OGRE 2.1
Object-Oriented Graphics Rendering Engine
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Ogre::v1::SkeletonSerializer Class Reference

Class for serialising skeleton data to/from an OGRE .skeleton file. More...

#include <OgreSkeletonSerializer.h>

+ Inheritance diagram for Ogre::v1::SkeletonSerializer:

Public Types

enum  Endian { ENDIAN_NATIVE , ENDIAN_BIG , ENDIAN_LITTLE }
 The endianness of written files. More...
 

Public Member Functions

 SkeletonSerializer ()
 
virtual ~SkeletonSerializer ()
 
void exportSkeleton (const Skeleton *pSkeleton, const String &filename, SkeletonVersion ver=SKELETON_VERSION_LATEST, Endian endianMode=ENDIAN_NATIVE)
 Exports a skeleton to the file specified.
 
void exportSkeleton (const Skeleton *pSkeleton, DataStreamPtr stream, SkeletonVersion ver=SKELETON_VERSION_LATEST, Endian endianMode=ENDIAN_NATIVE)
 Exports a skeleton to the stream specified.
 
void importSkeleton (DataStreamPtr &stream, Skeleton *pDest)
 Imports Skeleton and animation data from a .skeleton file DataStream.
 
void operator delete (void *ptr)
 
void operator delete (void *ptr, const char *, int, const char *)
 
void operator delete (void *ptr, void *)
 
void operator delete[] (void *ptr)
 
void operator delete[] (void *ptr, const char *, int, const char *)
 
voidoperator new (size_t sz)
 
voidoperator new (size_t sz, const char *file, int line, const char *func)
 operator new, with debug line info
 
voidoperator new (size_t sz, void *ptr)
 placement operator new
 
voidoperator new[] (size_t sz)
 
voidoperator new[] (size_t sz, const char *file, int line, const char *func)
 array operator new, with debug line info
 

Detailed Description

Class for serialising skeleton data to/from an OGRE .skeleton file.

Remarks
This class allows exporters to write OGRE .skeleton files easily, and allows the OGRE engine to import .skeleton files into instantiated OGRE Skeleton objects. Note that a .skeleton file includes not only the Skeleton, but also definitions of any Animations it uses.
To export a Skeleton:
  1. Create a Skeleton object and populate it using it's methods.
  2. Call the exportSkeleton method

Member Enumeration Documentation

◆ Endian

The endianness of written files.

Enumerator
ENDIAN_NATIVE 

Use the platform native endian.

ENDIAN_BIG 

Use big endian (0x1000 is serialised as 0x10 0x00)

ENDIAN_LITTLE 

Use little endian (0x1000 is serialised as 0x00 0x10)

Constructor & Destructor Documentation

◆ SkeletonSerializer()

Ogre::v1::SkeletonSerializer::SkeletonSerializer ( )

◆ ~SkeletonSerializer()

virtual Ogre::v1::SkeletonSerializer::~SkeletonSerializer ( )
virtual

Member Function Documentation

◆ exportSkeleton() [1/2]

void Ogre::v1::SkeletonSerializer::exportSkeleton ( const Skeleton pSkeleton,
const String filename,
SkeletonVersion  ver = SKELETON_VERSION_LATEST,
Endian  endianMode = ENDIAN_NATIVE 
)

Exports a skeleton to the file specified.

Remarks
This method takes an externally created Skeleton object, and exports both it and animations it uses to a .skeleton file.
Parameters
pSkeletonWeak reference to the Skeleton to export
filenameThe destination filename
endianModeThe endian mode to write in

◆ exportSkeleton() [2/2]

void Ogre::v1::SkeletonSerializer::exportSkeleton ( const Skeleton pSkeleton,
DataStreamPtr  stream,
SkeletonVersion  ver = SKELETON_VERSION_LATEST,
Endian  endianMode = ENDIAN_NATIVE 
)

Exports a skeleton to the stream specified.

Remarks
This method takes an externally created Skeleton object, and exports both it and animations it uses to a .skeleton file.
Parameters
pSkeletonWeak reference to the Skeleton to export
streamThe destination stream
endianModeThe endian mode to write in

◆ importSkeleton()

void Ogre::v1::SkeletonSerializer::importSkeleton ( DataStreamPtr stream,
Skeleton pDest 
)

Imports Skeleton and animation data from a .skeleton file DataStream.

Remarks
This method imports data from a DataStream opened from a .skeleton file and places it's contents into the Skeleton object which is passed in.
Parameters
streamThe DataStream holding the .skeleton data. Must be initialised (pos at the start of the buffer).
pDestWeak reference to the Skeleton object which will receive the data. Should be blank already.

◆ operator delete() [1/3]

template<class Alloc >
void Ogre::AllocatedObject< Alloc >::operator delete ( void ptr)
inlineinherited

◆ operator delete() [2/3]

template<class Alloc >
void Ogre::AllocatedObject< Alloc >::operator delete ( void ptr,
const char ,
int  ,
const char  
)
inlineinherited

◆ operator delete() [3/3]

template<class Alloc >
void Ogre::AllocatedObject< Alloc >::operator delete ( void ptr,
void  
)
inlineinherited

◆ operator delete[]() [1/2]

template<class Alloc >
void Ogre::AllocatedObject< Alloc >::operator delete[] ( void ptr)
inlineinherited

◆ operator delete[]() [2/2]

template<class Alloc >
void Ogre::AllocatedObject< Alloc >::operator delete[] ( void ptr,
const char ,
int  ,
const char  
)
inlineinherited

◆ operator new() [1/3]

template<class Alloc >
void * Ogre::AllocatedObject< Alloc >::operator new ( size_t  sz)
inlineinherited

◆ operator new() [2/3]

template<class Alloc >
void * Ogre::AllocatedObject< Alloc >::operator new ( size_t  sz,
const char file,
int  line,
const char func 
)
inlineinherited

operator new, with debug line info

◆ operator new() [3/3]

template<class Alloc >
void * Ogre::AllocatedObject< Alloc >::operator new ( size_t  sz,
void ptr 
)
inlineinherited

placement operator new

◆ operator new[]() [1/2]

template<class Alloc >
void * Ogre::AllocatedObject< Alloc >::operator new[] ( size_t  sz)
inlineinherited

◆ operator new[]() [2/2]

template<class Alloc >
void * Ogre::AllocatedObject< Alloc >::operator new[] ( size_t  sz,
const char file,
int  line,
const char func 
)
inlineinherited

array operator new, with debug line info


The documentation for this class was generated from the following file: