Abstract class definition of a factory object for ParticleSystemRenderer.  
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#include <OgreParticleSystemRenderer.h>
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|  | ParticleSystemRendererFactory () | 
|  | 
| virtual ParticleSystemRenderer * | createInstance (const String &name)=0 | 
|  | Creates a new object. 
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| virtual void | destroyInstance (ParticleSystemRenderer *ptr)=0 | 
|  | Destroys an object which was created by this factory. 
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| virtual const String & | getType () const=0 | 
|  | Returns the factory type. 
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| void | operator delete (void *ptr) | 
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| void | operator delete (void *ptr, const char *, int, const char *) | 
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| void | operator delete (void *ptr, void *) | 
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| void | operator delete[] (void *ptr) | 
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| void | operator delete[] (void *ptr, const char *, int, const char *) | 
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| void * | operator new (size_t sz) | 
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| void * | operator new (size_t sz, const char *file, int line, const char *func) | 
|  | operator new, with debug line info 
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| void * | operator new (size_t sz, void *ptr) | 
|  | placement operator new 
 | 
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| void * | operator new[] (size_t sz) | 
|  | 
| void * | operator new[] (size_t sz, const char *file, int line, const char *func) | 
|  | array operator new, with debug line info 
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Abstract class definition of a factory object for ParticleSystemRenderer. 
◆ ParticleSystemRendererFactory()
  
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          | Ogre::ParticleSystemRendererFactory::ParticleSystemRendererFactory | ( |  | ) |  |  | inline | 
 
 
◆ createInstance()
Creates a new object. 
- Parameters
- 
  
    | name | Name of the object to create |  
 
- Returns
- An object created by the factory. The type of the object depends on the factory. 
Implemented in Ogre::v1::BillboardParticleRendererFactory.
 
 
◆ destroyInstance()
◆ getType()
◆ operator delete() [1/3]
◆ operator delete() [2/3]
◆ operator delete() [3/3]
◆ operator delete[]() [1/2]
◆ operator delete[]() [2/2]
◆ operator new() [1/3]
◆ operator new() [2/3]
operator new, with debug line info 
 
 
◆ operator new() [3/3]
◆ operator new[]() [1/2]
◆ operator new[]() [2/2]
array operator new, with debug line info 
 
 
◆ mCurrentSceneManager
      
        
          | SceneManager* Ogre::ParticleSystemRendererFactory::mCurrentSceneManager | 
      
 
Needs to be set directly before calling createInstance. 
 
 
The documentation for this class was generated from the following file: