OGRE 2.1
Object-Oriented Graphics Rendering Engine
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Holds all lights in SoA after being culled over all frustums. More...
#include <OgreCommon.h>
Public Member Functions | |
LightListInfo () | |
~LightListInfo () | |
Public Attributes | |
Sphere *RESTRICT_ALIAS | boundingSphere |
LightArray | lights |
uint32 *RESTRICT_ALIAS | visibilityMask |
Copy from lights[i]->getVisibilityFlags(), this copy avoids one level of indirection. | |
Holds all lights in SoA after being culled over all frustums.
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inline |
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inline |
References boundingSphere, Ogre::MEMCATEGORY_SCENE_CONTROL, OGRE_FREE_SIMD, and visibilityMask.
Sphere* RESTRICT_ALIAS Ogre::LightListInfo::boundingSphere |
Referenced by ~LightListInfo().
LightArray Ogre::LightListInfo::lights |
uint32* RESTRICT_ALIAS Ogre::LightListInfo::visibilityMask |
Copy from lights[i]->getVisibilityFlags(), this copy avoids one level of indirection.
Referenced by ~LightListInfo().