OGRE 2.1
Object-Oriented Graphics Rendering Engine
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Specialisation of HardwareVertexBuffer for Metal. More...
#include <OgreMetalHardwareVertexBuffer.h>
Public Types | |
enum | LockOptions { HBL_NORMAL , HBL_DISCARD , HBL_READ_ONLY , HBL_NO_OVERWRITE , HBL_WRITE_ONLY } |
Locking options. More... | |
enum | Usage { HBU_STATIC = 1 , HBU_DYNAMIC = 2 , HBU_WRITE_ONLY = 4 , HBU_DISCARDABLE = 8 , HBU_STATIC_WRITE_ONLY = 5 , HBU_DYNAMIC_WRITE_ONLY = 6 , HBU_DYNAMIC_WRITE_ONLY_DISCARDABLE = 14 } |
Enums describing buffer usage; not mutually exclusive. More... | |
Public Member Functions | |
MetalHardwareVertexBuffer (MetalHardwareBufferManagerBase *mgr, size_t vertexSize, size_t numVertices, HardwareBuffer::Usage usage, bool useShadowBuffer) | |
virtual | ~MetalHardwareVertexBuffer () |
void | _notifyDeviceStalled (void) |
virtual void | _updateFromShadow (void) |
Updates the real buffer from the shadow buffer, if required. | |
virtual void | copyData (HardwareBuffer &srcBuffer) |
Copy all data from another buffer into this one. | |
virtual void | copyData (HardwareBuffer &srcBuffer, size_t srcOffset, size_t dstOffset, size_t length, bool discardWholeBuffer=false) |
Copy data from another buffer into this one. | |
id< MTLBuffer > | getBufferName (size_t &outOffset) |
Returns the actual API buffer, but first sets mLastFrameUsed as we assume you're calling this function to use the buffer in the GPU. | |
id< MTLBuffer > | getBufferNameForGpuWrite (void) |
size_t | getInstanceDataStepRate () const |
Get the number of instances to draw using the same per-instance data before advancing in the buffer by one element. | |
bool | getIsInstanceData () const |
Get if this vertex buffer is an "instance data" buffer (per instance) | |
HardwareBufferManagerBase * | getManager () const |
Return the manager of this buffer, if any. | |
size_t | getNumVertices (void) const |
Get the number of vertices in this buffer. | |
virtual void * | getRenderSystemData (void) |
An internal function that should be used only by a render system for internal use. | |
size_t | getSizeInBytes (void) const |
Returns the size of this buffer in bytes. | |
Usage | getUsage (void) const |
Returns the Usage flags with which this buffer was created. | |
size_t | getVertexSize (void) const |
Gets the size in bytes of a single vertex in this buffer. | |
bool | hasShadowBuffer (void) const |
Returns whether this buffer has a system memory shadow for quicker reading. | |
bool | isLocked (void) const |
Returns whether or not this buffer is currently locked. | |
bool | isSystemMemory (void) const |
Returns whether this buffer is held in system memory. | |
void * | lock (LockOptions options) |
Lock the entire buffer for (potentially) reading / writing. | |
virtual void * | lock (size_t offset, size_t length, LockOptions options) |
Lock the buffer for (potentially) reading / writing. | |
void | operator delete (void *ptr) |
void | operator delete (void *ptr, const char *, int, const char *) |
void | operator delete (void *ptr, void *) |
void | operator delete[] (void *ptr) |
void | operator delete[] (void *ptr, const char *, int, const char *) |
void * | operator new (size_t sz) |
void * | operator new (size_t sz, const char *file, int line, const char *func) |
operator new, with debug line info | |
void * | operator new (size_t sz, void *ptr) |
placement operator new | |
void * | operator new[] (size_t sz) |
void * | operator new[] (size_t sz, const char *file, int line, const char *func) |
array operator new, with debug line info | |
virtual void | readData (size_t offset, size_t length, void *pDest) |
Reads data from the buffer and places it in the memory pointed to by pDest. | |
void | setInstanceDataStepRate (const size_t val) |
Set the number of instances to draw using the same per-instance data before advancing in the buffer by one element. | |
void | setIsInstanceData (const bool val) |
Set if this vertex buffer is an "instance data" buffer (per instance) | |
void | suppressHardwareUpdate (bool suppress) |
Pass true to suppress hardware upload of shadow buffer changes. | |
virtual void | unlock (void) |
Releases the lock on this buffer. | |
virtual void | writeData (size_t offset, size_t length, const void *pSource, bool discardWholeBuffer=false) |
Writes data to the buffer from an area of system memory; note that you must ensure that your buffer is big enough. | |
Specialisation of HardwareVertexBuffer for Metal.
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inherited |
Locking options.
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inherited |
Enums describing buffer usage; not mutually exclusive.
Ogre::v1::MetalHardwareVertexBuffer::MetalHardwareVertexBuffer | ( | MetalHardwareBufferManagerBase * | mgr, |
size_t | vertexSize, | ||
size_t | numVertices, | ||
HardwareBuffer::Usage | usage, | ||
bool | useShadowBuffer | ||
) |
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virtual |
Updates the real buffer from the shadow buffer, if required.
Reimplemented from Ogre::v1::HardwareBuffer.
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inlinevirtualinherited |
Copy all data from another buffer into this one.
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virtual |
Copy data from another buffer into this one.
srcBuffer | The buffer from which to read the copied data |
srcOffset | Offset in the source buffer at which to start reading |
dstOffset | Offset in the destination buffer to start writing |
length | Length of the data to copy, in bytes. |
discardWholeBuffer | If true, will discard the entire contents of this buffer before copying |
Reimplemented from Ogre::v1::HardwareBuffer.
Returns the actual API buffer, but first sets mLastFrameUsed as we assume you're calling this function to use the buffer in the GPU.
outOffset | Out. Guaranteed to be written. Used by HBU_DISCARDABLE buffers which need an offset to the internal ring buffer we've allocated. |
An internal function that should be used only by a render system for internal use.
Reimplemented from Ogre::v1::HardwareBuffer.
Returns the size of this buffer in bytes.
Returns the Usage flags with which this buffer was created.
Returns whether this buffer has a system memory shadow for quicker reading.
Returns whether or not this buffer is currently locked.
References Ogre::v1::HardwareBuffer::isLocked().
Referenced by Ogre::v1::HardwareBuffer::isLocked(), and Ogre::v1::HardwareBuffer::unlock().
Returns whether this buffer is held in system memory.
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inlineinherited |
Lock the entire buffer for (potentially) reading / writing.
options | Locking options |
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inlinevirtualinherited |
Lock the buffer for (potentially) reading / writing.
offset | The byte offset from the start of the buffer to lock |
length | The size of the area to lock, in bytes |
options | Locking options |
Reimplemented in Ogre::v1::DefaultHardwareVertexBuffer, Ogre::v1::DefaultHardwareIndexBuffer, Ogre::v1::DefaultHardwareUniformBuffer, Ogre::v1::DefaultHardwareCounterBuffer, Ogre::v1::HardwarePixelBuffer, Ogre::v1::HardwarePixelBuffer, Ogre::v1::D3D11HardwareIndexBuffer, Ogre::v1::D3D11HardwareUniformBuffer, Ogre::v1::D3D11HardwareVertexBuffer, Ogre::v1::GL3PlusDefaultHardwareVertexBuffer, Ogre::v1::GL3PlusDefaultHardwareIndexBuffer, Ogre::v1::GL3PlusDefaultHardwareUniformBuffer, Ogre::v1::GL3PlusDefaultHardwareCounterBuffer, Ogre::v1::GLES2DefaultHardwareVertexBuffer, Ogre::v1::GLES2DefaultHardwareIndexBuffer, and Ogre::v1::GLES2DefaultHardwareUniformBuffer.
References Ogre::v1::HardwareBuffer::lock(), and OGRE_EXCEPT.
Referenced by Ogre::v1::HardwareBufferLockGuard::lock(), Ogre::v1::HardwareBufferLockGuard::lock(), and Ogre::v1::HardwareBuffer::lock().
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inlineinherited |
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inlineinherited |
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inlineinherited |
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inlineinherited |
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inlineinherited |
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inlineinherited |
operator new, with debug line info
placement operator new
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inlineinherited |
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inlineinherited |
array operator new, with debug line info
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virtual |
Reads data from the buffer and places it in the memory pointed to by pDest.
offset | The byte offset from the start of the buffer to read |
length | The size of the area to read, in bytes |
pDest | The area of memory in which to place the data, must be large enough to accommodate the data! |
Implements Ogre::v1::HardwareBuffer.
Pass true to suppress hardware upload of shadow buffer changes.
Releases the lock on this buffer.
Reimplemented in Ogre::v1::DefaultHardwareVertexBuffer, Ogre::v1::DefaultHardwareIndexBuffer, Ogre::v1::DefaultHardwareUniformBuffer, Ogre::v1::DefaultHardwareCounterBuffer, Ogre::v1::D3D11HardwareIndexBuffer, Ogre::v1::D3D11HardwareUniformBuffer, Ogre::v1::D3D11HardwareVertexBuffer, Ogre::v1::GL3PlusDefaultHardwareVertexBuffer, Ogre::v1::GL3PlusDefaultHardwareIndexBuffer, Ogre::v1::GL3PlusDefaultHardwareUniformBuffer, Ogre::v1::GL3PlusDefaultHardwareCounterBuffer, Ogre::v1::GLES2DefaultHardwareVertexBuffer, Ogre::v1::GLES2DefaultHardwareIndexBuffer, and Ogre::v1::GLES2DefaultHardwareUniformBuffer.
References Ogre::v1::HardwareBuffer::isLocked(), and Ogre::v1::HardwareBuffer::unlock().
Referenced by Ogre::v1::HardwareBufferLockGuard::unlock(), and Ogre::v1::HardwareBuffer::unlock().
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virtual |
Writes data to the buffer from an area of system memory; note that you must ensure that your buffer is big enough.
offset | The byte offset from the start of the buffer to start writing |
length | The size of the data to write to, in bytes |
pSource | The source of the data to be written |
discardWholeBuffer | If true, this allows the driver to discard the entire buffer when writing, such that DMA stalls can be avoided; use if you can. |
Implements Ogre::v1::HardwareBuffer.