by the Hardware.
- Returns
- true if query isn't finished.
Implements Ogre::HardwareOcclusionQuery.
◆ operator delete() [1/3]
◆ operator delete() [2/3]
◆ operator delete() [3/3]
◆ operator delete[]() [1/2]
◆ operator delete[]() [2/2]
◆ operator new() [1/3]
◆ operator new() [2/3]
operator new, with debug line info
◆ operator new() [3/3]
◆ operator new[]() [1/2]
◆ operator new[]() [2/2]
array operator new, with debug line info
◆ pullOcclusionQuery()
bool Ogre::GL3PlusHardwareOcclusionQuery::pullOcclusionQuery |
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unsigned int * |
NumOfFragments | ) |
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Pulls the hardware occlusion query.
- Note
- Waits until the query result is available; use isStillOutstanding if just want to test if the result is available.
- Return values
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NumOfFragments | will get the resulting number of fragments. |
- Returns
- True if success or false if not.
Implements Ogre::HardwareOcclusionQuery.
The documentation for this class was generated from the following file: