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|  | ParticleAffectorFactory () | 
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| virtual | ~ParticleAffectorFactory () | 
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| virtual ParticleAffector * | createAffector (ParticleSystem *psys)=0 | 
|  | Creates a new affector instance. 
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| virtual void | destroyAffector (ParticleAffector *e) | 
|  | Destroys the affector pointed to by the parameter (for early clean up if required). 
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| virtual String | getName () const =0 | 
|  | Returns the name of the factory, the name which identifies the particle affector type this factory creates. 
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| void | operator delete (void *ptr) | 
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| void | operator delete (void *ptr, const char *, int, const char *) | 
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| void | operator delete (void *ptr, void *) | 
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| void | operator delete[] (void *ptr) | 
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| void | operator delete[] (void *ptr, const char *, int, const char *) | 
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| void * | operator new (size_t sz) | 
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| void * | operator new (size_t sz, const char *file, int line, const char *func) | 
|  | operator new, with debug line info 
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| void * | operator new (size_t sz, void *ptr) | 
|  | placement operator new 
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| void * | operator new[] (size_t sz) | 
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| void * | operator new[] (size_t sz, const char *file, int line, const char *func) | 
|  | array operator new, with debug line info 
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Abstract class defining the interface to be implemented by creators of ParticleAffector subclasses. 
- ParticleAffectorFactory subclasses must allow the creation and destruction of ParticleAffector subclasses. They must also be registered with the ParticleSystemManager. All factories have a name which identifies them, examples might be 'force_vector', 'attractor', or 'fader', and these can be also be used from particle system scripts.