OGRE 2.1
Object-Oriented Graphics Rendering Engine
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Ogre::v1::D3D11HardwareBuffer Member List

This is the complete list of members for Ogre::v1::D3D11HardwareBuffer, including all inherited members.

_updateFromShadow(void)Ogre::v1::D3D11HardwareBuffervirtual
AllocatedObject()Ogre::AllocatedObject< Alloc >inlineexplicit
BufferType enum nameOgre::v1::D3D11HardwareBuffer
CONSTANT_BUFFER enum valueOgre::v1::D3D11HardwareBuffer
copyData(HardwareBuffer &srcBuffer, size_t srcOffset, size_t dstOffset, size_t length, bool discardWholeBuffer=false)Ogre::v1::D3D11HardwareBuffervirtual
Ogre::v1::HardwareBuffer::copyData(HardwareBuffer &srcBuffer)Ogre::v1::HardwareBufferinlinevirtual
copyDataImpl(HardwareBuffer &srcBuffer, size_t srcOffset, size_t dstOffset, size_t length, bool discardWholeBuffer=false)Ogre::v1::D3D11HardwareBuffer
D3D11HardwareBuffer(BufferType btype, size_t sizeBytes, HardwareBuffer::Usage usage, D3D11Device &device, bool useSystemMem, bool useShadowBuffer, bool streamOut)Ogre::v1::D3D11HardwareBuffer
getD3DBuffer(void)Ogre::v1::D3D11HardwareBufferinline
getRenderSystemData(void)Ogre::v1::HardwareBufferinlinevirtual
getSizeInBytes(void) constOgre::v1::HardwareBufferinline
getUsage(void) constOgre::v1::HardwareBufferinline
HardwareBuffer(Usage usage, bool systemMemory, bool useShadowBuffer)Ogre::v1::HardwareBufferinline
hasShadowBuffer(void) constOgre::v1::HardwareBufferinline
HBL_DISCARD enum valueOgre::v1::HardwareBuffer
HBL_NO_OVERWRITE enum valueOgre::v1::HardwareBuffer
HBL_NORMAL enum valueOgre::v1::HardwareBuffer
HBL_READ_ONLY enum valueOgre::v1::HardwareBuffer
HBL_WRITE_ONLY enum valueOgre::v1::HardwareBuffer
HBU_DISCARDABLE enum valueOgre::v1::HardwareBuffer
HBU_DYNAMIC enum valueOgre::v1::HardwareBuffer
HBU_DYNAMIC_WRITE_ONLY enum valueOgre::v1::HardwareBuffer
HBU_DYNAMIC_WRITE_ONLY_DISCARDABLE enum valueOgre::v1::HardwareBuffer
HBU_STATIC enum valueOgre::v1::HardwareBuffer
HBU_STATIC_WRITE_ONLY enum valueOgre::v1::HardwareBuffer
HBU_WRITE_ONLY enum valueOgre::v1::HardwareBuffer
INDEX_BUFFER enum valueOgre::v1::D3D11HardwareBuffer
isLocked(void) constOgre::v1::HardwareBufferinline
isSystemMemory(void) constOgre::v1::HardwareBufferinline
lock(size_t offset, size_t length, LockOptions options)Ogre::v1::HardwareBufferinlinevirtual
lock(LockOptions options)Ogre::v1::HardwareBufferinline
LockOptions enum nameOgre::v1::HardwareBuffer
operator delete(void *ptr)Ogre::AllocatedObject< Alloc >inline
operator delete(void *ptr, void *)Ogre::AllocatedObject< Alloc >inline
operator delete(void *ptr, const char *, int, const char *)Ogre::AllocatedObject< Alloc >inline
operator delete[](void *ptr)Ogre::AllocatedObject< Alloc >inline
operator delete[](void *ptr, const char *, int, const char *)Ogre::AllocatedObject< Alloc >inline
operator new(size_t sz, const char *file, int line, const char *func)Ogre::AllocatedObject< Alloc >inline
operator new(size_t sz)Ogre::AllocatedObject< Alloc >inline
operator new(size_t sz, void *ptr)Ogre::AllocatedObject< Alloc >inline
operator new[](size_t sz, const char *file, int line, const char *func)Ogre::AllocatedObject< Alloc >inline
operator new[](size_t sz)Ogre::AllocatedObject< Alloc >inline
readData(size_t offset, size_t length, void *pDest)Ogre::v1::D3D11HardwareBuffervirtual
suppressHardwareUpdate(bool suppress)Ogre::v1::HardwareBufferinline
unlock(void)Ogre::v1::HardwareBufferinlinevirtual
Usage enum nameOgre::v1::HardwareBuffer
VERTEX_BUFFER enum valueOgre::v1::D3D11HardwareBuffer
writeData(size_t offset, size_t length, const void *pSource, bool discardWholeBuffer=false)Ogre::v1::D3D11HardwareBuffervirtual
~AllocatedObject()Ogre::AllocatedObject< Alloc >inline
~D3D11HardwareBuffer()Ogre::v1::D3D11HardwareBuffer
~HardwareBuffer()Ogre::v1::HardwareBufferinlinevirtual