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| SkeletonSerializer () |
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virtual | ~SkeletonSerializer () |
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void | exportSkeleton (const Skeleton *pSkeleton, const String &filename, SkeletonVersion ver=SKELETON_VERSION_LATEST, Endian endianMode=ENDIAN_NATIVE) |
| Exports a skeleton to the file specified.
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void | exportSkeleton (const Skeleton *pSkeleton, DataStreamPtr stream, SkeletonVersion ver=SKELETON_VERSION_LATEST, Endian endianMode=ENDIAN_NATIVE) |
| Exports a skeleton to the stream specified.
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void | importSkeleton (DataStreamPtr &stream, Skeleton *pDest) |
| Imports Skeleton and animation data from a .skeleton file DataStream.
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void | operator delete (void *ptr) |
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void | operator delete (void *ptr, const char *, int, const char *) |
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void | operator delete (void *ptr, void *) |
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void | operator delete[] (void *ptr) |
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void | operator delete[] (void *ptr, const char *, int, const char *) |
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void * | operator new (size_t sz) |
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void * | operator new (size_t sz, const char *file, int line, const char *func) |
| operator new, with debug line info
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void * | operator new (size_t sz, void *ptr) |
| placement operator new
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void * | operator new[] (size_t sz) |
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void * | operator new[] (size_t sz, const char *file, int line, const char *func) |
| array operator new, with debug line info
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Class for serialising skeleton data to/from an OGRE .skeleton file.
- To export a Skeleton:
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Create a Skeleton object and populate it using it's methods.
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Call the exportSkeleton method