OGRE 2.1
Object-Oriented Graphics Rendering Engine
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Class exposing an interface to a blend map for a given layer. More...
#include <OgreTerrainLayerBlendMap.h>
Public Member Functions | |
TerrainLayerBlendMap (Terrain *parent, uint8 layerIndex, HardwarePixelBuffer *buf) | |
Constructor. | |
virtual | ~TerrainLayerBlendMap () |
void | blit (const PixelBox &src) |
Blits a set of values into the entire map. | |
void | blit (const PixelBox &src, const Box &dstBox) |
Blits a set of values into a region on the blend map. | |
void | convertImageToTerrainSpace (size_t x, size_t y, Real *outX, Real *outY) |
Convert image space (0, imageSize) to terrain space values (0,1). | |
void | convertImageToUVSpace (size_t x, size_t y, Real *outX, Real *outY) |
Convert image space (0, imageSize) to local space values (0,1). | |
void | convertTerrainToImageSpace (Real x, Real y, size_t *outX, size_t *outY) |
Convert terrain space values (0,1) to image space (0, imageSize). | |
void | convertUVToImageSpace (Real x, Real y, size_t *outX, size_t *outY) |
Convert local space values (0,1) to image space (0, imageSize). | |
void | convertUVToWorldSpace (Real x, Real y, Vector3 *outWorldPos) |
Helper method - convert a point in local space to worldspace based on the terrain settings. | |
void | convertWorldToUVSpace (const Vector3 &worldPos, Real *outX, Real *outY) |
Helper method - convert a point in world space to UV space based on the terrain settings. | |
void | dirty () |
Indicate that all of the blend data is dirty and needs updating. | |
void | dirtyRect (const Rect &rect) |
Indicate that a portion of the blend data is dirty and needs updating. | |
float * | getBlendPointer () |
Get a pointer to the whole blend data. | |
float | getBlendValue (size_t x, size_t y) |
Get a single value of blend information, in image space. | |
uint8 | getLayerIndex () const |
Get the index of the layer this is targeting. | |
Terrain * | getParent () const |
Get the parent terrain. | |
void | loadImage (const Image &img) |
Load an image into this blend layer. | |
void | loadImage (const String &filename, const String &groupName) |
Load an image into this blend layer. | |
void | loadImage (DataStreamPtr &stream, const String &ext=BLANKSTRING) |
Load an image into this blend layer. | |
void | operator delete (void *ptr) |
void | operator delete (void *ptr, const char *, int, const char *) |
void | operator delete (void *ptr, void *) |
void | operator delete[] (void *ptr) |
void | operator delete[] (void *ptr, const char *, int, const char *) |
void * | operator new (size_t sz) |
void * | operator new (size_t sz, const char *file, int line, const char *func) |
operator new, with debug line info | |
void * | operator new (size_t sz, void *ptr) |
placement operator new | |
void * | operator new[] (size_t sz) |
void * | operator new[] (size_t sz, const char *file, int line, const char *func) |
array operator new, with debug line info | |
void | setBlendValue (size_t x, size_t y, float val) |
Set a single value of blend information (0 = transparent, 255 = solid) | |
void | update () |
Publish any changes you made to the blend data back to the blend map. | |
Class exposing an interface to a blend map for a given layer.
Each layer after the first layer in a terrain has a blend map which expresses how it is alpha blended with the layers beneath. Internally, this blend map is packed into one channel of an RGB or RGBA texture in order to use the smallest number of samplers, but this class allows a caller to manipulate the data more easily without worrying about this packing. Also, the values you use to interact with the blend map are floating point, which gives you full precision for updating, but in fact the values are packed into 8-bit integers in the actual blend map.
Ogre::TerrainLayerBlendMap::TerrainLayerBlendMap | ( | Terrain * | parent, |
uint8 | layerIndex, | ||
HardwarePixelBuffer * | buf | ||
) |
Constructor.
parent | The parent terrain |
layerIndex | The layer index (should be 1 or higher) |
buf | The buffer holding the data |
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virtual |
Blits a set of values into a region on the blend map.
src | PixelBox containing the source pixels and format |
dstBox | Box describing the destination region in this map |
void Ogre::TerrainLayerBlendMap::convertImageToTerrainSpace | ( | size_t | x, |
size_t | y, | ||
Real * | outX, | ||
Real * | outY | ||
) |
Convert image space (0, imageSize) to terrain space values (0,1).
void Ogre::TerrainLayerBlendMap::convertImageToUVSpace | ( | size_t | x, |
size_t | y, | ||
Real * | outX, | ||
Real * | outY | ||
) |
Convert image space (0, imageSize) to local space values (0,1).
void Ogre::TerrainLayerBlendMap::convertTerrainToImageSpace | ( | Real | x, |
Real | y, | ||
size_t * | outX, | ||
size_t * | outY | ||
) |
Convert terrain space values (0,1) to image space (0, imageSize).
void Ogre::TerrainLayerBlendMap::convertUVToImageSpace | ( | Real | x, |
Real | y, | ||
size_t * | outX, | ||
size_t * | outY | ||
) |
Convert local space values (0,1) to image space (0, imageSize).
Helper method - convert a point in local space to worldspace based on the terrain settings.
x,y | Local position, ranging from 0 to 1, top/bottom, left/right. |
outWorldPos | Pointer will be filled in with the world space value |
void Ogre::TerrainLayerBlendMap::convertWorldToUVSpace | ( | const Vector3 & | worldPos, |
Real * | outX, | ||
Real * | outY | ||
) |
Helper method - convert a point in world space to UV space based on the terrain settings.
worldPos | World position |
outX,outY | Pointers to variables which will be filled in with the local UV space value. Note they are deliberately signed Real values, because the point you supply may be outside of image space and may be between texels. The values will range from 0 to 1, top/bottom, left/right. |
void Ogre::TerrainLayerBlendMap::dirty | ( | ) |
Indicate that all of the blend data is dirty and needs updating.
Indicate that a portion of the blend data is dirty and needs updating.
rect | Rectangle in image space |
float * Ogre::TerrainLayerBlendMap::getBlendPointer | ( | ) |
Get a pointer to the whole blend data.
Get a single value of blend information, in image space.
x,y | Coordinates of the point of data to get, in image space (top down) |
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Get the index of the layer this is targeting.
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Get the parent terrain.
Load an image into this blend layer.
Load an image into this blend layer.
void Ogre::TerrainLayerBlendMap::loadImage | ( | DataStreamPtr & | stream, |
const String & | ext = BLANKSTRING |
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) |
Load an image into this blend layer.
stream | Stream containing the image data |
ext | Extension identifying the image type, if the stream data doesn't identify |
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inlineinherited |
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inlineinherited |
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inlineinherited |
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inlineinherited |
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inlineinherited |
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inlineinherited |
operator new, with debug line info
placement operator new
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inlineinherited |
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inlineinherited |
array operator new, with debug line info
Set a single value of blend information (0 = transparent, 255 = solid)
x,y | Coordinates of the point of data to get, in image space (top down) |
val | The blend value to set (0..1) |
void Ogre::TerrainLayerBlendMap::update | ( | ) |
Publish any changes you made to the blend data back to the blend map.