OGRE 2.1
Object-Oriented Graphics Rendering Engine
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Ogre::BoundUav Struct Reference

#include <OgreCompositorPass.h>

Public Attributes

ResourceAccess::ResourceAccess boundAccess
 
GpuResourcerttOrBuffer
 

Member Data Documentation

◆ boundAccess

ResourceAccess::ResourceAccess Ogre::BoundUav::boundAccess

◆ rttOrBuffer

GpuResource* Ogre::BoundUav::rttOrBuffer

The documentation for this struct was generated from the following file: