OGRE 2.1
Object-Oriented Graphics Rendering Engine
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Ogre::LightListInfo Struct Reference

Holds all lights in SoA after being culled over all frustums. More...

#include <OgreCommon.h>

Public Member Functions

 LightListInfo ()
 
 ~LightListInfo ()
 

Public Attributes

Sphere *RESTRICT_ALIAS boundingSphere
 
LightArray lights
 
uint32 *RESTRICT_ALIAS visibilityMask
 Copy from lights[i]->getVisibilityFlags(), this copy avoids one level of indirection.
 

Detailed Description

Holds all lights in SoA after being culled over all frustums.

Constructor & Destructor Documentation

◆ LightListInfo()

Ogre::LightListInfo::LightListInfo ( )
inline

◆ ~LightListInfo()

Ogre::LightListInfo::~LightListInfo ( )
inline

Member Data Documentation

◆ boundingSphere

Sphere* RESTRICT_ALIAS Ogre::LightListInfo::boundingSphere

Referenced by ~LightListInfo().

◆ lights

LightArray Ogre::LightListInfo::lights

◆ visibilityMask

uint32* RESTRICT_ALIAS Ogre::LightListInfo::visibilityMask

Copy from lights[i]->getVisibilityFlags(), this copy avoids one level of indirection.

Referenced by ~LightListInfo().


The documentation for this struct was generated from the following file: