|  | OGRE 2.1
    Object-Oriented Graphics Rendering Engine | 
Base implementation of a D3D11 buffer, dealing with all the common aspects. More...
#include <OgreD3D11HardwareBuffer.h>
 Inheritance diagram for Ogre::v1::D3D11HardwareBuffer:
 Inheritance diagram for Ogre::v1::D3D11HardwareBuffer:| Public Types | |
| enum | BufferType { VERTEX_BUFFER , INDEX_BUFFER , CONSTANT_BUFFER } | 
| enum | LockOptions { HBL_NORMAL , HBL_DISCARD , HBL_READ_ONLY , HBL_NO_OVERWRITE , HBL_WRITE_ONLY } | 
| Locking options.  More... | |
| enum | Usage { HBU_STATIC = 1 , HBU_DYNAMIC = 2 , HBU_WRITE_ONLY = 4 , HBU_DISCARDABLE = 8 , HBU_STATIC_WRITE_ONLY = 5 , HBU_DYNAMIC_WRITE_ONLY = 6 , HBU_DYNAMIC_WRITE_ONLY_DISCARDABLE = 14 } | 
| Enums describing buffer usage; not mutually exclusive.  More... | |
| Public Member Functions | |
| D3D11HardwareBuffer (BufferType btype, size_t sizeBytes, HardwareBuffer::Usage usage, D3D11Device &device, bool useSystemMem, bool useShadowBuffer, bool streamOut) | |
| ~D3D11HardwareBuffer () | |
| virtual void | _updateFromShadow (void) | 
| Updates the real buffer from the shadow buffer, if required. | |
| virtual void | copyData (HardwareBuffer &srcBuffer) | 
| Copy all data from another buffer into this one. | |
| void | copyData (HardwareBuffer &srcBuffer, size_t srcOffset, size_t dstOffset, size_t length, bool discardWholeBuffer=false) | 
| See HardwareBuffer. | |
| void | copyDataImpl (HardwareBuffer &srcBuffer, size_t srcOffset, size_t dstOffset, size_t length, bool discardWholeBuffer=false) | 
| ID3D11Buffer * | getD3DBuffer (void) | 
| Get the D3D-specific buffer. | |
| virtual void * | getRenderSystemData (void) | 
| An internal function that should be used only by a render system for internal use. | |
| size_t | getSizeInBytes (void) const | 
| Returns the size of this buffer in bytes. | |
| Usage | getUsage (void) const | 
| Returns the Usage flags with which this buffer was created. | |
| bool | hasShadowBuffer (void) const | 
| Returns whether this buffer has a system memory shadow for quicker reading. | |
| bool | isLocked (void) const | 
| Returns whether or not this buffer is currently locked. | |
| bool | isSystemMemory (void) const | 
| Returns whether this buffer is held in system memory. | |
| void * | lock (LockOptions options) | 
| Lock the entire buffer for (potentially) reading / writing. | |
| virtual void * | lock (size_t offset, size_t length, LockOptions options) | 
| Lock the buffer for (potentially) reading / writing. | |
| void | operator delete (void *ptr) | 
| void | operator delete (void *ptr, const char *, int, const char *) | 
| void | operator delete (void *ptr, void *) | 
| void | operator delete[] (void *ptr) | 
| void | operator delete[] (void *ptr, const char *, int, const char *) | 
| void * | operator new (size_t sz) | 
| void * | operator new (size_t sz, const char *file, int line, const char *func) | 
| operator new, with debug line info | |
| void * | operator new (size_t sz, void *ptr) | 
| placement operator new | |
| void * | operator new[] (size_t sz) | 
| void * | operator new[] (size_t sz, const char *file, int line, const char *func) | 
| array operator new, with debug line info | |
| void | readData (size_t offset, size_t length, void *pDest) | 
| See HardwareBuffer. | |
| void | suppressHardwareUpdate (bool suppress) | 
| Pass true to suppress hardware upload of shadow buffer changes. | |
| virtual void | unlock (void) | 
| Releases the lock on this buffer. | |
| void | writeData (size_t offset, size_t length, const void *pSource, bool discardWholeBuffer=false) | 
| See HardwareBuffer. | |
Base implementation of a D3D11 buffer, dealing with all the common aspects.
| 
 | inherited | 
Locking options.
| 
 | inherited | 
Enums describing buffer usage; not mutually exclusive.
| Ogre::v1::D3D11HardwareBuffer::D3D11HardwareBuffer | ( | BufferType | btype, | 
| size_t | sizeBytes, | ||
| HardwareBuffer::Usage | usage, | ||
| D3D11Device & | device, | ||
| bool | useSystemMem, | ||
| bool | useShadowBuffer, | ||
| bool | streamOut | ||
| ) | 
| Ogre::v1::D3D11HardwareBuffer::~D3D11HardwareBuffer | ( | ) | 
Updates the real buffer from the shadow buffer, if required.
Reimplemented from Ogre::v1::HardwareBuffer.
| 
 | inlinevirtualinherited | 
Copy all data from another buffer into this one.
| void Ogre::v1::D3D11HardwareBuffer::copyDataImpl | ( | HardwareBuffer & | srcBuffer, | 
| size_t | srcOffset, | ||
| size_t | dstOffset, | ||
| size_t | length, | ||
| bool | discardWholeBuffer = false | ||
| ) | 
| 
 | inline | 
Get the D3D-specific buffer.
An internal function that should be used only by a render system for internal use.
Reimplemented in Ogre::v1::MetalHardwareIndexBuffer, and Ogre::v1::MetalHardwareVertexBuffer.
Returns the size of this buffer in bytes.
Returns the Usage flags with which this buffer was created.
Returns whether this buffer has a system memory shadow for quicker reading.
Returns whether or not this buffer is currently locked.
References Ogre::v1::HardwareBuffer::isLocked().
Referenced by Ogre::v1::HardwareBuffer::isLocked(), and Ogre::v1::HardwareBuffer::unlock().
Returns whether this buffer is held in system memory.
| 
 | inlineinherited | 
Lock the entire buffer for (potentially) reading / writing.
| options | Locking options | 
| 
 | inlinevirtualinherited | 
Lock the buffer for (potentially) reading / writing.
| offset | The byte offset from the start of the buffer to lock | 
| length | The size of the area to lock, in bytes | 
| options | Locking options | 
Reimplemented in Ogre::v1::DefaultHardwareVertexBuffer, Ogre::v1::DefaultHardwareIndexBuffer, Ogre::v1::DefaultHardwareUniformBuffer, Ogre::v1::DefaultHardwareCounterBuffer, Ogre::v1::HardwarePixelBuffer, Ogre::v1::HardwarePixelBuffer, Ogre::v1::D3D11HardwareIndexBuffer, Ogre::v1::D3D11HardwareUniformBuffer, Ogre::v1::D3D11HardwareVertexBuffer, Ogre::v1::GL3PlusDefaultHardwareVertexBuffer, Ogre::v1::GL3PlusDefaultHardwareIndexBuffer, Ogre::v1::GL3PlusDefaultHardwareUniformBuffer, Ogre::v1::GL3PlusDefaultHardwareCounterBuffer, Ogre::v1::GLES2DefaultHardwareVertexBuffer, Ogre::v1::GLES2DefaultHardwareIndexBuffer, and Ogre::v1::GLES2DefaultHardwareUniformBuffer.
References Ogre::v1::HardwareBuffer::lock(), and OGRE_EXCEPT.
Referenced by Ogre::v1::HardwareBufferLockGuard::lock(), Ogre::v1::HardwareBufferLockGuard::lock(), and Ogre::v1::HardwareBuffer::lock().
| 
 | inlineinherited | 
| 
 | inlineinherited | 
| 
 | inlineinherited | 
| 
 | inlineinherited | 
| 
 | inlineinherited | 
| 
 | inlineinherited | 
operator new, with debug line info
placement operator new
| 
 | inlineinherited | 
| 
 | inlineinherited | 
array operator new, with debug line info
See HardwareBuffer.
Implements Ogre::v1::HardwareBuffer.
Pass true to suppress hardware upload of shadow buffer changes.
Releases the lock on this buffer.
Reimplemented in Ogre::v1::DefaultHardwareVertexBuffer, Ogre::v1::DefaultHardwareIndexBuffer, Ogre::v1::DefaultHardwareUniformBuffer, Ogre::v1::DefaultHardwareCounterBuffer, Ogre::v1::D3D11HardwareIndexBuffer, Ogre::v1::D3D11HardwareUniformBuffer, Ogre::v1::D3D11HardwareVertexBuffer, Ogre::v1::GL3PlusDefaultHardwareVertexBuffer, Ogre::v1::GL3PlusDefaultHardwareIndexBuffer, Ogre::v1::GL3PlusDefaultHardwareUniformBuffer, Ogre::v1::GL3PlusDefaultHardwareCounterBuffer, Ogre::v1::GLES2DefaultHardwareVertexBuffer, Ogre::v1::GLES2DefaultHardwareIndexBuffer, and Ogre::v1::GLES2DefaultHardwareUniformBuffer.
References Ogre::v1::HardwareBuffer::isLocked(), and Ogre::v1::HardwareBuffer::unlock().
Referenced by Ogre::v1::HardwareBufferLockGuard::unlock(), and Ogre::v1::HardwareBuffer::unlock().
| 
 | virtual | 
See HardwareBuffer.
Implements Ogre::v1::HardwareBuffer.