OGRE 2.1
Object-Oriented Graphics Rendering Engine
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Represents a layer which is rendered on top of the 'normal' scene contents. More...
#include <OgreOverlay.h>
Public Types | |
typedef FastArray< MovableObject * > | MovableObjectArray |
@See SceneManager::cullFrustum | |
typedef VectorIterator< OverlayContainerList > | Overlay2DElementsIterator |
Returns an iterator over all 2D elements in this manager. | |
typedef list< OverlayContainer * >::type | OverlayContainerList |
Public Member Functions | |
Overlay (const String &name, IdType id, ObjectMemoryManager *objectMemoryManager, uint8 renderQueueId) | |
Constructor: do not call direct, use OverlayManager::create. | |
virtual | ~Overlay () |
LightList * | _getLightList () |
Returns a pointer to the current list of lights for this object. | |
SceneManager * | _getManager (void) const |
Get the manager of this object, if any (internal use only) | |
ObjectData & | _getObjectData () |
Returns a direct access to the ObjectData state. | |
const Matrix4 & | _getParentNodeFullTransform (void) const |
Returns the full transformation of the parent sceneNode or the attachingPoint node. | |
void | _getWorldTransforms (Matrix4 *xform) const |
Used to transform the overlay when scrolling, scaling etc. | |
virtual void | _notifyAttached (Node *parent) |
Internal method called to notify the object that it has been attached to a node. | |
void | _notifyManager (SceneManager *man) |
Notify the object of it's manager (internal use only) | |
void | _notifyOrigin (const String &origin) |
Notify this overlay of it's origin. | |
virtual void | _notifyParentNodeMemoryChanged (void) |
@See Node::_callMemoryChangeListeners | |
virtual void | _notifyStaticDirty (void) const |
Called by SceneManager when it is telling we're a static MovableObject being dirty Don't call this directly. | |
virtual void | _releaseManualHardwareResources () |
Notifies the movable object that hardware resources were lost. | |
virtual void | _restoreManualHardwareResources () |
Notifies the movable object that hardware resources should be restored. | |
virtual void | _updateRenderQueue (RenderQueue *queue, Camera *camera, const Camera *lodCamera) |
Internal method by which the movable object must add Renderable subclass instances to the rendering queue. | |
virtual void | _updateRenderQueue (RenderQueue *queue, Camera *camera, const Camera *lodCamera, Viewport *vp) |
Internal method to put the overlay contents onto the render queue. | |
void | add2D (OverlayContainer *cont) |
Adds a 2D 'container' to the overlay. | |
void | add3D (SceneNode *node) |
Adds a node capable of holding 3D objects to the overlay. | |
void | addQueryFlags (uint32 flags) |
As setQueryFlags, except the flags passed as parameters are appended to the existing flags on this object. | |
void | addVisibilityFlags (uint32 flags) |
As setVisibilityFlags, except the flags passed as parameters are appended to the existing flags on this object. | |
void | clear () |
Clears the overlay of all attached items. | |
virtual AnimableValuePtr | createAnimableValue (const String &valueName) |
Create a reference-counted AnimableValuePtr for the named value. | |
void | detachFromParent (void) |
Detaches an object from a parent SceneNode if attached. | |
virtual OverlayElement * | findElementAt (Real x, Real y) |
This returns a OverlayElement at position x,y. | |
Overlay2DElementsIterator | get2DElementsIterator () |
const StringVector & | getAnimableValueNames (void) const |
Gets a list of animable value names for this object. | |
RealAsUint | getCachedDistanceToCamera (void) const |
Returns the distance to camera as calculated in @cullFrustum. | |
Real | getCachedDistanceToCameraAsReal (void) const |
Returns the distance to camera as calculated in @cullFrustum. | |
bool | getCastShadows (void) const |
Returns whether shadow casting is enabled for this object. | |
OverlayContainer * | getChild (const String &name) |
unsigned char | getCurrentMeshLod (void) const |
IdType | getId () const |
Get the unique id of this object. | |
uint32 | getLightMask () const |
Get a bitwise mask which will filter the lights affecting this object. | |
Listener * | getListener (void) const |
Gets the current listener for this object. | |
Aabb | getLocalAabb (void) const |
Retrieves the local axis-aligned bounding box for this object. | |
float | getLocalRadius (void) const |
See getLocalAabb and getWorldRadius. | |
virtual const String & | getMovableType (void) const |
Returns the type name of this object. | |
const String & | getName (void) const |
Returns the name of this object. | |
const String & | getOrigin (void) const |
Get the origin of this overlay, e.g. | |
Node * | getParentNode (void) const |
Returns the node to which this object is attached. | |
SceneNode * | getParentSceneNode (void) const |
uint32 | getQueryFlags (void) const |
Returns the query flags relevant for this object. | |
Real | getRenderingDistance (void) const |
Gets the distance at which batches are no longer rendered. | |
Real | getRenderingMinPixelSize () const |
Returns the minimum pixel size an object needs to be in both screen axes in order to be rendered. | |
uint8 | getRenderQueueGroup (void) const |
Gets the queue group for this entity, see setRenderQueueGroup for full details. | |
const Radian & | getRotate (void) const |
Gets the rotation applied to this overlay, in degrees. | |
Real | getScaleX (void) const |
Gets the current X scale value. | |
Real | getScaleY (void) const |
Gets the current Y scale value. | |
Real | getScrollX (void) const |
Gets the current X scroll value. | |
Real | getScrollY (void) const |
Gets the current Y scroll value. | |
Real | getShadowRenderingDistance (void) const |
Gets the distance at which batches are no longer casting shadows. | |
SkeletonInstance * | getSkeletonInstance (void) const |
UserObjectBindings & | getUserObjectBindings () |
Return an instance of user objects binding associated with this class. | |
const UserObjectBindings & | getUserObjectBindings () const |
Return an instance of user objects binding associated with this class. | |
uint32 | getVisibilityFlags (void) const |
Returns the visibility flags relevant for this object. | |
bool | getVisible (void) const |
Gets this object whether to be visible or not, if it has a renderable component. | |
Aabb | getWorldAabb () const |
Gets the axis aligned box in world space. | |
Aabb | getWorldAabbUpdated () |
Gets the axis aligned box in world space. | |
float | getWorldRadius () const |
Gets the bounding Radius scaled by max( scale.x, scale.y, scale.z ). | |
float | getWorldRadiusUpdated () |
Gets the bounding Radius scaled by max( scale.x, scale.y, scale.z ). | |
uint16 | getZOrder (void) const |
Gets the Z-order of this overlay. | |
void | hide (void) |
Hides the overlay if it was visible. | |
virtual void | instanceBatchCullFrustumThreaded (const Frustum *frustum, const Camera *lodCamera, uint32 combinedVisibilityFlags) |
@See InstancingTheadedCullingMethod, | |
bool | isAttached (void) const |
Returns true if this object is attached to a Node. | |
bool | isInitialised (void) const |
Gets whether the overlay is initialised or not. | |
bool | isStatic () const |
Checks whether this MovableObject is static. @See setStatic. | |
bool | isVisible (void) const |
Returns whether or not this object is supposed to be visible or not. | |
void | operator delete (void *ptr) |
void | operator delete (void *ptr, const char *, int, const char *) |
void | operator delete (void *ptr, void *) |
void | operator delete[] (void *ptr) |
void | operator delete[] (void *ptr, const char *, int, const char *) |
void * | operator new (size_t sz) |
void * | operator new (size_t sz, const char *file, int line, const char *func) |
operator new, with debug line info | |
void * | operator new (size_t sz, void *ptr) |
placement operator new | |
void * | operator new[] (size_t sz) |
void * | operator new[] (size_t sz, const char *file, int line, const char *func) |
array operator new, with debug line info | |
bool | operator() (const IdObject &left, const IdObject &right) |
bool | operator() (const IdObject *left, const IdObject *right) |
const LightList & | queryLights (void) const |
Gets a list of lights, ordered relative to how close they are to this movable object. | |
void | remove2D (OverlayContainer *cont) |
Removes a 2D container from the overlay. | |
void | remove3D (SceneNode *node) |
Removes a 3D element from the overlay. | |
void | removeQueryFlags (uint32 flags) |
As setQueryFlags, except the flags passed as parameters are removed from the existing flags on this object. | |
void | removeVisibilityFlags (uint32 flags) |
As setVisibilityFlags, except the flags passed as parameters are removed from the existing flags on this object. | |
void | rotate (const Radian &angle) |
Adds the passed in angle to the rotation applied to this overlay. | |
void | scroll (Real xoff, Real yoff) |
Scrolls the overlay by the offsets provided. | |
void | setCastShadows (bool enabled) |
Sets whether or not this object will cast shadows. | |
void | setLightMask (uint32 lightMask) |
Set a bitwise mask which will filter the lights affecting this object. | |
void | setListener (Listener *listener) |
Sets a listener for this object. | |
void | setLocalAabb (const Aabb box) |
Sets the local axis-aligned bounding box for this object. | |
void | setName (const String &name) |
Sets a custom name for this node. | |
void | setQueryFlags (uint32 flags) |
Sets the query flags for this object. | |
void | setRenderingDistance (Real dist) |
Sets the distance at which the object is no longer rendered. | |
void | setRenderingMinPixelSize (Real pixelSize) |
Sets the minimum pixel size an object needs to be in both screen axes in order to be rendered. | |
virtual void | setRenderQueueGroup (uint8 queueID) |
Sets the render queue group this entity will be rendered through. | |
void | setRotate (const Radian &angle) |
Sets the rotation applied to this overlay. | |
void | setScale (Real x, Real y) |
Sets the scaling factor of this overlay. | |
void | setScroll (Real x, Real y) |
Sets the scrolling factor of this overlay. | |
void | setShadowRenderingDistance (Real dist) |
Sets the distance at which the object is no longer casting shadows. | |
bool | setStatic (bool bStatic) |
Turns this Node into static or dynamic. | |
void | setVisibilityFlags (uint32 flags) |
Sets the visibility flags for this object. | |
void | setVisible (bool visible) |
Tells this object whether to be visible or not, if it has a renderable component. | |
void | setZOrder (uint16 zorder) |
Alters the Z-order of this overlay. | |
void | show (void) |
Shows the overlay if it was hidden. | |
Public Attributes | |
size_t | mGlobalIndex |
Index in the vector holding this MO reference (could be our parent node, or a global array tracking all movable objecst to avoid memory leaks). | |
size_t | mParentIndex |
Index in the vector holding this MO reference (could be our parent node, or a global array tracking all movable objecst to avoid memory leaks). | |
RenderableArray | mRenderables |
Static Public Attributes | |
static const FastArray< Real > | c_DefaultLodMesh |
Represents a layer which is rendered on top of the 'normal' scene contents.
@See SceneManager::cullFrustum
frustum | Frustum to clip against |
sceneVisibilityFlags | Combined scene's visibility flags (i.e. viewport | scene). Set LAYER_SHADOW_CASTER bit if you want to exclude non-shadow casters. |
outCulledObjects | Out. List of objects that are (fully or partially) inside the frustum and should be rendered |
lodCamera | Camera in which lod levels calculations are based (i.e. during shadow pass renders) Note however, we only use this camera to calulate if should be visible according to mUpperDistance |
Returns an iterator over all 2D elements in this manager.
Ogre::v1::Overlay::Overlay | ( | const String & | name, |
IdType | id, | ||
ObjectMemoryManager * | objectMemoryManager, | ||
uint8 | renderQueueId | ||
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Constructor: do not call direct, use OverlayManager::create.
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virtual |
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inlineinherited |
Returns a pointer to the current list of lights for this object.
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inlineinherited |
Get the manager of this object, if any (internal use only)
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inlineinherited |
Returns a direct access to the ObjectData state.
Returns the full transformation of the parent sceneNode or the attachingPoint node.
Used to transform the overlay when scrolling, scaling etc.
Internal method called to notify the object that it has been attached to a node.
Reimplemented in Ogre::v1::Entity, Ogre::v1::InstancedEntity, and Ogre::ParticleSystem.
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inlineinherited |
Notify the object of it's manager (internal use only)
Notify this overlay of it's origin.
@See Node::_callMemoryChangeListeners
Reimplemented in Ogre::v1::InstancedEntity, and Ogre::Item.
Called by SceneManager when it is telling we're a static MovableObject being dirty Don't call this directly.
Reimplemented in Ogre::v1::InstancedEntity.
Notifies the movable object that hardware resources were lost.
Reimplemented in Ogre::v1::BillboardSet, and Ogre::v1::ManualObject.
Notifies the movable object that hardware resources should be restored.
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inlinevirtualinherited |
Internal method by which the movable object must add Renderable subclass instances to the rendering queue.
Reimplemented in Ogre::v1::BillboardChain, Ogre::MovablePlane, Ogre::v1::BillboardSet, Ogre::v1::Entity, Ogre::v1::InstanceBatchHW, Ogre::v1::InstanceBatchHW_VTF, Ogre::v1::BaseInstanceBatchVTF, Ogre::v1::InstancedEntity, Ogre::Light, Ogre::v1::ManualObject, Ogre::ParticleSystem, and Ogre::v1::StaticGeometry::Region.
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virtual |
Internal method to put the overlay contents onto the render queue.
void Ogre::v1::Overlay::add2D | ( | OverlayContainer * | cont | ) |
Adds a 2D 'container' to the overlay.
cont | Pointer to a container to add, created using OverlayManager. |
Adds a node capable of holding 3D objects to the overlay.
As setQueryFlags, except the flags passed as parameters are appended to the existing flags on this object.
As setVisibilityFlags, except the flags passed as parameters are appended to the existing flags on this object.
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staticinherited |
@See SceneManager::buildLightList
globalLightList | List of lights already culled against all possible frustums and reorganized contiguously for SoA |
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staticinherited |
void Ogre::v1::Overlay::clear | ( | ) |
Clears the overlay of all attached items.
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inlinevirtualinherited |
Create a reference-counted AnimableValuePtr for the named value.
Reimplemented in Ogre::Light.
References Ogre::Exception::ERR_ITEM_NOT_FOUND, and OGRE_EXCEPT.
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staticinherited |
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staticinherited |
@See SceneManager::cullLights &
outGlobalLightList | Output, a list of lights, contiguously placed |
frustums | An array of all frustums we need to check against |
cubemapFrustums | An array of all frustums that are used at least once as cubemaps (@See SceneManager::createCamera) |
Detaches an object from a parent SceneNode if attached.
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virtual |
This returns a OverlayElement at position x,y.
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inline |
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inlineinherited |
Gets a list of animable value names for this object.
References Ogre::Exception::ERR_ITEM_NOT_FOUND, and OGRE_EXCEPT.
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inlineinherited |
Returns the distance to camera as calculated in @cullFrustum.
Returns the distance to camera as calculated in @cullFrustum.
Returns whether shadow casting is enabled for this object.
OverlayContainer * Ogre::v1::Overlay::getChild | ( | const String & | name | ) |
Get the default query flags for all future MovableObject instances.
Get the default visibility flags for all future MovableObject instances.
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inlineinherited |
Get the unique id of this object.
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inlineinherited |
Get a bitwise mask which will filter the lights affecting this object.
Gets the current listener for this object.
Retrieves the local axis-aligned bounding box for this object.
See getLocalAabb and getWorldRadius.
Returns the type name of this object.
Implements Ogre::MovableObject.
Returns the name of this object.
Get the origin of this overlay, e.g.
a script file name.
Returns the node to which this object is attached.
Returns the query flags relevant for this object.
Gets the distance at which batches are no longer rendered.
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inlineinherited |
Returns the minimum pixel size an object needs to be in both screen axes in order to be rendered.
Gets the queue group for this entity, see setRenderQueueGroup for full details.
Gets the rotation applied to this overlay, in degrees.
Gets the distance at which batches are no longer casting shadows.
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inlineinherited |
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inlineinherited |
Return an instance of user objects binding associated with this class.
You can use it to associate one or more custom objects with this class instance.
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inlineinherited |
Return an instance of user objects binding associated with this class.
You can use it to associate one or more custom objects with this class instance.
Returns the visibility flags relevant for this object.
Reserved visibility flags are not returned.
Gets this object whether to be visible or not, if it has a renderable component.
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inherited |
Gets the axis aligned box in world space.
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inherited |
Gets the axis aligned box in world space.
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inherited |
Gets the bounding Radius scaled by max( scale.x, scale.y, scale.z ).
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inherited |
Gets the bounding Radius scaled by max( scale.x, scale.y, scale.z ).
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inlinevirtualinherited |
@See InstancingTheadedCullingMethod,
Returns true if this object is attached to a Node.
Gets whether the overlay is initialised or not.
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inherited |
Checks whether this MovableObject is static. @See setStatic.
Returns whether or not this object is supposed to be visible or not.
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inlineinherited |
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inlineinherited |
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inlineinherited |
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inlineinherited |
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inlineinherited |
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inlineinherited |
operator new, with debug line info
placement operator new
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inlineinherited |
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inlineinherited |
array operator new, with debug line info
Gets a list of lights, ordered relative to how close they are to this movable object.
void Ogre::v1::Overlay::remove2D | ( | OverlayContainer * | cont | ) |
Removes a 2D container from the overlay.
As setQueryFlags, except the flags passed as parameters are removed from the existing flags on this object.
As setVisibilityFlags, except the flags passed as parameters are removed from the existing flags on this object.
Adds the passed in angle to the rotation applied to this overlay.
Scrolls the overlay by the offsets provided.
Sets whether or not this object will cast shadows.
Set the default query flags for all future MovableObject instances.
Set the default visibility flags for all future MovableObject instances.
Set a bitwise mask which will filter the lights affecting this object.
Sets a listener for this object.
Sets the local axis-aligned bounding box for this object.
Sets a custom name for this node.
Doesn't have to be unique
Sets the query flags for this object.
Sets the distance at which the object is no longer rendered.
dist | Distance beyond which the object will not be rendered (the default is FLT_MAX, which means objects are always rendered). Values equal or below zero will be ignored, and cause an assertion in debug mode. |
Sets the minimum pixel size an object needs to be in both screen axes in order to be rendered.
pixelSize | Number of minimum pixels (the default is 0, which means objects are always rendered). |
Sets the render queue group this entity will be rendered through.
queueID | Enumerated value of the queue group to use. See the enum RenderQueueGroupID for what kind of values can be used here. |
Reimplemented in Ogre::Decal, Ogre::v1::Entity, Ogre::Light, and Ogre::ParticleSystem.
Sets the rotation applied to this overlay.
Sets the scaling factor of this overlay.
x | Horizontal scale value, where 1.0 = normal, 0.5 = half size etc |
y | Vertical scale value, where 1.0 = normal, 0.5 = half size etc |
Sets the scrolling factor of this overlay.
x | Horizontal scroll value, where 0 = normal, -0.5 = scroll so that only the right half the screen is visible etc |
y | Vertical scroll value, where 0 = normal, 0.5 = scroll down by half a screen etc. |
Sets the distance at which the object is no longer casting shadows.
dist | Distance beyond which the object will not cast shadows (the default is FLT_MAX, which means objects are always casting shadows). Values equal or below zero will be ignored, and cause an assertion in debug mode. |
Turns this Node into static or dynamic.
Sets the visibility flags for this object.
Tells this object whether to be visible or not, if it has a renderable component.
Alters the Z-order of this overlay.
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staticinherited |
@See SceneManager::updateAllBounds
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inherited |
Index in the vector holding this MO reference (could be our parent node, or a global array tracking all movable objecst to avoid memory leaks).
Used for O(1) removals.
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inherited |
Index in the vector holding this MO reference (could be our parent node, or a global array tracking all movable objecst to avoid memory leaks).
Used for O(1) removals.
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inherited |