|  | OGRE 2.1
    Object-Oriented Graphics Rendering Engine | 
Specialisation of HardwareVertexBuffer for emulation. More...
#include <OgreDefaultHardwareBufferManager.h>
 Inheritance diagram for Ogre::v1::DefaultHardwareVertexBuffer:
 Inheritance diagram for Ogre::v1::DefaultHardwareVertexBuffer:| Public Types | |
| enum | LockOptions { HBL_NORMAL , HBL_DISCARD , HBL_READ_ONLY , HBL_NO_OVERWRITE , HBL_WRITE_ONLY } | 
| Locking options.  More... | |
| enum | Usage { HBU_STATIC = 1 , HBU_DYNAMIC = 2 , HBU_WRITE_ONLY = 4 , HBU_DISCARDABLE = 8 , HBU_STATIC_WRITE_ONLY = 5 , HBU_DYNAMIC_WRITE_ONLY = 6 , HBU_DYNAMIC_WRITE_ONLY_DISCARDABLE = 14 } | 
| Enums describing buffer usage; not mutually exclusive.  More... | |
| Public Member Functions | |
| DefaultHardwareVertexBuffer (HardwareBufferManagerBase *mgr, size_t vertexSize, size_t numVertices, HardwareBuffer::Usage usage) | |
| DefaultHardwareVertexBuffer (size_t vertexSize, size_t numVertices, HardwareBuffer::Usage usage) | |
| ~DefaultHardwareVertexBuffer () | |
| virtual void | _updateFromShadow (void) | 
| Updates the real buffer from the shadow buffer, if required. | |
| virtual void | copyData (HardwareBuffer &srcBuffer) | 
| Copy all data from another buffer into this one. | |
| virtual void | copyData (HardwareBuffer &srcBuffer, size_t srcOffset, size_t dstOffset, size_t length, bool discardWholeBuffer=false) | 
| Copy data from another buffer into this one. | |
| size_t | getInstanceDataStepRate () const | 
| Get the number of instances to draw using the same per-instance data before advancing in the buffer by one element. | |
| bool | getIsInstanceData () const | 
| Get if this vertex buffer is an "instance data" buffer (per instance) | |
| HardwareBufferManagerBase * | getManager () const | 
| Return the manager of this buffer, if any. | |
| size_t | getNumVertices (void) const | 
| Get the number of vertices in this buffer. | |
| virtual void * | getRenderSystemData (void) | 
| An internal function that should be used only by a render system for internal use. | |
| size_t | getSizeInBytes (void) const | 
| Returns the size of this buffer in bytes. | |
| Usage | getUsage (void) const | 
| Returns the Usage flags with which this buffer was created. | |
| size_t | getVertexSize (void) const | 
| Gets the size in bytes of a single vertex in this buffer. | |
| bool | hasShadowBuffer (void) const | 
| Returns whether this buffer has a system memory shadow for quicker reading. | |
| bool | isLocked (void) const | 
| Returns whether or not this buffer is currently locked. | |
| bool | isSystemMemory (void) const | 
| Returns whether this buffer is held in system memory. | |
| void * | lock (LockOptions options) | 
| Lock the entire buffer for (potentially) reading / writing. | |
| void * | lock (size_t offset, size_t length, LockOptions options) | 
| Override HardwareBuffer to turn off all shadowing. | |
| void | operator delete (void *ptr) | 
| void | operator delete (void *ptr, const char *, int, const char *) | 
| void | operator delete (void *ptr, void *) | 
| void | operator delete[] (void *ptr) | 
| void | operator delete[] (void *ptr, const char *, int, const char *) | 
| void * | operator new (size_t sz) | 
| void * | operator new (size_t sz, const char *file, int line, const char *func) | 
| operator new, with debug line info | |
| void * | operator new (size_t sz, void *ptr) | 
| placement operator new | |
| void * | operator new[] (size_t sz) | 
| void * | operator new[] (size_t sz, const char *file, int line, const char *func) | 
| array operator new, with debug line info | |
| void | readData (size_t offset, size_t length, void *pDest) | 
| See HardwareBuffer. | |
| void | setInstanceDataStepRate (const size_t val) | 
| Set the number of instances to draw using the same per-instance data before advancing in the buffer by one element. | |
| void | setIsInstanceData (const bool val) | 
| Set if this vertex buffer is an "instance data" buffer (per instance) | |
| void | suppressHardwareUpdate (bool suppress) | 
| Pass true to suppress hardware upload of shadow buffer changes. | |
| void | unlock (void) | 
| Override HardwareBuffer to turn off all shadowing. | |
| void | writeData (size_t offset, size_t length, const void *pSource, bool discardWholeBuffer=false) | 
| See HardwareBuffer. | |
Specialisation of HardwareVertexBuffer for emulation.
