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OGRE 2.1
Object-Oriented Graphics Rendering Engine
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Structure for recording the use of temporary blend buffers. More...
#include <OgreHardwareBufferManager.h>
Structure for recording the use of temporary blend buffers.
Ogre::v1::TempBlendedBufferInfo::~TempBlendedBufferInfo | ( | void | ) |
void Ogre::v1::TempBlendedBufferInfo::bindTempCopies | ( | VertexData * | targetData, |
bool | suppressHardwareUpload | ||
) |
Utility method, binds dest copies into a given VertexData struct.
bool Ogre::v1::TempBlendedBufferInfo::buffersCheckedOut | ( | bool | positions = true , |
bool | normals = true |
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) | const |
Detect currently have buffer copies checked out and touch it.
void Ogre::v1::TempBlendedBufferInfo::checkoutTempCopies | ( | bool | positions = true , |
bool | normals = true |
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) |
Utility method, checks out temporary copies of src into dest.
void Ogre::v1::TempBlendedBufferInfo::extractFrom | ( | const VertexData * | sourceData | ) |
Utility method, extract info from the given VertexData.
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virtual |
Overridden member from HardwareBufferLicensee.
Implements Ogre::v1::HardwareBufferLicensee.
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inlineinherited |
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inlineinherited |
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inlineinherited |
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inlineinherited |
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inlineinherited |
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inlineinherited |
operator new, with debug line info
placement operator new
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inlineinherited |
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inlineinherited |
array operator new, with debug line info