|  | OGRE 2.1
    Object-Oriented Graphics Rendering Engine | 
Local texture definition. More...
#include <OgreCompositorShadowNodeDef.h>
 Inheritance diagram for Ogre::ShadowTextureDefinition:
 Inheritance diagram for Ogre::ShadowTextureDefinition:| Public Member Functions | |
| ShadowTextureDefinition (ShadowMapTechniques t, const String &texRefName, uint8 _mrtIndex, const Vector2 &_uvOffset, const Vector2 &_uvLength, uint8 _arrayIdx, size_t _light, size_t _split) | |
| void | _setSharesSetupWithIdx (size_t idx) | 
| size_t | getSharesSetupWith () const | 
| IdString | getTextureName () const | 
| String | getTextureNameStr () const | 
| void | operator delete (void *ptr) | 
| void | operator delete (void *ptr, const char *, int, const char *) | 
| void | operator delete (void *ptr, void *) | 
| void | operator delete[] (void *ptr) | 
| void | operator delete[] (void *ptr, const char *, int, const char *) | 
| void * | operator new (size_t sz) | 
| void * | operator new (size_t sz, const char *file, int line, const char *func) | 
| operator new, with debug line info | |
| void * | operator new (size_t sz, void *ptr) | 
| placement operator new | |
| void * | operator new[] (size_t sz) | 
| void * | operator new[] (size_t sz, const char *file, int line, const char *func) | 
| array operator new, with debug line info | |
Local texture definition.
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 | inline | 
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 | inline | 
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 | inline | 
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 | inline | 
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 | inlineinherited | 
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 | inlineinherited | 
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 | inlineinherited | 
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 | inlineinherited | 
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 | inlineinherited | 
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 | inlineinherited | 
operator new, with debug line info
placement operator new
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 | inlineinherited | 
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 | inlineinherited | 
array operator new, with debug line info
| uint8 Ogre::ShadowTextureDefinition::arrayIdx | 
| size_t Ogre::ShadowTextureDefinition::light | 
| uint8 Ogre::ShadowTextureDefinition::mrtIndex | 
| uint Ogre::ShadowTextureDefinition::numSplits | 
| Real Ogre::ShadowTextureDefinition::pssmLambda | 
| ShadowMapTechniques Ogre::ShadowTextureDefinition::shadowMapTechnique | 
| size_t Ogre::ShadowTextureDefinition::split | 
| Real Ogre::ShadowTextureDefinition::splitBlend | 
| Real Ogre::ShadowTextureDefinition::splitFade | 
| Real Ogre::ShadowTextureDefinition::splitPadding | 
| Vector2 Ogre::ShadowTextureDefinition::uvLength | 
| Vector2 Ogre::ShadowTextureDefinition::uvOffset |