| 
 | inherited | 
Locking options.
| 
 | inherited | 
Enums describing buffer usage; not mutually exclusive.
| Ogre::v1::DefaultHardwareVertexBuffer::DefaultHardwareVertexBuffer | ( | size_t | vertexSize, | 
| size_t | numVertices, | ||
| HardwareBuffer::Usage | usage | ||
| ) | 
| Ogre::v1::DefaultHardwareVertexBuffer::DefaultHardwareVertexBuffer | ( | HardwareBufferManagerBase * | mgr, | 
| size_t | vertexSize, | ||
| size_t | numVertices, | ||
| HardwareBuffer::Usage | usage | ||
| ) | 
| Ogre::v1::DefaultHardwareVertexBuffer::~DefaultHardwareVertexBuffer | ( | ) | 
Updates the real buffer from the shadow buffer, if required.
Reimplemented in Ogre::v1::D3D11HardwareBuffer, Ogre::v1::GL3PlusHardwareIndexBuffer, Ogre::v1::GL3PlusHardwareVertexBuffer, Ogre::v1::MetalHardwareIndexBuffer, and Ogre::v1::MetalHardwareVertexBuffer.
| 
 | inlinevirtualinherited | 
Copy all data from another buffer into this one.
| 
 | inlinevirtualinherited | 
Copy data from another buffer into this one.
| srcBuffer | The buffer from which to read the copied data | 
| srcOffset | Offset in the source buffer at which to start reading | 
| dstOffset | Offset in the destination buffer to start writing | 
| length | Length of the data to copy, in bytes. | 
| discardWholeBuffer | If true, will discard the entire contents of this buffer before copying | 
Reimplemented in Ogre::v1::D3D11HardwareBuffer, Ogre::v1::D3D11HardwareIndexBuffer, Ogre::v1::D3D11HardwareUniformBuffer, Ogre::v1::D3D11HardwareVertexBuffer, Ogre::v1::GL3PlusHardwareCounterBuffer, Ogre::v1::GL3PlusHardwareIndexBuffer, Ogre::v1::GL3PlusHardwareShaderStorageBuffer, Ogre::v1::GL3PlusHardwareUniformBuffer, Ogre::v1::GL3PlusHardwareVertexBuffer, Ogre::v1::GLES2HardwareUniformBuffer, Ogre::v1::MetalHardwareIndexBuffer, and Ogre::v1::MetalHardwareVertexBuffer.
An internal function that should be used only by a render system for internal use.
Reimplemented in Ogre::v1::MetalHardwareIndexBuffer, and Ogre::v1::MetalHardwareVertexBuffer.
Returns the size of this buffer in bytes.
Returns the Usage flags with which this buffer was created.
Returns whether this buffer has a system memory shadow for quicker reading.
Returns whether or not this buffer is currently locked.
References Ogre::v1::HardwareBuffer::isLocked().
Referenced by Ogre::v1::HardwareBuffer::isLocked(), and Ogre::v1::HardwareBuffer::unlock().
Returns whether this buffer is held in system memory.
| 
 | inlineinherited | 
Lock the entire buffer for (potentially) reading / writing.
| options | Locking options | 
| 
 | virtual | 
Override HardwareBuffer to turn off all shadowing.
Reimplemented from Ogre::v1::HardwareBuffer.
| 
 | inlineinherited | 
| 
 | inlineinherited | 
| 
 | inlineinherited | 
| 
 | inlineinherited | 
| 
 | inlineinherited | 
| 
 | inlineinherited | 
operator new, with debug line info
placement operator new
| 
 | inlineinherited | 
| 
 | inlineinherited | 
array operator new, with debug line info
| 
 | virtual | 
See HardwareBuffer.
Implements Ogre::v1::HardwareBuffer.
Pass true to suppress hardware upload of shadow buffer changes.
Override HardwareBuffer to turn off all shadowing.
Reimplemented from Ogre::v1::HardwareBuffer.
| 
 | virtual | 
See HardwareBuffer.
Implements Ogre::v1::HardwareBuffer.