OGRE 2.1
Object-Oriented Graphics Rendering Engine
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Ogre::RTShader::RenderState Class Reference

This is a container class for sub render state class. More...

#include <OgreShaderRenderState.h>

+ Inheritance diagram for Ogre::RTShader::RenderState:

Public Member Functions

 RenderState ()
 Class default constructor.
 
virtual ~RenderState ()
 Class destructor.
 
void addTemplateSubRenderState (SubRenderState *subRenderState)
 Add a template sub render state to this render state.
 
void getLightCount (int lightCount[3]) const
 Get the light count per light type.
 
bool getLightCountAutoUpdate () const
 Return true if this render state override the light count.
 
const SubRenderStateListgetTemplateSubRenderStateList () const
 Get the list of the template sub render states composing this render state.
 
void operator delete (void *ptr)
 
void operator delete (void *ptr, const char *, int, const char *)
 
void operator delete (void *ptr, void *)
 
void operator delete[] (void *ptr)
 
void operator delete[] (void *ptr, const char *, int, const char *)
 
voidoperator new (size_t sz)
 
voidoperator new (size_t sz, const char *file, int line, const char *func)
 operator new, with debug line info
 
voidoperator new (size_t sz, void *ptr)
 placement operator new
 
voidoperator new[] (size_t sz)
 
voidoperator new[] (size_t sz, const char *file, int line, const char *func)
 array operator new, with debug line info
 
void removeTemplateSubRenderState (SubRenderState *subRenderState)
 Remove a template sub render state from this render state.
 
void reset ()
 Reset this render state.
 
void setLightCount (const int lightCount[3])
 Set the light count per light type.
 
void setLightCountAutoUpdate (bool autoUpdate)
 Set the light count auto update state.
 

Friends

class FFPRenderStateBuilder
 
class ProgramManager
 

Detailed Description

This is a container class for sub render state class.

A render state is defined by the sub render states that compose it. The user should use this interface to define global or per material custom behavior. I.E In order to apply per pixel to a specific material one should implement a sub class of SubRenderState that perform a per pixel lighting model, get the render state of the target material and add the custom sub class to it.

Constructor & Destructor Documentation

◆ RenderState()

Ogre::RTShader::RenderState::RenderState ( )

Class default constructor.

◆ ~RenderState()

virtual Ogre::RTShader::RenderState::~RenderState ( )
virtual

Class destructor.

Member Function Documentation

◆ addTemplateSubRenderState()

void Ogre::RTShader::RenderState::addTemplateSubRenderState ( SubRenderState subRenderState)

Add a template sub render state to this render state.

Parameters
subRenderStateThe sub render state template to add.

◆ getLightCount()

void Ogre::RTShader::RenderState::getLightCount ( int  lightCount[3]) const

Get the light count per light type.

Parameters
lightCountThe light count per type. lightCount[0] defines the point light count. lightCount[1] defines the directional light count. lightCount[2] defines the spot light count.

◆ getLightCountAutoUpdate()

bool Ogre::RTShader::RenderState::getLightCountAutoUpdate ( ) const
inline

Return true if this render state override the light count.

If light count is not overridden it will be updated from the shader generator based on current scene lights.

◆ getTemplateSubRenderStateList()

const SubRenderStateList & Ogre::RTShader::RenderState::getTemplateSubRenderStateList ( ) const
inline

Get the list of the template sub render states composing this render state.

◆ operator delete() [1/3]

template<class Alloc >
void Ogre::AllocatedObject< Alloc >::operator delete ( void ptr)
inlineinherited

◆ operator delete() [2/3]

template<class Alloc >
void Ogre::AllocatedObject< Alloc >::operator delete ( void ptr,
const char ,
int  ,
const char  
)
inlineinherited

◆ operator delete() [3/3]

template<class Alloc >
void Ogre::AllocatedObject< Alloc >::operator delete ( void ptr,
void  
)
inlineinherited

◆ operator delete[]() [1/2]

template<class Alloc >
void Ogre::AllocatedObject< Alloc >::operator delete[] ( void ptr)
inlineinherited

◆ operator delete[]() [2/2]

template<class Alloc >
void Ogre::AllocatedObject< Alloc >::operator delete[] ( void ptr,
const char ,
int  ,
const char  
)
inlineinherited

◆ operator new() [1/3]

template<class Alloc >
void * Ogre::AllocatedObject< Alloc >::operator new ( size_t  sz)
inlineinherited

◆ operator new() [2/3]

template<class Alloc >
void * Ogre::AllocatedObject< Alloc >::operator new ( size_t  sz,
const char file,
int  line,
const char func 
)
inlineinherited

operator new, with debug line info

◆ operator new() [3/3]

template<class Alloc >
void * Ogre::AllocatedObject< Alloc >::operator new ( size_t  sz,
void ptr 
)
inlineinherited

placement operator new

◆ operator new[]() [1/2]

template<class Alloc >
void * Ogre::AllocatedObject< Alloc >::operator new[] ( size_t  sz)
inlineinherited

◆ operator new[]() [2/2]

template<class Alloc >
void * Ogre::AllocatedObject< Alloc >::operator new[] ( size_t  sz,
const char file,
int  line,
const char func 
)
inlineinherited

array operator new, with debug line info

◆ removeTemplateSubRenderState()

void Ogre::RTShader::RenderState::removeTemplateSubRenderState ( SubRenderState subRenderState)

Remove a template sub render state from this render state.

Parameters
subRenderStateThe sub render state to remove.

◆ reset()

void Ogre::RTShader::RenderState::reset ( )

Reset this render state.

◆ setLightCount()

void Ogre::RTShader::RenderState::setLightCount ( const int  lightCount[3])

Set the light count per light type.

Parameters
lightCountThe light count per type. lightCount[0] defines the point light count. lightCount[1] defines the directional light count. lightCount[2] defines the spot light count.

◆ setLightCountAutoUpdate()

void Ogre::RTShader::RenderState::setLightCountAutoUpdate ( bool  autoUpdate)
inline

Set the light count auto update state.

If the value is false the light count will remain static for the values that were set by the user. If the value is true the light count will be updated from the owner shader generator scheme based on current scene lights. The default is true.

Friends And Related Symbol Documentation

◆ FFPRenderStateBuilder

◆ ProgramManager


The documentation for this class was generated from the following file: