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OGRE 2.1
Object-Oriented Graphics Rendering Engine
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For Metal, all buffers can be treated with the same code. More...
#include <OgreMetalBufferInterface.h>
Inheritance diagram for Ogre::MetalBufferInterface:Public Member Functions | |
| MetalBufferInterface (size_t vboPoolIdx, id< MTLBuffer > vboName, MetalDynamicBuffer *dynamicBuffer) | |
| virtual | ~MetalBufferInterface () |
| void | _firstUpload (const void *data, size_t elementStart, size_t elementCount) |
| Only use this function for the first upload. | |
| virtual void | _notifyBuffer (BufferPacked *buffer) |
| virtual void | advanceFrame (void) |
| id< MTLBuffer > | getVboName (void) const |
| Use __unsafe_unretained when possible to avoid unnecessary ARC overhead. | |
| size_t | getVboPoolIndex (void) |
| virtual void *RESTRICT_ALIAS_RETURN | map (size_t elementStart, size_t elementCount, MappingState prevMappingState, bool advanceFrame=true) |
| virtual void | regressFrame (void) |
| virtual void | unmap (UnmapOptions unmapOption, size_t flushStartElem=0, size_t flushSizeElem=0) |
| void | upload (const void *data, size_t elementStart, size_t elementCount) |
For Metal, all buffers can be treated with the same code.
Hence most equivalent functionality is encapsulated here.
| Ogre::MetalBufferInterface::MetalBufferInterface | ( | size_t | vboPoolIdx, |
| id< MTLBuffer > | vboName, | ||
| MetalDynamicBuffer * | dynamicBuffer | ||
| ) |
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virtual |
| void Ogre::MetalBufferInterface::_firstUpload | ( | const void * | data, |
| size_t | elementStart, | ||
| size_t | elementCount | ||
| ) |
Only use this function for the first upload.
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inlinevirtualinherited |
Reimplemented in Ogre::NULLBufferInterface.
Implements Ogre::BufferInterface.
Use __unsafe_unretained when possible to avoid unnecessary ARC overhead.
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virtual |
Implements Ogre::BufferInterface.
Implements Ogre::BufferInterface.
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virtual |
Implements Ogre::BufferInterface.
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inherited |