| _getLightList() | Ogre::MovableObject | inline | 
  | _getManager(void) const | Ogre::MovableObject | inline | 
  | _getObjectData() | Ogre::MovableObject | inline | 
  | _getParentNodeFullTransform(void) const | Ogre::MovableObject |  | 
  | _getWorldTransforms(Matrix4 *xform) const | Ogre::v1::Overlay |  | 
  | _notifyAttached(Node *parent) | Ogre::MovableObject | virtual | 
  | _notifyManager(SceneManager *man) | Ogre::MovableObject | inline | 
  | _notifyOrigin(const String &origin) | Ogre::v1::Overlay | inline | 
  | _notifyParentNodeMemoryChanged(void) | Ogre::MovableObject | inlinevirtual | 
  | _notifyStaticDirty(void) const | Ogre::MovableObject | inlinevirtual | 
  | _releaseManualHardwareResources() | Ogre::MovableObject | inlinevirtual | 
  | _restoreManualHardwareResources() | Ogre::MovableObject | inlinevirtual | 
  | _updateRenderQueue(RenderQueue *queue, Camera *camera, const Camera *lodCamera, Viewport *vp) | Ogre::v1::Overlay | virtual | 
  | Ogre::MovableObject::_updateRenderQueue(RenderQueue *queue, Camera *camera, const Camera *lodCamera) | Ogre::MovableObject | inlinevirtual | 
  | add2D(OverlayContainer *cont) | Ogre::v1::Overlay |  | 
  | add3D(SceneNode *node) | Ogre::v1::Overlay |  | 
  | addQueryFlags(uint32 flags) | Ogre::MovableObject | inline | 
  | addVisibilityFlags(uint32 flags) | Ogre::MovableObject | inline | 
  | AllocatedObject() | Ogre::AllocatedObject< Alloc > | inlineexplicit | 
  | AnimableObject() | Ogre::AnimableObject | inline | 
  | buildLightList(const size_t numNodes, ObjectData t, const LightListInfo &globalLightList) | Ogre::MovableObject | static | 
  | c_DefaultLodMesh | Ogre::MovableObject | static | 
  | calculateCastersBox(const size_t numNodes, ObjectData t, uint32 sceneVisibilityFlags, AxisAlignedBox *outBox) | Ogre::MovableObject | static | 
  | clear() | Ogre::v1::Overlay |  | 
  | createAnimableValue(const String &valueName) | Ogre::AnimableObject | inlinevirtual | 
  | cullFrustum(const size_t numNodes, ObjectData t, const Camera *frustum, uint32 sceneVisibilityFlags, MovableObjectArray &outCulledObjects, const Camera *lodCamera) | Ogre::MovableObject | static | 
  | cullLights(const size_t numNodes, ObjectData t, LightListInfo &outGlobalLightList, const FrustumVec &frustums, const FrustumVec &cubemapFrustums) | Ogre::MovableObject | static | 
  | detachFromParent(void) | Ogre::MovableObject |  | 
  | findElementAt(Real x, Real y) | Ogre::v1::Overlay | virtual | 
  | get2DElementsIterator() | Ogre::v1::Overlay | inline | 
  | getAnimableValueNames(void) const | Ogre::AnimableObject | inline | 
  | getCachedDistanceToCamera(void) const | Ogre::MovableObject | inline | 
  | getCachedDistanceToCameraAsReal(void) const | Ogre::MovableObject | inline | 
  | getCastShadows(void) const | Ogre::MovableObject | inline | 
  | getChild(const String &name) | Ogre::v1::Overlay |  | 
  | getCurrentMeshLod(void) const | Ogre::MovableObject | inline | 
  | getDefaultQueryFlags() | Ogre::MovableObject | inlinestatic | 
  | getDefaultVisibilityFlags() | Ogre::MovableObject | inlinestatic | 
  | getId() const | Ogre::IdObject | inline | 
  | getLightMask() const | Ogre::MovableObject | inline | 
  | getListener(void) const | Ogre::MovableObject | inline | 
  | getLocalAabb(void) const | Ogre::MovableObject |  | 
  | getLocalRadius(void) const | Ogre::MovableObject |  | 
  | getMovableType(void) const | Ogre::v1::Overlay | virtual | 
  | getName(void) const | Ogre::MovableObject | inline | 
  | getOrigin(void) const | Ogre::v1::Overlay | inline | 
  | getParentNode(void) const | Ogre::MovableObject | inline | 
  | getParentSceneNode(void) const | Ogre::MovableObject | inline | 
  | getQueryFlags(void) const | Ogre::MovableObject | inline | 
  | getRenderingDistance(void) const | Ogre::MovableObject | inline | 
  | getRenderingMinPixelSize() const | Ogre::MovableObject | inline | 
  | getRenderQueueGroup(void) const | Ogre::MovableObject | inline | 
  | getRotate(void) const | Ogre::v1::Overlay | inline | 
  | getScaleX(void) const | Ogre::v1::Overlay |  | 
  | getScaleY(void) const | Ogre::v1::Overlay |  | 
  | getScrollX(void) const | Ogre::v1::Overlay |  | 
  | getScrollY(void) const | Ogre::v1::Overlay |  | 
  | getShadowRenderingDistance(void) const | Ogre::MovableObject | inline | 
  | getSkeletonInstance(void) const | Ogre::MovableObject | inline | 
  | getUserObjectBindings() | Ogre::MovableObject | inline | 
  | getUserObjectBindings() const | Ogre::MovableObject | inline | 
  | getVisibilityFlags(void) const | Ogre::MovableObject | inline | 
  | getVisible(void) const | Ogre::MovableObject | inline | 
  | getWorldAabb() const | Ogre::MovableObject |  | 
  | getWorldAabbUpdated() | Ogre::MovableObject |  | 
  | getWorldRadius() const | Ogre::MovableObject |  | 
  | getWorldRadiusUpdated() | Ogre::MovableObject |  | 
  | getZOrder(void) const | Ogre::v1::Overlay |  | 
  | hide(void) | Ogre::v1::Overlay |  | 
  | IdObject(IdType id) | Ogre::IdObject | inline | 
  | instanceBatchCullFrustumThreaded(const Frustum *frustum, const Camera *lodCamera, uint32 combinedVisibilityFlags) | Ogre::MovableObject | inlinevirtual | 
  | isAttached(void) const | Ogre::MovableObject | inline | 
  | isInitialised(void) const | Ogre::v1::Overlay | inline | 
  | isStatic() const | Ogre::MovableObject |  | 
  | isVisible(void) const | Ogre::MovableObject |  | 
  | mGlobalIndex | Ogre::MovableObject |  | 
  | MovableObject(IdType id, ObjectMemoryManager *objectMemoryManager, SceneManager *manager, uint8 renderQueueId) | Ogre::MovableObject |  | 
  | MovableObject(ObjectData *objectDataPtrs) | Ogre::MovableObject |  | 
  | MovableObjectArray typedef | Ogre::MovableObject |  | 
  | mParentIndex | Ogre::MovableObject |  | 
  | mRenderables | Ogre::MovableObject |  | 
  | operator delete(void *ptr) | Ogre::AllocatedObject< Alloc > | inline | 
  | operator delete(void *ptr, void *) | Ogre::AllocatedObject< Alloc > | inline | 
  | operator delete(void *ptr, const char *, int, const char *) | Ogre::AllocatedObject< Alloc > | inline | 
  | operator delete[](void *ptr) | Ogre::AllocatedObject< Alloc > | inline | 
  | operator delete[](void *ptr, const char *, int, const char *) | Ogre::AllocatedObject< Alloc > | inline | 
  | operator new(size_t sz, const char *file, int line, const char *func) | Ogre::AllocatedObject< Alloc > | inline | 
  | operator new(size_t sz) | Ogre::AllocatedObject< Alloc > | inline | 
  | operator new(size_t sz, void *ptr) | Ogre::AllocatedObject< Alloc > | inline | 
  | operator new[](size_t sz, const char *file, int line, const char *func) | Ogre::AllocatedObject< Alloc > | inline | 
  | operator new[](size_t sz) | Ogre::AllocatedObject< Alloc > | inline | 
  | operator()(const IdObject *left, const IdObject *right) | Ogre::IdObject | inline | 
  | operator()(const IdObject &left, const IdObject &right) | Ogre::IdObject | inline | 
  | Overlay(const String &name, IdType id, ObjectMemoryManager *objectMemoryManager, uint8 renderQueueId) | Ogre::v1::Overlay |  | 
  | Overlay2DElementsIterator typedef | Ogre::v1::Overlay |  | 
  | OverlayContainerList typedef | Ogre::v1::Overlay |  | 
  | queryLights(void) const | Ogre::MovableObject | inline | 
  | remove2D(OverlayContainer *cont) | Ogre::v1::Overlay |  | 
  | remove3D(SceneNode *node) | Ogre::v1::Overlay |  | 
  | removeQueryFlags(uint32 flags) | Ogre::MovableObject | inline | 
  | removeVisibilityFlags(uint32 flags) | Ogre::MovableObject | inline | 
  | rotate(const Radian &angle) | Ogre::v1::Overlay |  | 
  | scroll(Real xoff, Real yoff) | Ogre::v1::Overlay |  | 
  | setCastShadows(bool enabled) | Ogre::MovableObject | inline | 
  | setDefaultQueryFlags(uint32 flags) | Ogre::MovableObject | inlinestatic | 
  | setDefaultVisibilityFlags(uint32 flags) | Ogre::MovableObject | inlinestatic | 
  | setLightMask(uint32 lightMask) | Ogre::MovableObject | inline | 
  | setListener(Listener *listener) | Ogre::MovableObject | inline | 
  | setLocalAabb(const Aabb box) | Ogre::MovableObject |  | 
  | setName(const String &name) | Ogre::MovableObject | inline | 
  | setQueryFlags(uint32 flags) | Ogre::MovableObject | inline | 
  | setRenderingDistance(Real dist) | Ogre::MovableObject | inline | 
  | setRenderingMinPixelSize(Real pixelSize) | Ogre::MovableObject | inline | 
  | setRenderQueueGroup(uint8 queueID) | Ogre::MovableObject | virtual | 
  | setRotate(const Radian &angle) | Ogre::v1::Overlay |  | 
  | setScale(Real x, Real y) | Ogre::v1::Overlay |  | 
  | setScroll(Real x, Real y) | Ogre::v1::Overlay |  | 
  | setShadowRenderingDistance(Real dist) | Ogre::MovableObject | inline | 
  | setStatic(bool bStatic) | Ogre::MovableObject |  | 
  | setVisibilityFlags(uint32 flags) | Ogre::MovableObject | inline | 
  | setVisible(bool visible) | Ogre::MovableObject | inline | 
  | setZOrder(uint16 zorder) | Ogre::v1::Overlay |  | 
  | show(void) | Ogre::v1::Overlay |  | 
  | updateAllBounds(const size_t numNodes, ObjectData t) | Ogre::MovableObject | static | 
  | ~AllocatedObject() | Ogre::AllocatedObject< Alloc > | inline | 
  | ~AnimableObject() | Ogre::AnimableObject | inlinevirtual | 
  | ~MovableObject() | Ogre::MovableObject | virtual | 
  | ~Overlay() | Ogre::v1::Overlay | virtual |